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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
What is going on with this? i cant see any of my weapons shoot that is pulse or mag type, laser weapons and shield trans are fine but the rest arnt showing up.
1 out of 10 shots shows. Is this suppose to be like this or is this another fuck up from the patch? if its ment to be here how do i turn it of? |
Tue Oct 20, 2015 1:37 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
but u wanted teh no lag
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Tue Oct 20, 2015 1:43 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: but u wanted teh no lag Wanted no lag. Got no projectiles. √ _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Oct 20, 2015 1:46 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
there seem to be a bug when the client has been running for a while. Some projectiles dont clear themself out properly and end up counting in the limit. I'm currently investigating the issue.
basically the client think you have thousands in the galaxy when in reality theres none. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Oct 20, 2015 5:20 pm |
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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
i didnt lag tho...
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Tue Oct 20, 2015 6:03 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Badgerlost wrote: i didnt lag tho... working as intended _________________ Lemon/Meo |
Tue Oct 20, 2015 6:14 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Jey123456 wrote: there seem to be a bug when the client has been running for a while. Some projectiles dont clear themself out properly and end up counting in the limit. I'm currently investigating the issue. basically the client think you have thousands in the galaxy when in reality theres none. This bug happens to me on completely fresh clients... so yeah. |
Fri Oct 23, 2015 11:02 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
ShawnMcCall wrote: Jey123456 wrote: there seem to be a bug when the client has been running for a while. Some projectiles dont clear themself out properly and end up counting in the limit. I'm currently investigating the issue. basically the client think you have thousands in the galaxy when in reality theres none. This bug happens to me on completely fresh clients... so yeah. On the plus side, I don't lag from projectiles anymore. I also can't dodge them but hey that's an acceptable loss. _________________ Lemon/Meo |
Fri Oct 23, 2015 11:32 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
this is temporary and will be fixed very soon. I'm currently doing the final debugging of it.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Oct 24, 2015 12:15 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
BUYING PROJECTILES
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Oct 25, 2015 5:25 pm |
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