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Team: Deep Space Federation
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Post Re: StarSonata Calculator
nobody285 wrote:
hey, here to bug you again about the calc XD , there seems to be an error in base calculations becuase it says all bases have -900 ish energy no matter what energy
Fixed


Tue Mar 01, 2016 3:01 pm
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Team: Deep Space Federation
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Post Re: StarSonata Calculator
What is the default hull space on a station?
Does it differ between kit?

There was no information on that on the Wiki.


Tue Mar 01, 2016 3:07 pm
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Team: The Originals
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Joined: Wed Dec 26, 2012 3:58 pm
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Post Re: StarSonata Calculator
there is different hull space by tech and by different type of station , only way to see is go in game =/


Tue Mar 01, 2016 3:16 pm
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Team: The Originals
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Post Re: StarSonata Calculator
another suggestion, could you add something for drone calculations to, would be kinda usefull for the few of us.


Tue Mar 01, 2016 3:17 pm
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Team: The Originals
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Post Re: StarSonata Calculator
there seems to be no overloaders in the calc for bases


Tue Mar 01, 2016 3:38 pm
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Team: Deep Space Federation
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Post Re: StarSonata Calculator
nobody285 wrote:
there is different hull space by tech and by different type of station , only way to see is go in game =/
Was thinking of trying bases soon. Might check this information when I do.

nobody285 wrote:
another suggestion, could you add something for drone calculations to, would be kinda useful for the few of us.
I have been thinking about how I can implement this. Since a drone is basically a ship without an engine, I might add the functionality of adding sub builds to a main build in some way.

nobody285 wrote:
there seems to be no overloaders in the calc for bases
These are the ones in the calculator now: https://docs.google.com/spreadsheets/d/13MB1ymbuKxgRL4fEoo5-wClpAiYNmqFCYsUXvBrpnR4/edit#gid=1251261452


Tue Mar 01, 2016 4:31 pm
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Team: The Originals
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Post Re: StarSonata Calculator
the overloaders seems to be adding crazy stats, like the dps went from 150k-200k to over 500k


Thu Mar 03, 2016 2:25 pm
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Team: Eminence Front
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Post Re: StarSonata Calculator
I have been looking at your calc to see what kind of TSs i want for next uni, finding some problems.

- Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.

Next to that it's a great calc! I love it.

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Sat Mar 12, 2016 5:24 am
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Team: Deep Space Federation
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Location: Norway
Post Re: StarSonata Calculator
lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.


Sat Mar 12, 2016 6:21 am
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Post Re: StarSonata Calculator
andsimo wrote:
lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.

MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.

Also found out that the phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.

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Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Sun Mar 13, 2016 5:22 am
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Post Re: StarSonata Calculator
lordjeroen wrote:
andsimo wrote:
lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.

MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.

Also found out that the phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.


I'm a station master, not a boring old merchant fleet master.

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Sun Mar 13, 2016 8:42 pm
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Post Re: StarSonata Calculator
SunDog60 wrote:

I'm a station master, not a boring old merchant fleet master.

Get more alts!
Meh, maybe I have have to become less lazy and get my ass to the wiki to add stuff.

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Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Mon Mar 14, 2016 3:13 am
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Main: king kone
Level: 37

Joined: Mon Jan 07, 2008 10:36 pm
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Post Re: StarSonata Calculator
The way Paladin explained it to my confused box of soapyness, Sunny only wants to be a Gunner. He doesn't want alts (besides that f2p webchat thing). And IF he had to make more than one character, they're all going to Gunner and Station Mastery, regardless of how little remaining base slots he has.

As director, no one gets to tell him what to do.

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Mon Mar 14, 2016 3:42 am
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Team: Deep Space Federation
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Joined: Sun Feb 17, 2013 5:24 am
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Post Re: StarSonata Calculator
lordjeroen wrote:
The phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.
Fixed


Mon Mar 14, 2016 3:45 am
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Team: Deep Space Federation
Rank: Operator
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Level: 4111

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: StarSonata Calculator
lordjeroen wrote:
MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.
MfM is now +5% capacity to industrial freighters, no other bonuses.


Mon Mar 14, 2016 3:49 am
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