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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
I decided for the first time to attack Zombie Easter Bunny. Easter Bunny dies, and Zombie Easter Bunny gets resurrected. Normally, Zombie Easter Bunny only uses his Full Restore tweak once. However, when I fought it he used it every time his shields were low. Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.
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Thu Mar 24, 2016 10:16 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Mar 24, 2016 10:53 am |
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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
anilv wrote: ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed. Time to equip dat sniper analyzer then. |
Thu Mar 24, 2016 10:54 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Valkyrie300 wrote: I decided for the first time to attack Zombie Easter Bunny. Valkyrie300 wrote: Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update. |
Thu Mar 24, 2016 10:05 pm |
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Team:
Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
Antilzah wrote: Valkyrie300 wrote: I decided for the first time to attack Zombie Easter Bunny. Valkyrie300 wrote: Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update. |
Fri Mar 25, 2016 2:28 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Well idk if its just me but I was able to do him on gunner+engi last year and I got completely smashed this time
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Mar 25, 2016 6:24 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
anilv wrote: ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed. This, it was by design because I hate nubs. Valkyrie300 wrote: Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update. As far as I know, I've not touched ZEB since 2012 (and iirc the only adjustments I made were changing how the fight worked and fixing bugs from the year before (if there were any left, not sure)). _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Mar 26, 2016 10:58 am |
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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
Blue Dwarf wrote: anilv wrote: ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed. This, it was by design because I hate nubs. Valkyrie300 wrote: Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update. As far as I know, I've not touched ZEB since 2012 (and iirc the only adjustments I made were changing how the fight worked and fixing bugs from the year before (if there were any left, not sure)). Well I managed to kill him...*sigh*. Wish there was a way to tell how much time you have to bring down his shields. |
Sat Mar 26, 2016 3:17 pm |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Valkyrie300 wrote: Well I managed to kill him...*sigh*. Wish there was a way to tell how much time you have to bring down his shields. iirc it's 60 seconds, maybe 30, I can't remember. It was a long time ago. _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Mar 26, 2016 3:54 pm |
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Team:
Rank: Main: Dark Illusion Level: 4554 Joined: Wed Jul 28, 2004 7:13 am Posts: 7 |
Zombie Bunny only regens more than once if you die to him.
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Sun Mar 27, 2016 6:40 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
gundamrules2004 wrote: Zombie Bunny only regens more than once if you die to him. Bosses can't tell if you die (except for the player kill and ai kill shouts... Which is actually just an "action", so in theory it could*, but I didn't do this). *Our boss scripting doesn't have variables, instead we just equip solar panels and such on the ship and compare the number that's equipped. Also just had a cool idea we could make a powerful boss which equips a new panel every time it kills someone. I recall I added a 'variable' to the shout thing, allowing it to be replaced with the quantity of an item equipped. So this boss could equip a panel every time it kills a player and then taunt how many people it's killed until it's finally killed (and then the counter would reset with a new spawn). Additionally, just looked it up in the XML (for ZEB at least, didn't check EB). The only requirement for him to use the Resurrection tweak is that he has less than 15% shields. The cooldown is 5 minutes (300 seconds, so I was nearly there when I said 30 seconds, as we all know, a zero is nothing!). _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Mar 27, 2016 6:47 am |
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Team:
Rank: Director Main: Charlie Level: 5004 Joined: Mon Jan 30, 2012 9:43 pm Posts: 55 |
Would be cool with a roaming uber that would say the name of the last guy that killed him, while getting slightly stronger each time. He wouldnt even have to drop much, just iterate the name like a highscore
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Sun Mar 27, 2016 7:04 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
Charliem wrote: Would be cool with a roaming uber that would say the name of the last guy that killed him, while getting slightly stronger each time. He wouldnt even have to drop much, just iterate the name like a highscore It's possible, but we'd have to store the name in the spawner, when you kill an AI it is quite literally deleted and all the associated information is lost (unless it's stored elsewhere). _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Mar 27, 2016 7:09 am |
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Team:
Rank: Director Main: Charlie Level: 5004 Joined: Mon Jan 30, 2012 9:43 pm Posts: 55 |
he would be roaming for an eternity, chanting the name of the person who killed him last. Ghost of perilous confirmed?
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Sun Mar 27, 2016 7:26 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Does ZBS use any base gear?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Mar 27, 2016 9:54 pm |
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