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Main: Almighty Pixel
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Post Re: User Interface Update
SunDog60 wrote:
I saw it more as showing only the highest bulletin board message, not sure what Andsimo was thinking of though. That way people get a new credit sink to put their message on the general tab where people will see, but that might be better.


Yeah I did attempt this, but it seems to be code side only. (Attempted to only show the message)

I do see a issue with abuse, because moderators don't have any action to remove a bulletin board message. So will see how this progresses when in-game, if its constantly abused it will be removed. Unless another developer takes the time to add moderator controls.


Mon Feb 29, 2016 5:22 am
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Post Re: User Interface Update
Could you hide the credits column (on the general tab) or is that code side as well?


Mon Feb 29, 2016 5:30 am
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Post Re: User Interface Update
andsimo wrote:
SunDog60 wrote:
I saw it more as showing only the highest bulletin board message, not sure what Andsimo was thinking of though. That way people get a new credit sink to put their message on the general tab where people will see, but that might be better.
You read my mine.


Well I've tried for 1 hour roughly attempting to chop off the columns, the scroll bars will vanish but not the columns (yes I looked for a tag to hide said columns, doesn't exist):
Image

Same amount of work was done on trying to add filters to the possessions suggestion.


Mon Feb 29, 2016 7:10 am
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Post Re: User Interface Update
While were on the topic of UI, is there any way we could add a toggle on/off option for Chat, Shield, Hotkeys etc? I know we can get rid of it all, but id like to have the option to keep some stuff depending on what im recording.

Also, everything is looking dope Pixel.

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Mon Feb 29, 2016 7:20 am
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Post Re: User Interface Update
Pretty sure only devs like Jey and SI can do that since it would require server code access. Most volunteers don't have said access and can only work with the client side of things.

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Mon Feb 29, 2016 7:37 am
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Post Re: User Interface Update
redalert150 wrote:
While were on the topic of UI, is there any way we could add a toggle on/off option for Chat, Shield, Hotkeys etc? I know we can get rid of it all, but id like to have the option to keep some stuff depending on what im recording.

Also, everything is looking dope Pixel.


http://forum.starsonata.com/viewtopic.php?f=111&t=59531

Here's a link to a client mod that gives you a toggle chat button.

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Mon Feb 29, 2016 12:46 pm
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Post Re: User Interface Update
redalert150 wrote:
While were on the topic of UI, is there any way we could add a toggle on/off option for Chat, Shield, Hotkeys etc? I know we can get rid of it all, but id like to have the option to keep some stuff depending on what im recording.

Also, everything is looking dope Pixel.

SunDog60 wrote:
Here's a link to a client mod that gives you a toggle chat button.


Ty for that, here we go for the chat:
Visible Chat: https://cdn.pbrd.co/images/1VjPJAox.png
Invisible Chat: https://cdn.pbrd.co/images/1VjR0TZx.png

If you want more than that will have to make a whole new page in the options dialog i guess.


Mon Feb 29, 2016 2:29 pm
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Post Re: User Interface Update
Thats awesome thank you very much.

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Mon Feb 29, 2016 7:14 pm
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Post Re: User Interface Update
The "news feed" button and "Barfs Shop" button may get some changes before the patch. I'll attempt to post the changes here beforehand.


Fri Mar 04, 2016 7:56 am
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Post Re: User Interface Update
Can you do something about making slave scooping easier? Like a click+drag kind of thing?

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Fri Mar 04, 2016 11:17 am
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Post Re: User Interface Update
THAT GOOD!!! Best see.

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Sun Mar 06, 2016 1:12 pm
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Post Re: User Interface Update
As shown in the latest blog the barf's shop button has been moved to the ship tab. This was done as some of the developers felt the dialog was becoming too complicated/too much stuff on one dialog.

Image

The news feed button has been hidden for now, but if u have a little XML knowledge u can easily reactivate it.

The Salty One wrote:
Can you do something about making slave scooping easier? Like a click+drag kind of thing?


That's totally code side sadly. So I cannot adjust such things but I can forward that suggestion to the other developers.


Wed Mar 09, 2016 7:34 pm
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Post Re: User Interface Update
Not sure if it was in this thread, but would it be possible to add amount of wep slots to ship window and amount of solar panels we could equip?

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Thu Mar 24, 2016 5:32 am
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Post Re: User Interface Update
redalert150 wrote:
Not sure if it was in this thread, but would it be possible to add amount of wep slots to ship window and amount of solar panels we could equip?


Yes please.

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Thu Mar 24, 2016 12:20 pm
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Post Re: User Interface Update
A long standing idea I've had is to have 'drop tables' for inventories, so it could look like this:

(I'm terrible at art, this is purely for concept)

the first is what inventory looks like now,

the second is what my suggestion would look like with some tabs minimized

the third is what it would look like with it expanded


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Thu Mar 24, 2016 2:20 pm
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