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Team: Eminence Back
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Main: TranquilityX
Level: 1796

Joined: Fri May 07, 2010 8:31 pm
Posts: 238
Post Re: User Interface Update
vampire2948 wrote:
TranquilityX wrote:
I would love to easily add in decimal points or something to make it easier. I have gotten used to it over the years, but it would be a further neat addition to your excellent AI changes.


Decimal points, commas to split numbers, and the ability to type 1K, 1M, 1B instead of trying to count nine zeros.


Paladin,


Accurate, I sold a CAZ because I was silly and didn't realize I was selling it for 1.4b as opposed to 14b lol

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Mon Feb 08, 2016 7:28 pm
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Main: Almighty Pixel
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Joined: Tue Sep 29, 2015 10:22 pm
Posts: 346
Post Re: User Interface Update
TranquilityX wrote:
I would love to easily add in decimal points or something to make it easier. I have gotten used to it over the years, but it would be a further neat addition to your excellent AI changes.

I'll try to add this in. Maybe not able to as it could possibly be done code side, but will attempt it.

I found more secrets and did more work.

Squad/Team/Friends Dialogue (Moved the navigation buttons to the top and added a close button):

Team Skills:
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Team (The word "Berzerker" will be changed, menu text has been capitalized):
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Magic Search Team button alights!
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Mon Feb 08, 2016 11:46 pm
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Team: Eminence Back
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Main: TranquilityX
Level: 1796

Joined: Fri May 07, 2010 8:31 pm
Posts: 238
Post Re: User Interface Update
Excellent updates dude! KEEP DOING STUFF, ILL EVEN DONATE!

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Tue Feb 09, 2016 9:37 am
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Team: Suns of Hades
Rank: Peon
Main: urzaserra2
Level: 4871

Joined: Wed Apr 06, 2005 1:34 am
Posts: 673
Post Re: User Interface Update
You can do the million, billion thousands thing in the new credit dilogue box, however you have to type b then your number rather then the intuitive your # b. The current behavior is backwards to what it should be.


Tue Feb 09, 2016 12:10 pm
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Main: enkelin
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Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: User Interface Update
urzaserra256 wrote:
You can do the million, billion thousands thing in the new credit dilogue box, however you have to type b then your number rather then the intuitive your # b. The current behavior is backwards to what it should be.


Not in the dialog to edit trade bay info.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Feb 09, 2016 1:29 pm
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Team: Star Revolution X
Rank: Soldier
Main: Tholyn
Level: 2707

Joined: Sat Jun 21, 2014 4:45 pm
Posts: 14
Post Re: User Interface Update
Something that I think would help newer players (at least it frustrated me until I built a base) would be to allow players to access the "add trade goods" screen from AI bases but obviously rename it. The reason being is that it gives you an alphabetic listing of almost all tradable items in SS and would help when trying to use /mc without knowing the proper nameing syntax as not everything is listed/spelled/capitalised correctly on the Wiki. This would have helped me tremendously when I was a new gunner trying to figure out the proper /mc lising for ammo crates. Just an idea.


Tue Feb 09, 2016 2:00 pm
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: User Interface Update
I might be doing it wrong, but to repair a slave I do the following:
1. Dock the slave
2. Go to the ship window
3. Activate the slave
4. Go to General window
5. Repair
6. Go to ship window ...

Could a repair button be added to the Ship window?

Attachment:
Ship window.png


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Tue Feb 09, 2016 2:03 pm
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: User Interface Update
Probably the lowest priority ever on a UI fix, but there should be a space after Cargo: on the slave tooltip.

Attachment:
Slave tooltip.png


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Tue Feb 09, 2016 2:56 pm
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Team: Eminence Front
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Main: Dark Steel
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Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: User Interface Update
andsimo wrote:
I might be doing it wrong, but to repair a slave I do the following:
1. Dock the slave
2. Go to the ship window
3. Activate the slave
4. Go to General window
5. Repair
6. Go to ship window ...

Could a repair button be added to the Ship window?

Attachment:
Ship window.png


wtf XD

you dock the slave, enter the ship, repair the ship, engage the controlbot and go back to your main ship :P

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Tue Feb 09, 2016 3:53 pm
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Team: Star Revolution X
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Main: SunDog60
Level: 6541

Joined: Sun Dec 25, 2011 2:15 pm
Posts: 613
Location: Canada
Post Re: User Interface Update
Will you expand on team recruitment options? For example, minimum and maximum level, freemium and/or premium only, that kind of stuff?

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Tue Feb 09, 2016 9:49 pm
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Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 346
Post Re: User Interface Update
Improved Trade Bay Dialog:
Image

Ships List Dialog (Added repair button):
Image


andsimo wrote:
I might be doing it wrong, but to repair a slave I do the following:

As shown above hopefully this will make your experience easier to coupe with. Currently you can repair your ship mutliple ways such as right clicking in that list and clicking repair or activating the ship and double clicking the durability of your ship located at the top as a percentage.

SunDog60 wrote:
Will you expand on team recruitment options? For example, minimum and maximum level, freemium and/or premium only, that kind of stuff?


Currently no extra features that will be added until we've had it running on live, this is to check if there's any current issues before even considering adding more features. Again this is within the code which I cannot access but it can possibly be looked into by someone else in the future. (Believe it or not min and max were in the old layout but I hid them as they had no code behind them).


Wed Feb 10, 2016 5:17 am
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Post Re: User Interface Update
Great work and thank you


Wed Feb 10, 2016 5:52 am
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Team: The Unforeseen Colonies
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Main: Masterful
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Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: User Interface Update
Can you add tabs for Ships/Drones/Stations. Also, if possible, add an Alias column and allow us to name Stations/Drones, as well as making the columns resizable.

Image

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Wed Feb 10, 2016 6:02 am
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: User Interface Update
Could you add used and available combat, Wild and trade slave slots on the ship window or the account window?


Wed Feb 10, 2016 2:15 pm
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Team: Eminence Front
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Main: Chrono Warrior
Level: 5817

Joined: Sat Feb 16, 2013 1:36 pm
Posts: 328
Post Re: User Interface Update
andsimo wrote:
Could you add used and available combat, Wild and trade slave slots on the ship window or the account window?


This. ./Signed

- Chrono

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Wed Feb 10, 2016 4:49 pm
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