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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Chrono Warrior wrote: the white wizard wrote: The prawn aura is something that no one (but me obviously) actually uses, it's not OP and not useless either, there's no need to remove that. I know a few people who have made prawns specifically for their FC's to utilize said aura, so you are definitely not "the only one". Pretty sure the first Prawn FC was made by Jey about 5 years ago. So you can't really claim that's your sole territory. |
Tue Aug 30, 2016 12:30 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
heylo wrote: Show me a screeny of your 700k+ burst DPS, I don't buy it. In either case you will nolonger be able to do such numbers since we're getting rid of MF2ing. I doubt we'll see anything above 250, maybe 300k after we're done here. I can't be trusted, how about you ask lemon for screenshots of his prawn? We all know your "super OP asf" prawn is supposed to be "the best", but if you can't get proper dps on your prawn then it doesn't mean that the other players also can't. So, since I can't be trusted, ask lemon for screenshots of his 700k dps. ShawnMcCall wrote: Chrono Warrior wrote: the white wizard wrote: The prawn aura is something that no one (but me obviously) actually uses, it's not OP and not useless either, there's no need to remove that. I know a few people who have made prawns specifically for their FC's to utilize said aura, so you are definitely not "the only one". Pretty sure the first Prawn FC was made by Jey about 5 years ago. So you can't really claim that's your sole territory. I wasn't even playing 5 years ago and I have never seen anyone else use a prawn fc. Let's quit the offtopic now and get back to nerfing the prawn. sabre198 wrote: this was in his mythical calculator though remember Ofcourse, I don't trust calculators and I can't do maths myself, the dps is what the game says. _________________ |
Tue Aug 30, 2016 3:12 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
What weapon are you getting 700k DPS with?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Aug 30, 2016 4:32 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
u called ?
You do not have the required permissions to view the files attached to this post. _________________ Lemon/Meo |
Tue Aug 30, 2016 4:33 pm |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
Just so you know, ship window gives 150% damage per crit instead of 50% which is what's true. So that's not the true dps with crits.
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Tue Aug 30, 2016 4:41 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Danger wrote: Just so you know, ship window gives 150% damage per crit instead of 50% which is what's true. So that's not the true dps with crits. Stop ruining our fun with your math facts! _________________ "I still miss the Crack Whores..." - Jeff_L |
Tue Aug 30, 2016 4:45 pm |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
*Pushes invisible glasses up* Well excuse me for stating the facts ;D
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Tue Aug 30, 2016 5:09 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ELITE wrote: u called ? Base DPS * (Crit Chance * Crit Damage + 1) = Final DPS, do that and you'll get the right amount of damage, ship window doesn't calculate crit DPS right. So when you push really hard into Critical hit strength/critical hit chance your numbers inflate really high when the only class that can get anywhere near numbers that high is a Seer. _________________ http://www.starsonata.com/suggestions Last edited by MasterTrader on Tue Aug 30, 2016 5:19 pm, edited 1 time in total. |
Tue Aug 30, 2016 5:10 pm |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Out of the horses mouth.
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Tue Aug 30, 2016 5:16 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
MasterTrader wrote: ELITE wrote: u called ? Base DPS * (Crit Chance * Crit Damage + 1) = Final DPS, do that and you'll get the right amount of damage, ship window doesn't calculate crit DPS right. So when you push really hard into Critical hit strength/critical hit chance your numbers inflate really high when the only class that can get anywhere near numbers that high is a Seer. If we know exactly where the math on the ship window is going wrong, why the fuck isn't it getting fixed? Just wondering... |
Tue Aug 30, 2016 5:55 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
ShawnMcCall wrote: MasterTrader wrote: ELITE wrote: u called ? Base DPS * (Crit Chance * Crit Damage + 1) = Final DPS, do that and you'll get the right amount of damage, ship window doesn't calculate crit DPS right. So when you push really hard into Critical hit strength/critical hit chance your numbers inflate really high when the only class that can get anywhere near numbers that high is a Seer. If we know exactly where the math on the ship window is going wrong, why the fuck isn't it getting fixed? Just wondering... Nothing to "wonder" about, it's star sonata and it's developers. I can't be bothered any more with this thread but prawns has to be nerfed regardless of what ship info window says - the ship burns everything way too fast with it's dps. The players shouldn't be doing more than 200k dps if common pps ais have 800k-1.2m shield. _________________ Last edited by the white wizard on Tue Aug 30, 2016 6:04 pm, edited 1 time in total. |
Tue Aug 30, 2016 6:03 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
pics or it didn't happen
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Aug 30, 2016 6:04 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ShawnMcCall wrote: MasterTrader wrote: ELITE wrote: u called ? Base DPS * (Crit Chance * Crit Damage + 1) = Final DPS, do that and you'll get the right amount of damage, ship window doesn't calculate crit DPS right. So when you push really hard into Critical hit strength/critical hit chance your numbers inflate really high when the only class that can get anywhere near numbers that high is a Seer. If we know exactly where the math on the ship window is going wrong, why the fuck isn't it getting fixed? Just wondering... I'm a content dev, I don't have access to the things neccessary to fix the ship window. Otherwise I would. And the devs with access are currently programming really important stuff. _________________ http://www.starsonata.com/suggestions |
Tue Aug 30, 2016 7:10 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
MasterTrader wrote: I'm a content dev, I don't have access to the things neccessary to fix the ship window. Otherwise I would. And the devs with access are currently programming really important stuff. That should be a super quick fix though right? It sounds like the problem is that the ship window is using Base DPS * (Crit Chance * 1.5 + 1) for vanilla crit dps, where it should be using Base DPS * (Crit Chance * .5 + 1) |
Tue Aug 30, 2016 8:35 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Pretty sure the proper fix/math/bug has been posted many many times over the past 2-3 years. It's not a question of do they have the time, it's more cba.
_________________ Lemon/Meo |
Tue Aug 30, 2016 8:57 pm |
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