Post new topic Reply to topic  [ 13 posts ] 
Author Message
User avatar
Team: Eminence Front
Rank:
Main: Xenodread
Level: 2605

Joined: Mon Sep 29, 2008 2:43 pm
Posts: 413
Location: Ponyville
Post Gunner Changes?
So changes have been discussed supposedly and so far all we have are some cap ship only launchers and new extensors. Two things that good gunner's already have better versions of IE: unholy claymores, kikale Mzungu ka ko.

Are here going to be changes? The lack of any information is keeping me, and I'm sure many other gunners, from being able to advance in the game.

Don't get me wrong Mr. And Ms. Devs, I understand that you all are working. It would just be nice to have some information, or to just know the direction you all are going.

I'm tired of being a second class citizen and consistently told that my only option is to reclass to Sniper.

Thank you,

Xenodread

_________________
(landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming.


Fri Mar 02, 2012 8:58 pm
Profile
User avatar
Team: Traders
Rank:
Main: playerboy345
Level: 3084

Joined: Sat Jul 04, 2009 10:25 am
Posts: 4062
Location: The Netherlands
Post Re: Gunner Changes?
Go sniper.

_________________
JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Fri Mar 02, 2012 9:15 pm
Profile
User avatar
Team: Aidelon
Rank: Operator
Main: Hooch Dealer
Level: 4338

Joined: Sun Aug 07, 2005 2:20 pm
Posts: 1353
Location: Who is John Galt?
Post Re: Gunner Changes?
Stay gunner, you can get to my level in a zebra.

_________________
3 Basic types of players(quitters, losers, and winners) Choose your own fate.

http://www.gbtv.com
http://www.theblaze.com


Fri Mar 02, 2012 9:42 pm
Profile YIM
User avatar
Team: Eminence Front
Rank:
Main: Xenodread
Level: 2605

Joined: Mon Sep 29, 2008 2:43 pm
Posts: 413
Location: Ponyville
Post Re: Gunner Changes?
I have a zebra. Tell me more.

_________________
(landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming.


Fri Mar 02, 2012 10:07 pm
Profile
User avatar
Team: The Unforeseen Colonies
Rank: Peon
Main: Camsy
Level: 2191

Joined: Fri Nov 28, 2008 6:03 pm
Posts: 2214
Location: Sydney, Australia
Post Re: Gunner Changes?
Mmm I'm with u, I'm happy that devs are working on stuff, but it'd be nice to get a friendly reminder every few weeks telling how things are progressing, rather than just silence after an announcement that something is being developed.

_________________
Image

Blue Dwarf wrote:
Statistically, they haven't changed.

Except for the beef I gave.


Fri Mar 02, 2012 10:15 pm
Profile
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Gunner Changes?
treygrey1 wrote:
I have a zebra. Tell me more.


CaL Hera+ Alby
CaL AoG Hera+
CaL AoG PtE
CaL Alby PtE
Hera+ CaL CaL
CaL CaL AoG
CaL CaL PtE
CaL Alby AoG

It really just depends on your tastes.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Fri Mar 02, 2012 11:09 pm
Profile
User avatar
Team: Aidelon
Rank: Operator
Main: Hooch Dealer
Level: 4338

Joined: Sun Aug 07, 2005 2:20 pm
Posts: 1353
Location: Who is John Galt?
Post Re: Gunner Changes?
And the setup I use it not listed :P

_________________
3 Basic types of players(quitters, losers, and winners) Choose your own fate.

http://www.gbtv.com
http://www.theblaze.com


Fri Mar 02, 2012 11:44 pm
Profile YIM
User avatar
Team: Eminence Front
Rank: Officer
Main: Dark Phantom
Level: 4762

Joined: Sat Dec 29, 2007 8:24 pm
Posts: 1892
Location: In Phatnoms world
Post Re: Gunner Changes?
Dont forget Ada Rage. Cal, Alby ^^

_________________
[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER]


Sat Mar 03, 2012 12:39 am
Profile
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Re: Gunner Changes?
At this time, talk about possible changes to Gunner is in the pure idea stage.

Jey & I are talking about some really cool possibilities that haven't been mentioned publicly, but they would make gunner and seer both quite a bit more interesting for both long battles and pvp. We are working on a document that describes it, but since he doesn't have the time to program it, and I don't have the time to design it right now, it's immediately imminent. But it does revolve around the general fixing and reworking of item damage and repair, so it's a higher priority than a lot of other things. A realistic time frame would be at least a month away, and probably longer.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Sat Mar 03, 2012 4:11 am
Profile WWW
User avatar
Team: Eminence Front
Rank:
Main: Xenodread
Level: 2605

Joined: Mon Sep 29, 2008 2:43 pm
Posts: 413
Location: Ponyville
Post Re: Gunner Changes?
Thanks for the little bit of an update Jeff.

_________________
(landswimmer) Jey is like the liquid terminator crossed with ron jeremy. he doesnt stay dead, and he never stops coming.


Sat Mar 03, 2012 7:07 am
Profile
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Gunner Changes?
Oh gawd.

Jeff means making Gunners taking away durability of enemies' items.

Interesting. :D

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Sat Mar 03, 2012 8:29 am
Profile
User avatar
Team: Eminence Front
Rank: Operator
Main: Dream Wolf
Level: 5855

Joined: Sun Mar 27, 2011 11:31 am
Posts: 961
Post Re: Gunner Changes?
JeffL wrote:
At this time, talk about possible changes to Gunner is in the pure idea stage.

Jey & I are talking about some really cool possibilities that haven't been mentioned publicly, but they would make gunner and seer both quite a bit more interesting for both long battles and pvp. We are working on a document that describes it, but since he doesn't have the time to program it, and I don't have the time to design it right now, it's immediately imminent. But it does revolve around the general fixing and reworking of item damage and repair, so it's a higher priority than a lot of other things. A realistic time frame would be at least a month away, and probably longer.


Why is it always "we are discussing possibilities"?

I'm tired of this shit, Gunner has been neglected for far too long, its a half finished idea that needs prioritising. Atleast fix the missiles.


Sat Mar 03, 2012 9:03 am
Profile
User avatar
Team: Deep Space Federation
Rank:
Main: Stabberz
Level: 2414

Joined: Sat Mar 03, 2007 10:55 am
Posts: 3696
Post Re: Gunner Changes?
To be honest I think that class fixes are more important than cash sinks but meh. I'm not a dev.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Sat Mar 03, 2012 9:06 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 105 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.