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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
20k elec for 2k damage? And it's a shitty non tracking pulse? I DON'T GET IT
You do not have the required permissions to view the files attached to this post. _________________ Lemon/Meo |
Thu Aug 01, 2013 8:05 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
It has some sort of effect iirc.
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Thu Aug 01, 2013 10:01 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
It's OP. No joke.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 01, 2013 10:10 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
+100% vuln for like like 2 seconds.
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Fri Aug 02, 2013 12:54 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
You must be new here.
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Fri Aug 02, 2013 4:14 am |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
ELITE wrote: 20k elec for 2k damage? And it's a shitty non tracking pulse? I DON'T GET IT Do a run or few using that inbuilt device and you will find out what it is. _________________ typical fruits |
Fri Aug 02, 2013 4:26 am |
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Team:
Rank: Soldier Main: babby spanch Level: 6369 Joined: Sat Sep 10, 2011 6:59 pm Posts: 269 |
Yeah, that thing needs a huge beef. I mean it's a waste of an inbuilt on my FC's RPCarrier.
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Fri Aug 02, 2013 7:16 am |
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Team:
Rank: Officer Main: number666.5 Level: 8921 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
DrAcula wrote: Yeah, that thing needs a huge beef. I mean it's a waste of an inbuilt on my FC's RPCarrier. then get a ZT or gtfo of RE with your alts! _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri Aug 02, 2013 7:42 am |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
DrAcula wrote: Yeah, that thing needs a huge beef. I mean it's a waste of an inbuilt on my FC's RPCarrier. Troll. _________________ typical fruits |
Fri Aug 02, 2013 9:29 am |
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Joined: Fri Jul 26, 2013 12:39 pm Posts: 69 |
its 200% vulnerability iirc... you get a direct hit on kidd with that thing while a prawn sniper has full analysis and boom thats like half his shield bank in 2 seconds.
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Fri Aug 02, 2013 12:46 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
OriginalPaxx wrote: its 200% vulnerability iirc... you get a direct hit on kidd with that thing while a prawn sniper has full analysis and boom thats like half his shield bank in 2 seconds. Direct hit on an ada kit. Boom, dead ada kit. What it means is that it gives massive utility in a combat situation to classes that may not have much utility in that area. What it means to balancers is that it can make a group OP without the need to aug for it. I'm looking at it the same way I can look at double cap def Gunners. It's independent of augging, so you can pile on all the defenses you want and still achieve the same offensive augmentation as anyone else. If it needs a nerf, the only nerf I recommend is to scale the vulnerability to the offensive bonuses of the ship. |
Fri Aug 02, 2013 12:50 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
First complaint about the device and how underpowered it is, simply because he didn't know.
The doomsday device is fine, just because it's more useful than the doomsday device on the heph machine doesn't mean it's op. _________________ |
Fri Aug 02, 2013 2:34 pm |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
Max235 wrote: OriginalPaxx wrote: its 200% vulnerability iirc... you get a direct hit on kidd with that thing while a prawn sniper has full analysis and boom thats like half his shield bank in 2 seconds. Direct hit on an ada kit. Boom, dead ada kit. What it means is that it gives massive utility in a combat situation to classes that may not have much utility in that area. What it means to balancers is that it can make a group OP without the need to aug for it. I'm looking at it the same way I can look at double cap def Gunners. It's independent of augging, so you can pile on all the defenses you want and still achieve the same offensive augmentation as anyone else. If it needs a nerf, the only nerf I recommend is to scale the vulnerability to the offensive bonuses of the ship. No, it doesn't need a nerf. _________________ typical fruits |
Sat Aug 03, 2013 12:00 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
ripcurl111 wrote: No, it doesn't need a nerf. Brb -- nerfing it. _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Aug 03, 2013 3:48 pm |
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Team:
Rank: Soldier Main: babby spanch Level: 6369 Joined: Sat Sep 10, 2011 6:59 pm Posts: 269 |
Blue Dwarf wrote: ripcurl111 wrote: No, it doesn't need a nerf. Brb -- nerfing it. Whilst you're at it, can you compensate for the nerf through giving each RP ship an additional two aug slots please, because "if it ain't broke, give it four aug slots". Thanks! |
Sat Aug 03, 2013 4:04 pm |
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