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Team: Eminence Back
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Main: TranquilityX
Level: 1796

Joined: Fri May 07, 2010 8:31 pm
Posts: 238
Post Re: User Interface Update
andsimo wrote:
Could you add used and available combat, Wild and trade slave slots on the ship window or the account window?


this or make /slaveslots work.

But Pixel, seriously... this is exactly the crap the SS community is wanting to see. Seemingly basic changes that will allow not only organization, but navigation should hopefully be much easier. By creating something as posted above, we can keep tabs on our multiple assets as one my biggest challenges is managing all the characters (Look at signature...) and everything they own. (Who's Who and What's What).

I currently have a super intense notepad file that does the job, but having columns for categorized items who help exponentially.

We love this, and you.

XO

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Wed Feb 10, 2016 5:13 pm
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Team: Star Revolution X
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Main: Talvanen
Level: 4470

Joined: Thu Aug 08, 2013 1:39 pm
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Post Re: User Interface Update
Can you make something similar to team recruitment for squads?


Wed Feb 10, 2016 10:17 pm
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Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 346
Post Re: User Interface Update
Talvanen wrote:
Can you make something similar to team recruitment for squads?

Possibly in the future, but not currently.

andsimo wrote:
Could you add used and available combat, Wild and trade slave slots on the ship window or the account window?


That is a brilliant idea! I'll try to push for that feature to be coded within the client so we can have that.

Masterful wrote:
Can you add tabs for Ships/Drones/Stations. Also, if possible, add an Alias column and allow us to name Stations/Drones, as well as making the columns resizable.


This is also another good idea, will attempt to add it.

TranquilityX wrote:
But Pixel, seriously... this is exactly the crap the SS community is wanting to see.


This is the goal of these topics, just like the user base one. When approaching something I want the community to be apart of it and influence the changes and even provide fixes.

Improved the trade bay more (with Jey magic dust), improved the progress bars also:
Image

More progress bars to show off the update:
Image

Attached a skin mod for people to try out and possibly report back on.


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Thu Feb 11, 2016 2:15 am
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Team: Death Mental
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Main: RevolutionPower
Level: 4939

Joined: Sat Dec 03, 2005 10:45 am
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Location: UK
Post Re: User Interface Update
It's all brilliant stuff...well done P


Thu Feb 11, 2016 3:43 am
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: User Interface Update
Pixel wrote:
That is a brilliant idea! I'll try to push for that feature to be coded within the client so we can have that.
I wouldn't call it brilliant, but thnx. It is basically a request for UI elements for the commands/information used in the chat client.

Other commands which should get its own UI:
/mc
/search

Possibly some team / base commands, but I have not experienced this content yet so wouldn't know.

Other suggestions:
    Increase the width of the target tooltip. It is too narrow for most ship names / team names. I seem to recall that it was kept as-is for users with lower resolutions. Either 1) expect that those lower resolutions are not used any more or 2) implement a min-width, max-width setting for the UI elements can mitigate it, or 3) make it resizeable?

    Include a skin chooser (drop-down) in the launcher window. I like the layout on the SS UI, however the colors and other design choices makes it look old. There are more modern choices available on this forum which could be included as standard options.


Thu Feb 11, 2016 4:45 am
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Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 346
Post Re: User Interface Update
andsimo wrote:
Other commands which should get its own UI:
/mc
/search

    item tooltips

    Include a UI skin chooser (drop-down) in the launcher window.


The suggestion towards a /mc I have a idea for but will see if anything becomes of it.

/search I don't understand it already uses the galaxy map?

The UI skin chooser is a good one, will look into it. Was planning to try and get some custom skin mods people already use into the client package, but again will look into it.

Here's some more updates, this was achieved with a lot of help from SI for the new code to present this new info.

Little bar on the base slots shows total account base slots, and the little bar on combat slaves is the wild slave slots. Some of these bars wont be working correctly yet as its still being coded.

Image

New User Base Control Panel (Added a log export, semi works).
Image

Base Log Export (Undock > highlight > ctrl + a > ctrl + c > done):
Image


Masterful wrote:
Can you add tabs for Ships/Drones/Stations. Also, if possible, add an Alias column and allow us to name Stations/Drones, as well as making the columns resizable.


Attempted this, cannot do it without code access sadly.


Sat Feb 13, 2016 1:47 pm
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Team: Eminence Front
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Main: Joshua102
Level: 14714

Joined: Mon Dec 17, 2012 9:19 am
Posts: 70
Post Re: User Interface Update
Pixel wrote:

New User Base Control Panel (Added a log export, semi works).
Image

Base Log Export (Undock > highlight > ctrl + a > ctrl + c > done):
Image



:itshappeninggif:


Sat Feb 13, 2016 2:03 pm
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Joined: Tue Jan 24, 2006 10:35 am
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Post Re: User Interface Update
So much UI progress / improvement. I love it keep it up! :D

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Sat Feb 13, 2016 4:01 pm
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Joined: Wed Dec 19, 2012 8:14 am
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Post Re: User Interface Update
This all looks great! I can't wait to see all this implemented, if that's even a plan.

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Sat Feb 13, 2016 5:15 pm
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Joined: Sat Feb 16, 2013 1:36 pm
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Post Re: User Interface Update
I think I cried some tears of joy when I saw this. Love it all! Keep up the good work. :D

- Chrono

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Sat Feb 13, 2016 5:40 pm
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Team: Deep Space Federation
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Main: Brugle
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Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: User Interface Update
Pixel wrote:
/search I don't understand it already uses the galaxy map?
Just so new players will know there is a search function. Maybe a button in the Galaxy window?


Sat Feb 13, 2016 6:36 pm
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Team: The Great Armada
Rank: Councilor
Main: Xonok6
Level: 602

Joined: Fri Jul 11, 2008 4:31 am
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Post Re: User Interface Update
Wild slave slots too? Since they're separate from combat slaves.


Sat Feb 13, 2016 7:02 pm
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Post Re: User Interface Update
Xonok2 wrote:
Wild slave slots too? Since they're separate from combat slaves.


The thin bar below combat slaves is the one for wild slaves

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Sun Feb 14, 2016 3:23 pm
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Main: Joshua102
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Joined: Mon Dec 17, 2012 9:19 am
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Post Re: User Interface Update
When is all of this coming in to the game? And on a side note when are we getting another dev notes- those are so cool to read. :(


Sun Feb 14, 2016 4:57 pm
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Team: Admins
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Main: The SI
Level: 2016

Joined: Wed Sep 01, 2010 4:24 pm
Posts: 531
Post Re: User Interface Update
Joshua102 wrote:
When is all of this coming in to the game?

Next full patch, which is currently unscheduled but we'll probably be starting the process in the next week. Our testing for a full patch can take anywhere from a few days to several weeks depending on what issues come up.

Joshua102 wrote:
And on a side note when are we getting another dev notes- those are so cool to read. :(

Wow, its been two months since we posted one now hasn't it? I'll make sure one gets posted after our meeting next week (we have our big weekly meetings on wednesday, which is generally where we gather the info to post the weekly blogs from).

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sun Feb 14, 2016 6:10 pm
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