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Team: Zephyr
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Post Current BvB performance
I love you devs. but holy shit. you really fucked up BvB. when all this talk of BvB optimization was coming around, my computer's performance in bvb was impecible. I have a 750ti video card, pretty low tier. and I had no issues. I even said it back then. that was WITH a full gal of the old anda drones.

I just did a BvB in the new system that was 10 hours long. The quality of BvB performance is about 25% of what it was. Kits were not firing weapons unless we sat there and swapped them for 5 minutes. about 1/1000 projectiles would show, WITH ./lkc projectiles 10 on. No beams showed. Very few transes showed. The screen frequently pixelated. Projectiles constantly desynced, going thru kits, planets, etc. Range on kits would change. A kit would be 3k distance, one orbit it would fire and another it would not. kits would fall to 50% because of lag and then be fine for hours. you have completely fucked the BvB performance.

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Mon Aug 01, 2016 3:02 pm
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Post Re: Current BvB performance
Yeah could we please get a button or checkbox for lagkiller? Cause it's not working correctly and just deleting every projectile leading people to die in a mag stream that isn't there.


Mon Aug 01, 2016 3:30 pm
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Post Re: Current BvB performance
How does the development team intend on addressing each of these issues?

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Mon Aug 01, 2016 3:36 pm
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Post Re: Current BvB performance
Danger wrote:
Yeah could we please get a button or checkbox for lagkiller? Cause it's not working correctly and just deleting every projectile leading people to die in a mag stream that isn't there.



A checkbox for every single one of those commands would be great. Its really a pain having to go through that list of commands in even chat.

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Mon Aug 01, 2016 3:38 pm
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Post Re: Current BvB performance
Better idea, Can't we have the lag killer actually get working how it should work? And not make things worse by killing all particles when 90% is enough?

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Mon Aug 01, 2016 4:14 pm
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Post Re: Current BvB performance
nooo ofc not, because if you see particles then it's working like every other game, and ss wants to be different


Mon Aug 01, 2016 4:18 pm
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Post Re: Current BvB performance
redalert150 wrote:
Danger wrote:
Yeah could we please get a button or checkbox for lagkiller? Cause it's not working correctly and just deleting every projectile leading people to die in a mag stream that isn't there.



A checkbox for every single one of those commands would be great. Its really a pain having to go through that list of commands in even chat.


Help and lagkiller help commands will open up a box outside of the chat, which will display a full list of commands (like a zaphragi communique).

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Mon Aug 01, 2016 7:21 pm
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Post Re: Current BvB performance
SunDog60 wrote:
redalert150 wrote:
Danger wrote:
Yeah could we please get a button or checkbox for lagkiller? Cause it's not working correctly and just deleting every projectile leading people to die in a mag stream that isn't there.



A checkbox for every single one of those commands would be great. Its really a pain having to go through that list of commands in even chat.


Help and lagkiller help commands will open up a box outside of the chat, which will display a full list of commands (like a zaphragi communique).



How do the devs attend to address the issues I mentioned?

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Mon Aug 01, 2016 8:09 pm
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Post Re: Current BvB performance
Unfortunately, this is one of those problems where content devs can't do anything to make a change for the better. Only Jeff, Ryan or Jey are able to improve these sort of things. All we can do is tell them things aren't running smoothly (which we already have done) and then . /pray :|

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Tue Aug 02, 2016 3:56 am
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Post Re: Current BvB performance
jack the ripper wrote:

How do the devs attend


they usually come by car, or speederbike!

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Tue Aug 02, 2016 4:58 am
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Post Re: Current BvB performance
Yes please fix this. BvB is stressful enough, I don't want to be restarting my client every <5 min just to see things again.

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Tue Aug 02, 2016 9:31 pm
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Post Re: Current BvB performance
Already suggested a idea where theirs a command the GUI can do:
<Button command="/search Sol" />. This would work, will suggest it again in the next meeting.

Then with that I'll add a tab to the options dialog with all the buttons etc.


Wed Aug 03, 2016 5:30 am
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