Star Sonata
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Zerk Gear Sets
http://forum.starsonata.com/viewtopic.php?f=107&t=62024
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Author:  redalert150 [ Sat Jun 04, 2016 11:31 pm ]
Post subject:  Zerk Gear Sets

Does anyone else HATE moving gear around for a zerk, its the most frustrating and sometimes not even possible to do so if you dont have tweaks that add hull to your ship! Can we please figure something out to fix this. I hate to have to go back to using just one ship for every situation.


What do you guys think would be a good solution to this problem?

Author:  carterstrain [ Sat Jun 04, 2016 11:37 pm ]
Post subject:  Re: Zerk Gear Sets

1. Remove the increased hull for equipped items from Combat Focus and increased hull for equipped weapons from Berserker class.

or

2. Scrap the whole "things take up numerical space" concept and adapt a full blown slot based inventory, instead of the partial overflow bag that The SI is doing.

Author:  redalert150 [ Sat Jun 04, 2016 11:49 pm ]
Post subject:  Re: Zerk Gear Sets

Option 2 doesnt seem like a terrible idea...

Author:  Antilzah [ Sun Jun 05, 2016 2:33 am ]
Post subject:  Re: Zerk Gear Sets

New loot overflow feature should make it much better.

Author:  carterstrain [ Sun Jun 05, 2016 3:03 am ]
Post subject:  Re: Zerk Gear Sets

Antilzah wrote:
New loot overflow feature should make it much better.


Not really. If you would kindly read OP's topic, this topic // complaint has nothing to do with your loot, and everything to do with what is physically bolted down to the ship.

So, your weapons, your shield(s), your energy, your engine, your overloader, etc etc etc. What Berserker goes Weaponless, shieldless, energyless, engineless, and overloaderless anyways? Not even an aura Dread zerk does that.

The quick and dirty solution (the most probable based on devmin choices) is to replace the extra hull from equipped items and weapons with an additional flat hull bonus, like what you find with Recon, Fleet, and Support Focus.

The better solution is to scrap "item size" altogether and go for a slot system, using hard and soft stats to discourage certain hulls (such as Light Fighters) from using items you don't want them to use, like that big ole laser that's 1200 size currently. I have yet to see an MMORPG that actually uses a physical size system for equipped items anyways. Even Eve uses a slot system, though they use an item size system for things sitting in the cargo hold collecting dust. There's probably a reason only one MMORPG uses a physical size system for equipped items.

Author:  Xonok2 [ Sun Jun 05, 2016 4:47 am ]
Post subject:  Re: Zerk Gear Sets

A slot system would be a downgrade. We already have a slot system in addition to a size system. Reworking the system to only have slots would:
1. Be a ton of work(never gonna happen)
2. Remove existing tradeoffs, thus hurting balance and forcing more development effort on a problem that isn't due to a design issue.
3. Not fix any real problem, because it would be better if some inventory space was always separate from space used for equips, rather than removing a core game mechanic just to fix a problem that comes from bad balancing.

Author:  anilv [ Sun Jun 05, 2016 11:22 am ]
Post subject:  Re: Zerk Gear Sets

Antilzah wrote:
New loot overflow feature should make it much better.


Not for gearing up in the beginning.

BUT

It would be cool if we had transfer+equip as an option, that would work as long as the ship wouldn't be overflowing afterwards.

Author:  lrellok [ Sun Jun 05, 2016 1:32 pm ]
Post subject:  Re: Zerk Gear Sets

redalert150 wrote:
Does anyone else HATE moving gear around for a zerk, its the most frustrating and sometimes not even possible to do so if you dont have tweaks that add hull to your ship! Can we please figure something out to fix this. I hate to have to go back to using just one ship for every situation.


Stares blankly at screen

How are you having this problem? Nono, i am really confused here, i am using a stock shrimp at level 700 and i have more room then i know what to do with.

http://www.andsimo.com/StarSonata/

Here is the calculator someone made, please, show me what you are doing so i can at least understand the question.

Author:  Antilzah [ Sun Jun 05, 2016 2:22 pm ]
Post subject:  Re: Zerk Gear Sets

lrellok wrote:
How are you having this problem?

Endgame weapons tend to be large and zerkers usually want a full set of solar panels.

Author:  MasterTrader [ Sun Jun 05, 2016 6:03 pm ]
Post subject:  Re: Zerk Gear Sets

Also people tend not to use hull space augmenters cause reasons.

Author:  ELITE [ Sun Jun 05, 2016 9:07 pm ]
Post subject:  Re: Zerk Gear Sets

One of my zerks has >25 weapons equipped. To fully gear him out, I have to equip weapons starting from the largest scaling down to the smallest, and then do each piece of gear in the same order. Super annoying to do each time. It's actually one of the main reasons I haven't upgraded that zerk for time. Don't want to have to regear him. Lol.

Author:  redalert150 [ Sun Jun 05, 2016 9:15 pm ]
Post subject:  Re: Zerk Gear Sets

Whats especially annoying is when you have multiple different ships for certain situations, so you constantly have to be moving the huge gear from ship to ship.

Author:  DarkSteel [ Mon Jun 06, 2016 4:21 am ]
Post subject:  Re: Zerk Gear Sets

anilv wrote:

It would be cool if we had transfer+equip as an option, that would work as long as the ship wouldn't be overflowing afterwards.

Author:  carterstrain [ Mon Jun 06, 2016 5:03 am ]
Post subject:  Re: Zerk Gear Sets

heylo wrote:
anilv wrote:

It would be cool if we had transfer+equip as an option, that would work as long as the ship wouldn't be overflowing afterwards.


Okay. You go make it happen then.

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