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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
JeffL wrote: I guess the question is one of basic philosophy. Do you think that every planet in every galaxy, or near enough so, should be able to be a profitable colony, or should planets capable of being a profitable colony be rare and exciting to find, and a challenge to string together to form a coherent team territory? I think I would rather have a vast Wild Space with great planets few and far between, than a compacted small Wild Space where every single galaxy has several great planets. Take a gander at the space to the north and a bit west of Dark Traders. Traders originally built there but had to move because almost done of the galaxies have enough planets to do anything with, never mind what their suitability and commodity distribution is. As Rhys says, inhospitable planets aren't nearly as bad as no planets whatsoever. And he's one of those few who do 50+ colonies every uni. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Feb 29, 2012 10:52 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
anilv wrote: And he's one of those few who do 50+ colonies every uni. ... _________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed Feb 29, 2012 3:51 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
Why not make the universe packed with commods? Go the complete other extreme. It means people scanning gals find lots of stuff, way more than they can claim, therefore they get their friends to build in the gal, but these are just small pockets with say 70% of the uni very bare, so your team finds these gals jam packed with commods, builds in them, the couple of gals around that are also full of commods, and then they need several connectors or ppl ok with having a lesser quality gal to get to the next commod pocket. This'd keep team spaces smaller, and give new teams places to lay their bases and grow.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Wed Feb 29, 2012 3:57 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
JeffL wrote: anilv wrote: And he's one of those few who do 50+ colonies every uni. ... What do you expect when you make the uni 4x to big? _________________ Stay strong, live long, and walk humbly. |
Wed Feb 29, 2012 4:37 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
I'd rather some 'sanctuaries' spread throughout the universe: a cluster of 4 or so galaxies with a high% chance of producing 'good' planets and a reduction in overall quality. There is more likely to be conflict over a patch of space that is clearly 'good'.
_________________ Space for rent! |
Wed Feb 29, 2012 5:18 pm |
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Team:
Rank: Operator Main: Hooch Dealer Level: 4338 Joined: Sun Aug 07, 2005 2:20 pm Posts: 1353 Location: Who is John Galt? |
Jeff I can understand the need to remove cash from the economy. I even understand why you did this, but what I do not understand is why you did this with no prior warning to the players. Had we known we could have INVESTED, in TF commods, prior to reset, and been ready for this.
I also understand why you want to create BvB buffers. I certainly would not like to listen to whinny bitching customers who have lost entire systems because they can not defend what they claim. But if BvB is to still be considered a fact of life of this game these things have to stop. You've effectively segregated the teams in to pockets, with dreg systems between. If a massive war does break out. The nooby players in the systems between the two teams will be wiped to reach the targets. I find it hilarious that this mirrors so much of real life. _________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate. http://www.gbtv.com http://www.theblaze.com |
Wed Feb 29, 2012 8:44 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
JeffL wrote: anilv wrote: And he's one of those few who do 50+ colonies every uni. ... The time investment it takes is insane. Simply saying someone does 50+ colos does not delve into how difficult it is. Would be like me saying I am one of the few folks who makes multiples of every single t3 Oly item, isn't that just ridiculous?! Should prob make them more expensive or reduce the drop chance. _________________ JeffL wrote: Come have sex with me in space, my lord |
Wed Feb 29, 2012 8:56 pm |
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Team:
Rank: Officer Main: iArcea Level: 13267 Joined: Fri May 01, 2009 1:39 pm Posts: 1989 Location: Huddersfield, UK |
To be fair colonies are overpowered anyways. If hese getting 50 a uni then he must be making billions. Who cares if that number is reduced the colony system is simply a farce as a means of making money, way too easy.
I for one don't make colonies, therefore I am biased against them! +1 for a complain post since no one bothers to complain about colonies since it's just one big ass benefit. |
Thu Mar 01, 2012 6:26 pm |
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Main: Prommilypicklesomnomnom
Level: 4704 Joined: Sat Sep 24, 2011 9:41 am Posts: 873 |
JeffL wrote: There are 4965 planets in Wild Space that are 37% or higher quality. Absolutely worthless, are you trying to destroy the playerbase.. Honestly, who can abide by 37%? 63% of the pop...40% of those are newbs who are happy with it.. |
Thu Mar 01, 2012 7:46 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Im just going to leave my galaxy scans from my excel sheet here for Jeff to see. I wont include which planets have T3 commods, but i have 4 plat slots and 2 bacta slots. This chain of galaxies was located after 4hours of searching through empty galaxies (Always the case of 1 gal with 15 planets surrounded on all sides by 4 gals with no planets) Beware giant wall of text incoming:
Commods Special Suit PLANET Knubheim LoaMe LBN Mantua BiMe, BuVis NBT Heartland LiFerm NTT Crevice PlMe, BiNuc NFG Thor PlMe, PlSili Atmos HFG Vulture LoMe, BuSilver HFG MOON Ringmoon LoaMe Shredded Sky BuMe Omega VI BiEnuc, BiSili Fell BiMe, LoSili Melfinde LoaMe Geode LoMe Leslow N/A PLANET Scorpia PlOat, LoaMe LBT Anger LoNuc, LoMe, BiPsion HBN Unrelenting Gas LoaSili, LiMe NBG Wester LiMe, PlSili LTG Cloudy Day LoaMe, LoSilver, PlSili LTG Freon Below LiMe, LoaSili, LoCopper LFG Baby its cold LoaSili, LoMe LFG Photano LoaOat, BuSili, LiMe LBT Beached Whales LoMe, BiOat HBT Nasty Nasty BiMe, BuSili LTN Leslie LiMe, BiPsion NTN Cool Sabre LoaMe, BiDiamond Atmos HFG MOON Claime LoaMe, LoaSili, LiAB Gigantus BuNuc, LoaMe Otak LiSili Jatuh LoaSili, LoNuc, LiAB Prejudice PlSili, LoaNuc, LiAB Yooka LiSili, PlMe Leveret SmdAbsol, LoSili Sari LoaMe Pontoon BuMe, LiSili Fulia LoaMe, LoJB Anundby LoaNuc, LiMe Maleficant LoaMe, LoSIli Tanjang BiNuc, BiMe, LoSili PLANET Rotted Abrasion N/A NTN Laughter LiBab NTT Black and White N/A HFN Notable Tundra LoaMe, LoaOat, LiBab LFT Bujokal BiSili LFN Jaglan LoaMe HFG Thimblefreeze LoMe, LoaSili HFG Hague BuSili, PlMe LFN Djinni PlSili, LoMe LBN Tantalus BiPsion, BuPetrol LBN MOON Harold LoaSili, BuMe Duelist BiSili, PlMe Anjing LoaMe, PlNuc Moodless BuMe Je Nes Pas BiSili Shern LoaNuc Extraclon LoaMe Tallas BiMe, LoSili Lieto LoaMe Taco LoaMe Prejudice LoaMe, LiSili, LoVis PLANET Foul PlSili LTG Behooved LoSili, BuCopper LFN Rascal LoaSili, LoaNuc, LoMe NFN Telmarine LoaMe LFN Grinch BiMe, LoSili Atmos HFG Amrod LoaSili, LoaMe Bule NFG Lifeless LoMe, BuNuc LFN MOON Greyscar LoaSili, LoaNuc, PlMe Pressure Lever BiMe, LiNuc Bwana LoaMe Endo PlSili, LoMe PLANET Ifrit LoaMe, BiNuc LBN Golga LoaNuc, LoaMe LBT Gold Molten LoSili, LoaMe HBN Landfail LoaOat, LoaMe HBT Atacama LoaOat, BuMe HBT Tantalus LoaNuc, PlMe LBN Eternal Sunrise LoaMe, LoaSili, LoNuc LBG Knubheim LoaSili, BiMe NBN Warmer LoaOat, PlSili HBT Jumper BuOat, BuMe, LoSili, LiQuant, Vazaha LBT MOON Rufus LoaMe, LoSili Sharp Lint PlSili Borfel LoaMe, BuJB Duellist LoMe, LoaSili PLANET Blister's Sisters LoSili, LoMe LBG Plume BiNuc, LoSili, BuMe NBG Shabreche BuMe Smd Plat HBN Night BiNuc, LoCopper LTG Ichor LoaMe, LoNuc, LiSili HBG Lincoln PlBab, LoaNuc HTT Hyperion LoMe, PlSili LTG Prent LiMe, BuSili, BuNuc LBN Overpress LoaSili, PlMe LBG Fester BuMe HBN Hell Frozen Over LoaMe, PlSili Vazaha LFG Gimmiq BuCopper, LiMe, LoaSili HBN Puff BiMe, LoaSili LTG MOON Polvar LoaMe, LoaSili, LoTit Nginap PlMe, LoaSili Magramal BiNuc, BiSili, LoTin, LiMe Empat LoNuc, BuMe Minimus LoaMe, PlSili Claime BuSili, PlMe _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Thu Mar 01, 2012 9:27 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
zhuang281 wrote: Wall of text Shucks, looks like I got lucky. I don't do colonies, though. That may be a big part of it. |
Thu Mar 01, 2012 9:31 pm |
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Team:
Rank: Officer Main: Dark Phantom Level: 4762 Joined: Sat Dec 29, 2007 8:24 pm Posts: 1892 Location: In Phatnoms world |
Species 8472 wrote: To be fair colonies are overpowered anyways. If hese getting 50 a uni then he must be making billions. Who cares if that number is reduced the colony system is simply a farce as a means of making money, way too easy. I for one don't make colonies, therefore I am biased against them! +1 for a complain post since no one bothers to complain about colonies since it's just one big ass benefit. The only way someone can run 50 whilst producing the MFM/EXE/STM/CA slots to support it is to sub over 8 accounts at least (Taking into calculation account base slot limits) If they are paying $80 a month, they deserve to own 50 colonies with no penalties _________________ [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] |
Thu Mar 01, 2012 9:32 pm |
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Main: Spatzz
Level: 3104 Joined: Mon Jul 27, 2009 12:40 am Posts: 3122 |
zhuang281 wrote: Species 8472 wrote: To be fair colonies are overpowered anyways. If hese getting 50 a uni then he must be making billions. Who cares if that number is reduced the colony system is simply a farce as a means of making money, way too easy. I for one don't make colonies, therefore I am biased against them! +1 for a complain post since no one bothers to complain about colonies since it's just one big ass benefit. The only way someone can run 50 whilst producing the MFM/EXE/STM/CA slots to support it is to sub over 8 accounts at least (Taking into calculation account base slot limits) If they are paying $80 a month, they deserve to own 50 colonies with no penalties Not exactly 8 but you definitely won't manage this with 3. Not to mention each of those accounts needs to be almost fully exploited for the full amount of base slots and the MfMs needed. People who say colos are mindless and easy don't make large amounts of colos, simple as that. _________________ JeffL wrote: Come have sex with me in space, my lord |
Thu Mar 01, 2012 11:27 pm |
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Team:
Rank: Officer Main: Just so i can post Level: 3587 Joined: Thu Feb 08, 2007 2:57 am Posts: 357 Location: Sweden |
If this is the future of SS then we need a terraforming line for gaseous planets and also we need to make sure that terran planets are fairly common so people can get oats and beobabs (yes only terran planets provide these). Not sure how to solve the terran one, make more terran and add more low gravs or something not sure. In any case making sure that people can feed their planets is pretty important.
_________________ http://www.youtube.com/watch?v=lNm5Hqow78I |
Fri Mar 02, 2012 11:49 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Aren't Gaseous planets also the only kind that produce the scan result for "Storm Crystals"? Would be a bit OP if I could also get that to 125%.
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Fri Mar 02, 2012 4:52 pm |
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