Star Sonata
http://forum.starsonata.com/

StarSonata Calculator
http://forum.starsonata.com/viewtopic.php?f=107&t=61544
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Author:  nobody285 [ Sun Apr 17, 2016 2:59 pm ]
Post subject:  Re: StarSonata Calculator

ship info window isnt 100% accurate, it doesn't include some stuff as the dev's have said before

Author:  andsimo [ Thu Apr 21, 2016 3:25 am ]
Post subject:  Re: StarSonata Calculator

Fixed (Base calculator):
- Base overloaders are now imported correctly, and thus adding mods into the calculation
- Base augmenters does not apply mods twice anymore.

Sorry for the inconvenience :D

Author:  nobody285 [ Thu Apr 21, 2016 6:57 am ]
Post subject:  Re: StarSonata Calculator

only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)

Author:  nobody285 [ Thu Apr 21, 2016 7:01 am ]
Post subject:  Re: StarSonata Calculator

also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?

Author:  anilv [ Thu Apr 21, 2016 8:26 am ]
Post subject:  Re: StarSonata Calculator

nobody285 wrote:
also, is there a way to get how much damage it takes to hurt the base ? like regen-(dmg-resist), i dont know if that's how it works though. also you said something about comparing bases, how do i do that or is it not in yet ?


Assuming Mining damage, you would do Regen*Vulnerability, where Vulnerability takes the kit's Mining resistance and Resistance augmods into account.

However, the real stat of importance would also take the Transference vulnerability of the kit into account, in addition to the total HPS incoming from other bases in the galaxy.

Author:  andsimo [ Thu Apr 21, 2016 8:48 am ]
Post subject:  Re: StarSonata Calculator

nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?

Author:  anilv [ Thu Apr 21, 2016 9:15 am ]
Post subject:  Re: StarSonata Calculator

andsimo wrote:
nobody285 wrote:
only thing i see atm, is missing over chargers. the resist stats for some bases arent all in. cant do atm (exams and what not)
Are these over chargers on 100% of the time, or do they last X-seconds?


I believe the up-time is equal to the charge time. Don't forget that they do take a lot of elec, though.

Author:  andsimo [ Thu Apr 28, 2016 9:10 am ]
Post subject:  Re: StarSonata Calculator

Fixed:
- The tooltip on stats now changes on save / update

Author:  andsimo [ Tue May 03, 2016 3:12 pm ]
Post subject:  Re: StarSonata Calculator

Fixed:
- Fixed some issues with functionality that disables options you don't have the skills for. Also shows the actual skill required or the ship type which is required.
- Now all items in the drop down fields are sorted by tech and then name.

Author:  andsimo [ Mon May 09, 2016 4:50 am ]
Post subject:  Re: StarSonata Calculator

Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?

Author:  andsimo [ Mon May 09, 2016 4:54 am ]
Post subject:  Re: StarSonata Calculator

Am I correct in assuming that the temporary drones is not transparent enough to be added to the calculator? There are bonuses tied to the "ship" / hull that are not known, and for most drones the equipment is unknown?

Author:  anilv [ Mon May 09, 2016 7:46 pm ]
Post subject:  Re: StarSonata Calculator

andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.

Author:  ELITE [ Mon May 09, 2016 7:46 pm ]
Post subject:  Re: StarSonata Calculator

anilv wrote:
andsimo wrote:
Does the base over charger automatically activate and thus the electricity drain and bonus are continuously on?


It activates whenever available when the base fires a weapon at an enemy.


Or whenever a healer kit fires a trans at a friendly.

Author:  andsimo [ Tue May 10, 2016 5:55 am ]
Post subject:  Re: StarSonata Calculator

Ok, thnx for feedback.

Added:
- Base Overchargers (Either on [equipped] or off [unequipped])

Fixed / Optimalization:
- The calculator will now load the stats on save way faster (Hopefully it didn't break anything)

Author:  andsimo [ Thu May 12, 2016 4:53 am ]
Post subject:  Re: StarSonata Calculator

Optimization:
- Improved the speed of the dropdown, when selecting/finding ship items.
- Reduced the amount of script needed, hopefully increasing page load speed.

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