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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Added:
- You can now see how much DPS you do to different AIs pr. damage type. This will takes the base resistance (i.e. not including augmenter effects) of the AI into consideration.

Hopefully this will help new players understand the importance (or not) of different damage types.

So far I have added the AI ships; Parsley, Big Green, Slumberchrome, Forgone. I can add more on request.

PS: In order to show the table you need to toggle it's visibility by clicking the last row in the ship details table.


Fri May 13, 2016 8:07 am
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Improvement:
- If it is a new build, and first time you choose a ship, the page automatically reloads to show the rest of the dropdowns. Hopefully this will be less confusing for new users.


Sat May 14, 2016 2:21 pm
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- Fixed the damage calculation for bases (Sustainable, Crit. damage, HPS DPS)

PS: Thnx for feedback.


Wed Aug 03, 2016 6:12 am
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
If someone is interested in the source files of the calculator, it can be found here:
https://github.com/Brugle/Star-Sonata-Calculator


Thu Aug 04, 2016 6:20 am
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Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: StarSonata Calculator
Could this be stickied plz!

_________________
"I still miss the Crack Whores..." - Jeff_L


Thu Aug 04, 2016 7:36 am
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Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed (Thnx Bobbo):
- Turning calculation is now corrected*

*rad2deg() - Now converts it from radians to degrees
Turning = (Engine Turning * modTurning + zenEffect) / (totWeight / 10 000))


Thu Sep 01, 2016 1:19 pm
Profile
Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
New version of the calculator:

Changes:
- Halfed the calculation time
- Increased dropdown search speed
- Fixed calculation bug, a build with identical weapons and bindo mods had a small miscalculation.
- Sustainable and DPE now uses the EPS, earlier some calculations used the wrong EPS number (Before or after item specific bindo mods)
- Two tractor slots, for easier comparison, more realistic
- Multifire: Now all weapons shows except those identical in terms of weapon and bindo mods. Earlier it showed only first of identical weapons ingoring Bindo Mods. Differing Bindo Mods could make a huge difference, thus showing the different options is important.
- Three Aura Generators can be added, each Aura Gen. can be toggled to be either on ship or as an allied ship.
- Changes in slots because of change in augmenter or other source now changes the number of dropdown fields dynamically. No need to refresh or re-select build.
- Added more AIs in the AI Damage Table. To see how the real damage based on damage type is effective on various AIs.
- When selecting a build, the calculations show automatically. No need for an extra step of clicking Calculate.
- Used and total weapon slots now show the correct number.

Technical changes:
- All item types now support multiple items. For some of those a minimum can be set in the google sheet.
- AIs can now be added to the sheet and imported to the calculator DB
- Constants sheet in the spreadsheet can now be used to tweak the calculator.
- All of the mods calculation and item calculations is now rewritten to be a single class.
- The hardcoded max amount of weapons are no longer in the code. Any amount of items can now be used.


Sun Dec 25, 2016 10:17 am
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Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: StarSonata Calculator
Amazing work man!

_________________
"I still miss the Crack Whores..." - Jeff_L


Sun Dec 25, 2016 11:04 am
Profile
Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- Old bug where the database got more and more duplicates of the mods on weapons. These are now removed, which should hopefully fix some stuff.
- Fixed critical hit chance calculation. I start at 100 % for all mods which is multiplicative and forgot to cancel that out for critical hit chance for Global Bindo Mods.
- Tooltips on equipment are now back and loaded dynamically so not to put effort on the page load.


Fri Dec 30, 2016 4:00 pm
Profile
Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- Prettier tooltips
- The calculator now supports output of more than 9 weapons


Fri Dec 30, 2016 5:00 pm
Profile
Team: Deep Space Federation
Rank: Operator
Main: Brugle
Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- Bots get 1/3 of Zen skills


Thu Jan 19, 2017 5:56 am
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