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Post Moons in Sol
Currently I have been adding to and modifying the moons of planets in Sol and trying to give them real-life models and textures (if possible and practical). Here are some I have done already:

New moons of Mars:
Attachment:
Moons of Mars.png

Phobos is the largest moon, Deimos is the smaller one.




New model and texture for Mimas, a moon of Saturn:
Attachment:
Mimas.jpg

You can see the very large main crater (called Herschel) of Mimas here.




Four new moons of Pluto:
Attachment:
Moons of Pluto.png

These are just models and textures of normal asteroids in the game (I don't think there are either models or textures for these moons currently). The names of the moons going in an anticlockwise direction are: Hydra, Kerberos, Nix, Styx.

I got the models and textues for Phobos, Deimos and Mimas from the 3d Asteroid Catalogue (http://space.frieger.com/asteroids/).

If you want any other celestial objects in the solar system added or modified you comment about it below.


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Wed Jun 22, 2016 5:22 am
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Post Re: Moons in Sol
Sorry for off-top, but what are the white dots on mars? Are those colonies?
If that's the case, then could we have colonies visualization revisited?
C1 had dome-like colonies on planets which were cool.
link


Wed Jun 22, 2016 5:29 am
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Post Re: Moons in Sol
Godsteel wrote:
Sorry for off-top, but what are the white dots on mars? Are those colonies?
If that's the case, then could we have colonies visualization revisited?
C1 had dome-like colonies on planets which were cool.
link


yea theyre colonies... :| I was hoping for something more like Image

Where is starts off small and every certain amount of population it grows

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Wed Jun 22, 2016 5:40 am
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Post Re: Moons in Sol
We had a talk about making colonies more visual. Just will take time as I'm currently waiting for glow maps to work on planets (for blistering lava planets), this will overwrite the current colony system. I do what to do something similar to what Dark Steel's image is.

Was a hint in this image that we're considering changing how colonies look on planets.

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Wed Jun 22, 2016 5:47 am
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Post Re: Moons in Sol
What about revamping the asteroid ring in Sol to be more realistic? Currently they are all low vis anyways. I would not be shocked if alot of people don't even know that there are asteroids in there.

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Wed Jun 22, 2016 8:44 am
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Post Re: Moons in Sol
USSGalaxy wrote:
What about revamping the asteroid ring in Sol to be more realistic? Currently they are all low vis anyways. I would not be shocked if alot of people don't even know that there are asteroids in there.


If you really want them to be realistic, they'd be super low vis. :lol:

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Wed Jun 22, 2016 10:27 am
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Post Re: Moons in Sol
USSGalaxy wrote:
What about revamping the asteroid ring in Sol to be more realistic? Currently they are all low vis anyways. I would not be shocked if alot of people don't even know that there are asteroids in there.

Aren't there just like 5 roids now?
Also. The moons of Mars seems a little big (even for SS). If you do those you should also add like 20-30 more around Saturn.
Not sure how others feel about moons around Mars. Maybe scale them atleast a little bit down. The real ones are like 6-11 KM (our moon is 3400 KM) wide.
Maybe add some comets? Might give a nice feel to sol.
And maybe add the Kuiperbelt or oortcloud at the edge?

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Wed Jun 22, 2016 10:59 am
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Post Re: Moons in Sol
lordjeroen wrote:
Also. The moons of Mars seems a little big (even for SS)

I originally tried making them smaller but they seemed to small to see any detail in them when zoomed in maximum.


lordjeroen wrote:
Maybe add some comets?

I added Halley's Comet to Sol; its orbit is proportioned to Earth so it is closest to the sun at around 577 distance and most far away from the Sun at a distance of around 34538, taking the same amount of time to orbit as it takes the earth to orbit 75.3 times (I am not sure how much in game time that is; it also maintains a constant speed in it's orbit as I don't think I can change it to make it more realistic)


Here it is near to its furthest distance from the Sun:
Attachment:
Halley's Comet.png

I will probably change how the trail looks; it is just hard to do because it travels very slowly.


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Thu Jun 23, 2016 6:31 am
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Post Re: Moons in Sol
If you subscribe to the Nemesis theory that would be something really cool add to Sol.

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Antilzah wrote:
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We can code an exception for BaG. I'll let Jey know.


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Thu Jun 23, 2016 6:55 am
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Post Re: Moons in Sol
Here is the improved appearance of the Halley's comet that I added, I also worked out that it should orbit the Sun around every 6 days, 6 hours and 45 minutes.

Attachment:
Halley's Comet.png


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Fri Jun 24, 2016 4:51 am
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Post Re: Moons in Sol
egrosphere wrote:
Here is the improved appearance of the Halley's comet that I added, I also worked out that it should orbit the Sun around every 6 days, 6 hours and 45 minutes.

Attachment:
Halley's Comet.png

<3 it!

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Fri Jun 24, 2016 5:16 am
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Post Re: Moons in Sol
we need an alternate universe where the urqa won and evolved/laid dormant long enough to tolerate traders and other explorers from other cultures.

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Sun Jun 26, 2016 1:56 pm
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Post Re: Moons in Sol
xzume wrote:
we need an alternate universe where the urqa won...


Hmm...

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Sun Jun 26, 2016 5:34 pm
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Post Re: Moons in Sol
I just added the two largest asteroids (Ceres and Vesta) to Sol as planets (I know they aren't planets but I don't know of a better category to add them into the game currently).

Attachment:
Ceres and Vesta.png

Ceres is at the left and Vesta is on the right; their models and textures I believe were created from data from the Dawn space probe that was sent to Ceres and Vesta.


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Mon Jun 27, 2016 5:14 am
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Post Re: Moons in Sol
They are both categorized as dwarf planets. Maybe that should be a new solar body in SS and also add 1-2 or so per gal in other gals. 1 base slot like astroids, resources act like moons (no babs and oats).

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Tue Jun 28, 2016 2:09 am
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