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Main: Obliterator200
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Post Zombie Easter Bunny Bug
I decided for the first time to attack Zombie Easter Bunny. Easter Bunny dies, and Zombie Easter Bunny gets resurrected. Normally, Zombie Easter Bunny only uses his Full Restore tweak once. However, when I fought it he used it every time his shields were low. Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.


Thu Mar 24, 2016 10:16 am
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Post Re: Zombie Easter Bunny Bug
ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed.

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Thu Mar 24, 2016 10:53 am
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Post Re: Zombie Easter Bunny Bug
anilv wrote:
ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed.


Time to equip dat sniper analyzer then.


Thu Mar 24, 2016 10:54 am
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Post Re: Zombie Easter Bunny Bug
Valkyrie300 wrote:
I decided for the first time to attack Zombie Easter Bunny.


Valkyrie300 wrote:
Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.


Thu Mar 24, 2016 10:05 pm
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Post Re: Zombie Easter Bunny Bug
Antilzah wrote:
Valkyrie300 wrote:
I decided for the first time to attack Zombie Easter Bunny.


Valkyrie300 wrote:
Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.


:D


Fri Mar 25, 2016 2:28 am
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Post Re: Zombie Easter Bunny Bug
Well idk if its just me but I was able to do him on gunner+engi last year and I got completely smashed this time :mrgreen:

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Fri Mar 25, 2016 6:24 am
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Post Re: Zombie Easter Bunny Bug
anilv wrote:
ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed.


This, it was by design because I hate nubs.

Valkyrie300 wrote:
Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.


As far as I know, I've not touched ZEB since 2012 (and iirc the only adjustments I made were changing how the fight worked and fixing bugs from the year before (if there were any left, not sure)).

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Sat Mar 26, 2016 10:58 am
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Post Re: Zombie Easter Bunny Bug
Blue Dwarf wrote:
anilv wrote:
ZBS has always used his full restore on a periodic basis. You have to kill him in between restores or you won't succeed.


This, it was by design because I hate nubs.

Valkyrie300 wrote:
Either this is an error in coding or Zombie Easter Bunny got beefed from a recent update.


As far as I know, I've not touched ZEB since 2012 (and iirc the only adjustments I made were changing how the fight worked and fixing bugs from the year before (if there were any left, not sure)).


Well I managed to kill him...*sigh*. Wish there was a way to tell how much time you have to bring down his shields.


Sat Mar 26, 2016 3:17 pm
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Post Re: Zombie Easter Bunny Bug
Valkyrie300 wrote:
Well I managed to kill him...*sigh*. Wish there was a way to tell how much time you have to bring down his shields.

iirc it's 60 seconds, maybe 30, I can't remember. It was a long time ago. :)

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Sat Mar 26, 2016 3:54 pm
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Post Re: Zombie Easter Bunny Bug
Zombie Bunny only regens more than once if you die to him.


Sun Mar 27, 2016 6:40 am
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Post Re: Zombie Easter Bunny Bug
gundamrules2004 wrote:
Zombie Bunny only regens more than once if you die to him.

Bosses can't tell if you die (except for the player kill and ai kill shouts... Which is actually just an "action", so in theory it could*, but I didn't do this).

*Our boss scripting doesn't have variables, instead we just equip solar panels and such on the ship and compare the number that's equipped. Also just had a cool idea we could make a powerful boss which equips a new panel every time it kills someone. I recall I added a 'variable' to the shout thing, allowing it to be replaced with the quantity of an item equipped. So this boss could equip a panel every time it kills a player and then taunt how many people it's killed until it's finally killed (and then the counter would reset with a new spawn).



Additionally, just looked it up in the XML (for ZEB at least, didn't check EB). The only requirement for him to use the Resurrection tweak is that he has less than 15% shields. The cooldown is 5 minutes (300 seconds, so I was nearly there when I said 30 seconds, as we all know, a zero is nothing!).

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Sun Mar 27, 2016 6:47 am
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Post Re: Zombie Easter Bunny Bug
Would be cool with a roaming uber that would say the name of the last guy that killed him, while getting slightly stronger each time. He wouldnt even have to drop much, just iterate the name like a highscore


Sun Mar 27, 2016 7:04 am
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Post Re: Zombie Easter Bunny Bug
Charliem wrote:
Would be cool with a roaming uber that would say the name of the last guy that killed him, while getting slightly stronger each time. He wouldnt even have to drop much, just iterate the name like a highscore

It's possible, but we'd have to store the name in the spawner, when you kill an AI it is quite literally deleted and all the associated information is lost (unless it's stored elsewhere).

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Sun Mar 27, 2016 7:09 am
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Post Re: Zombie Easter Bunny Bug
he would be roaming for an eternity, chanting the name of the person who killed him last. Ghost of perilous confirmed? :roll:


Sun Mar 27, 2016 7:26 am
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Post Re: Zombie Easter Bunny Bug
Does ZBS use any base gear? :lol:

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http://www.starsonata.com/features


Sun Mar 27, 2016 9:54 pm
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