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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Basically added mobile permanent drones that cannot leave the galaxy and follow the owner around while they're in the same galaxy. The nerf to these drones atm are -75% range. I've spoken to other developers and they think its a ok thing to do but ask the public!! So I'm asking you wonderful people what you think? Currently the bps are added to every kit that has the drone platform, defender; The drones are done from tech 3 to 20. |
Fri Aug 05, 2016 5:40 am |
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Main: Bad at Games
Level: 4250 Joined: Sat Feb 06, 2010 10:48 pm Posts: 269 Location: Behind you |
I'm ok with it, seems like a fun thing to add. Don't really see an incentive to building these drones though.
_________________ anilv wrote: Antilzah wrote: But Scyron also said Bad at Games class is pretty good at group content. We can code an exception for BaG. I'll let Jey know. |
Fri Aug 05, 2016 5:45 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Aslong as theyre fast builds it could be cool. Build a bunch of those mid P/BvB could definitly make a difference
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Aug 05, 2016 8:22 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
That was the point.
_________________ http://www.starsonata.com/suggestions |
Fri Aug 05, 2016 9:30 am |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
Are they scoopable though? It's kind of ridiculous to have permanent mobile drones that you already can't jump out with, to not be scoopable. It'd be nice if you guys did that to the stationary drones too, as the only way to clear out a place you're moving out form, is by finding someone with enough dps to blow the drones away, IF they aren't already in a system with a bunch of HPS bases.
Of course, you'll want to remove the capability of them being scooped and redeployed with full banks in just a few seconds. I have a feel the reason they aren't scoopable is because teams may take advantage and scoop out drones from all other systems, and then lay down a bunch of prebuilt ones from the system they are in. Which is understandable, but it's cancer when you want to move one of those drones thousands of distances away or when you just need to free up some slots. Only thing I can think of when it comes to balancing that is putting base drones as a team skill with a defaulted amount. Probably add that into drone logistics. _________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Wed Aug 10, 2016 2:54 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
You can actually abandon them if you dont want them anymore
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Aug 10, 2016 3:06 pm |
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