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Post Re: Beta client vers 178 (current)
On low graphics I noticed that things are jerkier in Zebra zone than they used to be with the previous beta client. The worst part about it is the imprecision when turning.

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Sat Feb 25, 2012 11:47 am
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Post Re: Beta client vers 178 (current)
the fact that the zebra look a bit lower resolution on low/medium is intended (its using a dynamically generated lower poly version of the model). the turning imprecision your talking off is not tho. Could you be a bit more precise on that ?

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Sat Feb 25, 2012 12:44 pm
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Post Re: Beta client vers 178 (current)
Yes. This has nothing to do with the lower poly count. What I'm talking about is the same old issue that has been in Zebra and Rhino zones for me since the beginning. FPS is not too bad (at least 20-25) but everthing moves in jerks, as if it's working at high FPS but skips a some frames every second.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sat Feb 25, 2012 1:07 pm
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Post Re: Beta client vers 178 (current)
Uz was reworked this uni to reduce/remove the source of lag in the original version. Please tell me if you still have those same jerkiness in the lastest client.


Version 178.258 released. See first post for details.

Hopefully the last beta version before live (assuming no other issues are found).

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Mon Feb 27, 2012 5:00 am
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