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Post Undead <$NAME>
What would the Undead version of you in the Mausoleum do?

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newman233 wrote:
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This guy gets my full Jiggle!

He is full of awesomesauce, and Jigglyness, buy from him!

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Tue Feb 23, 2016 6:08 am
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Post Re: Undead <$NAME>
It will afk till it dies. Then respawns and afks again. After 10 respawns it will respawn in a spirit and can't be killed.

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Tue Feb 23, 2016 6:22 am
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Post Re: Undead <$NAME>
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Tue Feb 23, 2016 6:43 am
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Post Re: Undead <$NAME>
anilv wrote:
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.

Nice!


Tue Feb 23, 2016 6:46 am
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Post Re: Undead <$NAME>
anilv wrote:
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.


Wouldn't that require a computer capable of complex reasoning in order to evaluate and judge different classes and their gear/aug setups individually... or you could I guess just think up every possible combination in the game and address each one individually ahead of time...


Tue Feb 23, 2016 6:51 am
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Post Re: Undead <$NAME>
ShawnMcCall wrote:
anilv wrote:
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.


Wouldn't that require a computer capable of complex reasoning in order to evaluate and judge different classes and their gear/aug setups individually... or you could I guess just think up every possible combination in the game and address each one individually ahead of time...


Could just make the boss respond like this:
Your Berserker's health gets low often -- "Guess you need more trans. power, try an Art of Healing."
Elec. runs out -- "Divine Wattage has elec. temp!"
You aren't killing Undead enk fast enough -- "CaL augs are good for dpsings."


Paladin,

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newman233 wrote:
<3 Pally

This guy gets my full Jiggle!

He is full of awesomesauce, and Jigglyness, buy from him!

Kanga


Tue Feb 23, 2016 6:54 am
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Post Re: Undead <$NAME>
ShawnMcCall wrote:
anilv wrote:
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.


Wouldn't that require a computer capable of complex reasoning in order to evaluate and judge different classes and their gear/aug setups individually... or you could I guess just think up every possible combination in the game and address each one individually ahead of time...


Too many possibilities. There's what, 1000 augmenters? But…

the game already knows each player's total stat bonuses and it's not hard to compare those against benchmarks by tech.

vampire2948 wrote:
Could just make the boss respond like this:
Your Berserker's health gets low often -- "Guess you need more trans. power, try an Art of Healing."
Elec. runs out -- "Divine Wattage has elec. temp!"
You aren't killing Undead enk fast enough -- "CaL augs are good for dpsings."


Haha nice

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Tue Feb 23, 2016 6:55 am
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Post Re: Undead <$NAME>
anilv wrote:
ShawnMcCall wrote:
anilv wrote:
It would have custom shouts that explain to the player why their aug setup is bad and they should feel bad.


Wouldn't that require a computer capable of complex reasoning in order to evaluate and judge different classes and their gear/aug setups individually... or you could I guess just think up every possible combination in the game and address each one individually ahead of time...


Too many possibilities. There's what, 1000 augmenters? But…


That was the joke...


Tue Feb 23, 2016 7:23 am
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Post Re: Undead <$NAME>
Mine would sit still in the galaxy with a huge golden trail, and then when aggro'd would tweak constantly until you and all of your possessions are dead. Then it would scam your ship of everything on it.

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Tue Feb 23, 2016 7:45 pm
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Post Re: Undead <$NAME>
Undead SunDog60
My Doge boss is the best. Somewhat unrealistic but I actually think it might be possible. Boss is much more powerful than it should be for Mausoleum (or typical T21 content for nowadays let's say, since let's be honest Maus is a bit out of date). The way to defeat him, is by editing the wiki. By having wiki contributions under your character's account, you deal more damage to him, and receive less damage from him, hence why he is more powerful by default. Also I want him to drop a couple of Tablets of Knowledge on death, which act like Perilous Perilous Epiphanies.

I could give a more sensible idea but I think this is cooler.

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T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions


Tue Feb 23, 2016 9:34 pm
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Post Re: Undead <$NAME>
Mine would randomly change the stats of all your gear while MIRVing you to death.

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Tue Feb 23, 2016 9:34 pm
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Post Re: Undead <$NAME>
SunDog60 wrote:
Undead SunDog60
My Doge boss is the best. Somewhat unrealistic but I actually think it might be possible. Boss is much more powerful than it should be for Mausoleum (or typical T21 content for nowadays let's say, since let's be honest Maus is a bit out of date). The way to defeat him, is by editing the wiki. By having wiki contributions under your character's account, you deal more damage to him, and receive less damage from him, hence why he is more powerful by default. Also I want him to drop a couple of Tablets of Knowledge on death, which act like Perilous Perilous Epiphanies.

I could give a more sensible idea but I think this is cooler.

Easy farm for Arias and I then. :lol:


Wed Feb 24, 2016 1:54 am
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Post Re: Undead <$NAME>
Mine would be a roaming boss with golden holoprojector and 3 guards to begin.

Warp in galaxy...

Undead Stiffy: Poke me, I dare you noob!

Poke...

Undead Stiffy: OH, WHATS THAT? WAR YOU SAY?

Fleets goes agro...

3 Stages,

Each stage happens when shields drop to half..

Stage 1 it lunches mini Harrier grem fighters that pack a punch.

Stage 2 it drops advanced Hospital drones @ healing Drones.

Stage 3 it spawns my harrier fighters and drones together until dead.

I would be a seriously high regen boss with only 1mill Shield, so alot of burst dps needed.

^ now that would be seriously fun and kept on your toes :p


Wed Feb 24, 2016 2:03 am
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Post Re: Undead <$NAME>
Badgerlost wrote:
Mine would be a roaming boss with golden holoprojector and 3 guards to begin.

Warp in galaxy...

Undead Stiffy: Poke me, I dare you noob!

Poke...

Undead Stiffy: OH, WHATS THAT? WAR YOU SAY?

Fleets goes agro...

3 Stages,

Each stage happens when shields drop to half..

Stage 1 it lunches mini Harrier grem fighters that pack a punch.

Stage 2 it drops advanced Hospital drones @ healing Drones.

Stage 3 it spawns my harrier fighters and drones together until dead.

I would be a seriously high regen boss with only 1mill Shield, so alot of burst dps needed.

^ now that would be seriously fun and kept on your toes :p



Unless the resists were just absolutely massive, 2 FCs and a Sniper could kill it in under a second.


Wed Feb 24, 2016 3:03 am
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Post Re: Undead <$NAME>
ShawnMcCall wrote:
Badgerlost wrote:
Mine would be a roaming boss with golden holoprojector and 3 guards to begin.

Warp in galaxy...

Undead Stiffy: Poke me, I dare you noob!

Poke...

Undead Stiffy: OH, WHATS THAT? WAR YOU SAY?

Fleets goes agro...

3 Stages,

Each stage happens when shields drop to half..

Stage 1 it lunches mini Harrier grem fighters that pack a punch.

Stage 2 it drops advanced Hospital drones @ healing Drones.

Stage 3 it spawns my harrier fighters and drones together until dead.

I would be a seriously high regen boss with only 1mill Shield, so alot of burst dps needed.

^ now that would be seriously fun and kept on your toes :p



Unless the resists were just absolutely massive, 2 FCs and a Sniper could kill it in under a second.

^This. 1m shields isn't enough for something like that. But would make sense with #SSbalancing

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Wed Feb 24, 2016 4:32 am
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