Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
Team: Adamantiumized Souls
Rank: Operator
Main: hawk
Level: 1366

Joined: Wed Dec 26, 2012 3:58 pm
Posts: 115
Post Re: StarSonata Calculator
ship info window isnt 100% accurate, it doesn't include some stuff as the dev's have said before


Sun Apr 17, 2016 2:59 pm
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed (Base calculator):
- Base overloaders are now imported correctly, and thus adding mods into the calculation
- Base augmenters does not apply mods twice anymore.

Sorry for the inconvenience :D


Thu Apr 21, 2016 3:25 am
Profile
Team: Adamantiumized Souls
Rank: Operator
Main: hawk
Level: 1366

Joined: Wed Dec 26, 2012 3:58 pm
Posts: 115
Post Re: StarSonata Calculator
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)


Thu Apr 21, 2016 6:57 am
Profile
Team: Adamantiumized Souls
Rank: Operator
Main: hawk
Level: 1366

Joined: Wed Dec 26, 2012 3:58 pm
Posts: 115
Post Re: StarSonata Calculator
also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?


Thu Apr 21, 2016 7:01 am
Profile
over 9000!
User avatar
Team: Traders
Rank: Director
Main: enkelin
Level: 5509

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11005
Post Re: StarSonata Calculator
nobody285 wrote:
also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?


Assuming Mining damage, you would do Regen*Vulnerability, where Vulnerability takes the kit's Mining resistance and Resistance augmods into account.

However, the real stat of importance would also take the Transference vulnerability of the kit into account, in addition to the total HPS incoming from other bases in the galaxy.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Apr 21, 2016 8:26 am
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?


Thu Apr 21, 2016 8:48 am
Profile
over 9000!
User avatar
Team: Traders
Rank: Director
Main: enkelin
Level: 5509

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11005
Post Re: StarSonata Calculator
andsimo wrote:
nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?


I believe the up-time is equal to the charge time. Don't forget that they do take a lot of elec, though.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Apr 21, 2016 9:15 am
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- The tooltip on stats now changes on save / update


Thu Apr 28, 2016 9:10 am
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Fixed:
- Fixed some issues with functionality that disables options you don't have the skills for. Also shows the actual skill required or the ship type which is required.
- Now all items in the drop down fields are sorted by tech and then name.


Tue May 03, 2016 3:12 pm
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


Mon May 09, 2016 4:50 am
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Am I correct in assuming that the temporary drones is not transparent enough to be added to the calculator? There are bonuses tied to the "ship" / hull that are not known, and for most drones the equipment is unknown?


Mon May 09, 2016 4:54 am
Profile
over 9000!
User avatar
Team: Traders
Rank: Director
Main: enkelin
Level: 5509

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11005
Post Re: StarSonata Calculator
andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Mon May 09, 2016 7:46 pm
Profile
User avatar
Team: Red Faction
Rank: Officer
Main: Tristana
Level: 3380

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5716
Post Re: StarSonata Calculator
anilv wrote:
andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.


Or whenever a healer kit fires a trans at a friendly.

_________________
Lemon Tristana Mercury Grape Banana
Cantaloupe Pear Raisin Melon Peach
Blueberry Mango Plum Jack Meiov babby spanch
Honeydew Apricot -wex- Raspberry


Mon May 09, 2016 7:46 pm
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Ok, thnx for feedback.

Added:
- Base Overchargers (Either on [equipped] or off [unequipped])

Fixed / Optimalization:
- The calculator will now load the stats on save way faster (Hopefully it didn't break anything)


Tue May 10, 2016 5:55 am
Profile
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
Optimization:
- Improved the speed of the dropdown, when selecting/finding ship items.
- Reduced the amount of script needed, hopefully increasing page load speed.


Thu May 12, 2016 4:53 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 86 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.