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Post Re: Anyone confirm anti-tractor physic?
Danger wrote:
Why ._. what is the issue with having attackers pull defending bases/drones out to kill them easier?



at the moment the highest range tractor ship I know of is 14k, well outside of base firing range making it unbalanced and obviously bugged

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Fri Mar 25, 2016 1:03 pm
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Post Re: Anyone confirm anti-tractor physic?
Tractors are capped at 9k range, theres no way to go above that now.


Fri Mar 25, 2016 1:15 pm
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Post Re: Anyone confirm anti-tractor physic?
MasterTrader wrote:
Funny how RF is the only team so far expressing displeasure.

Attackers have the advantage because they get to choose how and when they attack in this game, so the only thing a defense can do is fortify and hold out.

I happen to agree with you that tractoring attackers kits in is unfair as well, so I would suggest the admins remove tractoring on unattached kits that are not yours.



That might be because RF is one of the only teams who actively participates in BvBs.

If tractoring defending kits is removed, I would like to see better ways to move in attacker kits. Say base engines that you can toggle on and off, so they fly in by themselves. Or a higher base speed cap. 5 speed is ass.

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Fri Mar 25, 2016 5:12 pm
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Post Re: Anyone confirm anti-tractor physic?
ELITE wrote:
MasterTrader wrote:
Funny how RF is the only team so far expressing displeasure.

Attackers have the advantage because they get to choose how and when they attack in this game, so the only thing a defense can do is fortify and hold out.

I happen to agree with you that tractoring attackers kits in is unfair as well, so I would suggest the admins remove tractoring on unattached kits that are not yours.



That might be because RF is one of the only teams who actively participates in BvBs.

If tractoring defending kits is removed, I would like to see better ways to move in attacker kits. Say base engines that you can toggle on and off, so they fly in by themselves. Or a higher base speed cap. 5 speed is ass.


Fair enough, can't argue with that.

Both suggestions make sense to me.

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Fri Mar 25, 2016 5:55 pm
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Post Re: Anyone confirm anti-tractor physic?
Anti-Gravity Field.

Equips to space stations. Massively reduces weight and increases speed hard cap on stations. Reduces resistances upon equipping and probably should require a cooldown timer if used in BVB; no timer if no combat.

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Fri Mar 25, 2016 8:03 pm
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Post Re: Anyone confirm anti-tractor physic?
ELITE wrote:
MasterTrader wrote:
Funny how RF is the only team so far expressing displeasure.

Attackers have the advantage because they get to choose how and when they attack in this game, so the only thing a defense can do is fortify and hold out.

I happen to agree with you that tractoring attackers kits in is unfair as well, so I would suggest the admins remove tractoring on unattached kits that are not yours.



That might be because RF is one of the only teams who actively participates in BvBs.

If tractoring defending kits is removed, I would like to see better ways to move in attacker kits. Say base engines that you can toggle on and off, so they fly in by themselves. Or a higher base speed cap. 5 speed is ass.




I ser quite a few teams doing and involved in bvb these days I reckon

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Sat Mar 26, 2016 12:02 am
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Post Re: Anyone confirm anti-tractor physic?
ELITE wrote:
If tractoring defending kits is removed, I would like to see better ways to move in attacker kits. Say base engines that you can toggle on and off, so they fly in by themselves. Or a higher base speed cap. 5 speed is ass.


We have much cooler ideas.

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Sat Mar 26, 2016 10:02 am
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Post Re: Anyone confirm anti-tractor physic?
Soon (tm)


Sat Mar 26, 2016 10:12 am
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Post Re: Anyone confirm anti-tractor physic?
Ideas are great and all, but changing something without testing the proposed fixes has historically been a terrible decision.

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Sat Mar 26, 2016 4:50 pm
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