Star Sonata
http://forum.starsonata.com/

StarSonata Calculator
http://forum.starsonata.com/viewtopic.php?f=107&t=61544
Page 3 of 6

Author:  andsimo [ Tue Mar 01, 2016 3:01 pm ]
Post subject:  Re: StarSonata Calculator

nobody285 wrote:
hey, here to bug you again about the calc XD , there seems to be an error in base calculations becuase it says all bases have -900 ish energy no matter what energy
Fixed

Author:  andsimo [ Tue Mar 01, 2016 3:07 pm ]
Post subject:  Re: StarSonata Calculator

What is the default hull space on a station?
Does it differ between kit?

There was no information on that on the Wiki.

Author:  nobody285 [ Tue Mar 01, 2016 3:16 pm ]
Post subject:  Re: StarSonata Calculator

there is different hull space by tech and by different type of station , only way to see is go in game =/

Author:  nobody285 [ Tue Mar 01, 2016 3:17 pm ]
Post subject:  Re: StarSonata Calculator

another suggestion, could you add something for drone calculations to, would be kinda usefull for the few of us.

Author:  nobody285 [ Tue Mar 01, 2016 3:38 pm ]
Post subject:  Re: StarSonata Calculator

there seems to be no overloaders in the calc for bases

Author:  andsimo [ Tue Mar 01, 2016 4:31 pm ]
Post subject:  Re: StarSonata Calculator

nobody285 wrote:
there is different hull space by tech and by different type of station , only way to see is go in game =/
Was thinking of trying bases soon. Might check this information when I do.

nobody285 wrote:
another suggestion, could you add something for drone calculations to, would be kinda useful for the few of us.
I have been thinking about how I can implement this. Since a drone is basically a ship without an engine, I might add the functionality of adding sub builds to a main build in some way.

nobody285 wrote:
there seems to be no overloaders in the calc for bases
These are the ones in the calculator now: https://docs.google.com/spreadsheets/d/13MB1ymbuKxgRL4fEoo5-wClpAiYNmqFCYsUXvBrpnR4/edit#gid=1251261452

Author:  nobody285 [ Thu Mar 03, 2016 2:25 pm ]
Post subject:  Re: StarSonata Calculator

the overloaders seems to be adding crazy stats, like the dps went from 150k-200k to over 500k

Author:  lordjeroen [ Sat Mar 12, 2016 5:24 am ]
Post subject:  Re: StarSonata Calculator

I have been looking at your calc to see what kind of TSs i want for next uni, finding some problems.

- Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.

Next to that it's a great calc! I love it.

Author:  andsimo [ Sat Mar 12, 2016 6:21 am ]
Post subject:  Re: StarSonata Calculator

lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.

Author:  lordjeroen [ Sun Mar 13, 2016 5:22 am ]
Post subject:  Re: StarSonata Calculator

andsimo wrote:
lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.

MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.

Also found out that the phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.

Author:  SunDog60 [ Sun Mar 13, 2016 8:42 pm ]
Post subject:  Re: StarSonata Calculator

lordjeroen wrote:
andsimo wrote:
lordjeroen wrote:
Industrial Freighters get +5% hull in the game, your calc gives the 10% and 2% speed (not sure if that speed should be there, the skill description isn't really clear about it).

From which skill is these effects coming?
Merchant Fleet Master states 2% to most stats, but doesn't specify which. It has nothing to do with Industrial Freighter though, it applied to trade slaves.
lordjeroen wrote:
- Some mods on items ((Advanced) Eucration Flux) doesn't give the mod bonus (20% speed). Can the spreadsheet be updated to it? Think the old calc had it iirc.
- Some item types (capacitor, energy, cloak, charger and tractor) can't be modded as sleek. Can also be some other mods missing.
This is now added to the google sheet and imported in the calculator.

MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.

Also found out that the phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.


I'm a station master, not a boring old merchant fleet master.

Author:  lordjeroen [ Mon Mar 14, 2016 3:13 am ]
Post subject:  Re: StarSonata Calculator

SunDog60 wrote:

I'm a station master, not a boring old merchant fleet master.

Get more alts!
Meh, maybe I have have to become less lazy and get my ass to the wiki to add stuff.

Author:  carterstrain [ Mon Mar 14, 2016 3:42 am ]
Post subject:  Re: StarSonata Calculator

The way Paladin explained it to my confused box of soapyness, Sunny only wants to be a Gunner. He doesn't want alts (besides that f2p webchat thing). And IF he had to make more than one character, they're all going to Gunner and Station Mastery, regardless of how little remaining base slots he has.

As director, no one gets to tell him what to do.

Author:  andsimo [ Mon Mar 14, 2016 3:45 am ]
Post subject:  Re: StarSonata Calculator

lordjeroen wrote:
The phunky coaxer adds 20x capacity in the calc, while it should be +20 speed.
Fixed

Author:  andsimo [ Mon Mar 14, 2016 3:49 am ]
Post subject:  Re: StarSonata Calculator

lordjeroen wrote:
MfM only gives 5% hull to industrial freighters, Doesn't say if the 2% of all else (like speed) is still applied. The wiki page is a bit outdates (blame sundog), if you go to the MfM skill ingame you see that industrial freighters get different stats as MfM.
MfM is now +5% capacity to industrial freighters, no other bonuses.

Page 3 of 6 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/