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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Yeah, for sure there should be no PvP range at all in Warp 3 of Wild Space. Maybe there could be some ranges in the lower danger factors of WS, though, as long as they make sure the gals are of the appropriate quality for it (i.e. not too good).
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 27, 2015 8:29 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I'm worried about casual/bully bvb if you bring non-ada closer to ada.
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Thu Aug 27, 2015 11:05 am |
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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
anilv wrote: Yeah, for sure there should be no PvP range at all in Warp 3 of Wild Space. Maybe there could be some ranges in the lower danger factors of WS, though, as long as they make sure the gals are of the appropriate quality for it (i.e. not too good). but... this is a clear and obvious bias towards already established players. _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Thu Aug 27, 2015 11:34 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
cej1120con wrote: anilv wrote: Yeah, for sure there should be no PvP range at all in Warp 3 of Wild Space. Maybe there could be some ranges in the lower danger factors of WS, though, as long as they make sure the gals are of the appropriate quality for it (i.e. not too good). but... this is a clear and obvious bias towards already established players. I don't see what the problem is. PvP game in which established players derive no advantage… why even bother playing? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 27, 2015 12:23 pm |
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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
anilv wrote: cej1120con wrote: anilv wrote: Yeah, for sure there should be no PvP range at all in Warp 3 of Wild Space. Maybe there could be some ranges in the lower danger factors of WS, though, as long as they make sure the gals are of the appropriate quality for it (i.e. not too good). but... this is a clear and obvious bias towards already established players. I don't see what the problem is. PvP game in which established players derive no advantage… why even bother playing? SS is a PvP game? I mean, it's always seemed like PvP is just a side thing _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Thu Aug 27, 2015 1:00 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Then people have not been PvPing you enough.
Regardless of what the role of PvP is in SS, we are currently specifically discussing PvP. Your objection is on the grounds that experienced players will have a PvP advantage. I'm pointing out that this is not only to be expected, but also to be desired. You WANT a skill curve in PvP. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 27, 2015 1:08 pm |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
The only games I could think of not having that are like russian roulette and maybe rock paper scissors (although there are tactics apparently )
_________________ Tizzlelicious |
Thu Aug 27, 2015 1:12 pm |
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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
anilv wrote: Then people have not been PvPing you enough. I mean, I get PvPed daily by the those of Traders and RF ilk, but it's only a minor component to my gameplay. Possibly seeing as I rarely lose, because by the time you can bring more chars to kill me, I've already skidoosh'd out before I really get gooked anilv wrote: Regardless of what the role of PvP is in SS, we are currently specifically discussing PvP. Your objection is on the grounds that experienced players will have a PvP advantage. I'm pointing out that this is not only to be expected, but also to be desired. You WANT a skill curve in PvP. I'm not saying that experienced players shouldn't have a PvP advantage, I'm saying experienced players should be attacking other experienced players, and discouraged from attacking non-experienced players. _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Fri Aug 28, 2015 8:19 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Best PvP system 2015. _________________ http://www.starsonata.com/suggestions |
Fri Aug 28, 2015 11:38 am |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
Here is a little preview of a change I mentioned earlier, I'm curious to hear thoughts on it.
With slots that are unlimited equip, it will stop showing the empty slot after 1 is equipped. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Fri Aug 28, 2015 4:47 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Yay! Something that will finally help me to remember to get exterminators on kits!
/spacerapproves _________________ Goldylox |
Fri Aug 28, 2015 5:02 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
SI wrote: Here is a little preview of a change I mentioned earlier, I'm curious to hear thoughts on it. With slots that are unlimited equip, it will stop showing the empty slot after 1 is equipped. Definitely a step in the right direction. Do this on ships too! _________________ http://www.starsonata.com/suggestions |
Fri Aug 28, 2015 5:11 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
MasterTrader wrote: SI wrote: Here is a little preview of a change I mentioned earlier, I'm curious to hear thoughts on it. [Image Remove for quote] With slots that are unlimited equip, it will stop showing the empty slot after 1 is equipped. Definitely a step in the right direction. Do this on ships too! Thats happening as well This is a preview of what the starter zebu looks like with it. As ship tech goes up it throws a few more categories in. Having a little roadblock with the ship inventories, but the base ones are 100% complete unless I get any more feedback or someone finds a bug. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Fri Aug 28, 2015 5:21 pm |
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Team:
Rank: Main: PlasmiteRebirth Level: 5304 Joined: Mon Dec 05, 2011 8:21 pm Posts: 441 |
This ship template-style inventory is one of the biggest helps to new players I've ever seen.
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Fri Aug 28, 2015 6:04 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
SI wrote: MasterTrader wrote: SI wrote: Here is a little preview of a change I mentioned earlier, I'm curious to hear thoughts on it. [Image Remove for quote] With slots that are unlimited equip, it will stop showing the empty slot after 1 is equipped. Definitely a step in the right direction. Do this on ships too! Thats happening as well This is a preview of what the starter zebu looks like with it. As ship tech goes up it throws a few more categories in. Having a little roadblock with the ship inventories, but the base ones are 100% complete unless I get any more feedback or someone finds a bug. That is pretty awesome, I like it alot. SodaPop wrote: This ship template-style inventory is one of the biggest helps to new players I've ever seen. I agree. +1 from me. - Chrono _________________ anilv wrote: #feelthethrm |
Fri Aug 28, 2015 6:50 pm |
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