Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
Author Message
User avatar
Team: Zephyr
Rank: Officer
Main: -13-
Level: 4430

Joined: Fri May 19, 2006 1:30 am
Posts: 557
Post Anyone confirm anti-tractor physic?
Can anyone confirm that the anti-tractoring physic for teams' bases in home territory will be implemented?

_________________
~4441~


Thu Mar 24, 2016 2:23 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Director
Main: Danger
Level: 7164

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1049
Location: TN
Post Re: Anyone confirm anti-tractor physic?
I hope that doesn't happen, would make no sense and ruin many strategies =(


Thu Mar 24, 2016 5:44 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Anyone confirm anti-tractor physic?
It'd make a lot of sense actually :P I hope it happens

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Thu Mar 24, 2016 5:46 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Director
Main: Danger
Level: 7164

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1049
Location: TN
Post Re: Anyone confirm anti-tractor physic?
"Can't tractor because we don't want you to" doesn't make much sense to me =(.


Thu Mar 24, 2016 6:29 pm
Profile
Main: king kone
Level: 37

Joined: Mon Jan 07, 2008 10:36 pm
Posts: 1068
Post Re: Anyone confirm anti-tractor physic?
Danger wrote:
"Can't tractor because we don't want you to" doesn't make much sense to me =(.


SS doesn't make sense in the first place.

However, it would mean Unattached Kits are not extremely vulnerable to being pulled out and killed by the attackers. The hell raised when HQ kits were added to the game when people would pull the HQ out and the defenders had zero defense against that except n+1 tractor ships.

_________________
->Aces High
->Fortes Fortuna Juvat
->Up with irons


Thu Mar 24, 2016 9:01 pm
Profile
Site Admin / Dev Team
Team: Admins
Rank: Councilor
Main: The SI
Level: 2016

Joined: Wed Sep 01, 2010 4:24 pm
Posts: 531
Post Re: Anyone confirm anti-tractor physic?
Yes, we're still planning on making it so that bases and perma drones on the team that owns the gal can no longer be tractored. It won't be in the current upcomming patch (which is currently delayed while Jey fixes some memory corruption issues that have popped up) but it will definitely be in before the next reset.

_________________
Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Thu Mar 24, 2016 9:10 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Director
Main: Danger
Level: 7164

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1049
Location: TN
Post Re: Anyone confirm anti-tractor physic?
Why ._. what is the issue with having attackers pull defending bases/drones out to kill them easier?


Thu Mar 24, 2016 10:39 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Anyone confirm anti-tractor physic?
Danger wrote:
Why ._. what is the issue with having attackers pull defending bases/drones out to kill them easier?


It fucks over the defenders preplanned organization. The current state of the game is that where you place your unattached kits doesn't matter, because they will eventually be dragged out and killed one by one.

With this change your actually have to be able to crack the defenders setup instead of altering their setup.

_________________
Image
Image
http://www.starsonata.com/suggestions


Thu Mar 24, 2016 11:55 pm
Profile
Main: king kone
Level: 37

Joined: Mon Jan 07, 2008 10:36 pm
Posts: 1068
Post Re: Anyone confirm anti-tractor physic?
Danger wrote:
Why ._. what is the issue with having attackers pull defending bases/drones out to kill them easier?


Makes zero point to have unattached bases in a galaxy for defense, since attackers can isolate them easily if you lack n+1 tractor ships. For years the standard defense kit has been an Attached Kit for this very simple and asinine reason. In plain language, it's unfair.

What would make it fair:

A. Unattached bases of the defending team (who owns the galaxy) cannot be tractored by enemy teams. (attackers)

or

B. The attacker can tractor solar bodies (suns, planets and moons) out of their orbits making it impossible to adequately defend a galaxy at all.

_________________
->Aces High
->Fortes Fortuna Juvat
->Up with irons


Thu Mar 24, 2016 11:58 pm
Profile
User avatar
Team: Zygort Traders
Rank: Officer
Main: Vorporal
Level: 5483

Joined: Thu Feb 16, 2012 7:24 pm
Posts: 150
Post Re: Anyone confirm anti-tractor physic?
+457 To tractoring solar bodies!
I want to hurl suns into each other and see what happens!

Solar Slammer Since 16'
Vorp


Fri Mar 25, 2016 12:04 am
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Anyone confirm anti-tractor physic?
I'd still avoid unattached kits for gal defense, entirely because they dont get a planet to block a good amount of pulsegun shots incase of a BvB. But yes:

MasterTrader wrote:

With this change you actually have to be able to crack the defenders setup instead of altering their setup.


This is exactly why I think this is a good change to make.

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Fri Mar 25, 2016 6:09 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Director
Main: Danger
Level: 7164

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1049
Location: TN
Post Re: Anyone confirm anti-tractor physic?
If i'm defending, I'll have the biggest advantage cause I'll just pull their hps kits in, get my team to pull our unatt pulse kits behind a gate, and then pop their kits easily and win without an issue. Doesn't this seem kinda, extremely unfair? Attackers can't do anything but watch as their bases die one by one.


Fri Mar 25, 2016 12:24 pm
Profile
Main: HeartOfTheStar
Level: 7445

Joined: Fri Aug 19, 2011 11:46 am
Posts: 72
Post Re: Anyone confirm anti-tractor physic?
Beep


Fri Mar 25, 2016 12:28 pm
Profile
Team: Eminence Front
Rank:
Main: maniac45x
Level: 5015

Joined: Mon Dec 02, 2013 2:59 pm
Posts: 29
Post Re: Anyone confirm anti-tractor physic?
heylo wrote:
I'd still avoid unattached kits for gal defense, entirely because they dont get a planet to block a good amount of pulsegun shots incase of a BvB. But yes:

MasterTrader wrote:

With this change you actually have to be able to crack the defenders setup instead of altering their setup.


This is exactly why I think this is a good change to make.


Star sonata lacks player base to do this. Have more players to join the game so teams are highly populated and sure this will work. unfortunately MC is the only way and not everyone can support 8-10 different accounts.


Fri Mar 25, 2016 12:32 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Anyone confirm anti-tractor physic?
Funny how RF is the only team so far expressing displeasure.

Attackers have the advantage because they get to choose how and when they attack in this game, so the only thing a defense can do is fortify and hold out.

I happen to agree with you that tractoring attackers kits in is unfair as well, so I would suggest the admins remove tractoring on unattached kits that are not yours.

_________________
Image
Image
http://www.starsonata.com/suggestions


Fri Mar 25, 2016 12:49 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.