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Post Re: Prawn Nerf
ELITE wrote:
anilv wrote:
ELITE wrote:
So what will the new role of the prawn be? If not glass cannon DPS?


Close combat specialist. Lower range than Wattage/Delquad but more DPS.


Hmkay. Can we get more weapon slots and better resists then? I'd like another zerker option.


Seems logical for it to be an alternative Berserker option, but not with high resists. For that we already have Poseidon Wave. We can definitely increase the weapon slots, though.

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Thu Sep 01, 2016 12:12 pm
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Post Re: Prawn Nerf
anilv wrote:
Seems logical for it to be an alternative Berserker option, but not with high resists. For that we already have Poseidon Wave. We can definitely increase the weapon slots, though.


Not super high like Pwave, but definitely not shit like current prawn. Maybe back up to pre prawn nerf levels before. 50% all I think it was?

6-8 weapon slots would be a nice QOL bonus as well. Maybe a little bit of speed. Shrimps are fast right?

The inbuilt field generator should be a super item with a relatively short charge time. It's good but losing zerker travel field is literally ass.

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Thu Sep 01, 2016 12:40 pm
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Post Re: Prawn Nerf
It was 40%. We can look into returning it to that. 6 weapon slots should be doable. Good idea about making the aura into a super – although we do have one superitem already that I think should be very good for the close combat theme.

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Thu Sep 01, 2016 12:43 pm
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Post Re: Prawn Nerf
anilv wrote:
It was 40%. We can look into returning it to that. 6 weapon slots should be doable. Good idea about making the aura into a super – although we do have one superitem already that I think should be very good for the close combat theme.


Well my thought is with the Zerker engagement device, you run in, then you use the enragement device that explodes to piss stuff off/pull it in. Then you use the Prawn item to gain resists and slow everything down to give your squad time to kill it.

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Thu Sep 01, 2016 12:48 pm
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Post Re: Prawn Nerf
Shrimps are actually slower than average. I expect the Prawn to have 70-75 base speed.

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Thu Sep 01, 2016 4:24 pm
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Post Re: Prawn Nerf
ELITE wrote:
anilv wrote:
It was 40%. We can look into returning it to that. 6 weapon slots should be doable. Good idea about making the aura into a super – although we do have one superitem already that I think should be very good for the close combat theme.


Well my thought is with the Zerker engagement device, you run in, then you use the enragement device that explodes to piss stuff off/pull it in. Then you use the Prawn item to gain resists and slow everything down to give your squad time to kill it.


OK, so you want it to be a pulse aura that you can trigger with a super item, basically.

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Thu Sep 01, 2016 4:50 pm
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Post Re: Prawn Nerf
anilv wrote:
ELITE wrote:
anilv wrote:
It was 40%. We can look into returning it to that. 6 weapon slots should be doable. Good idea about making the aura into a super – although we do have one superitem already that I think should be very good for the close combat theme.


Well my thought is with the Zerker engagement device, you run in, then you use the enragement device that explodes to piss stuff off/pull it in. Then you use the Prawn item to gain resists and slow everything down to give your squad time to kill it.


OK, so you want it to be a pulse aura that you can trigger with a super item, basically.


So what's going to happen with the -vulnerability aura the prawn gives.

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Thu Sep 01, 2016 5:14 pm
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Post Re: Prawn Nerf
Nothing is decided on the Prawn's Claw yet. It's not even decided whether to change it from an aura to a super item, or replace it entirely with something else, or leave it like it is. Although I should note that since the -vuln affects transference damage, it actually is the exact same as buffing your shield bank.

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Thu Sep 01, 2016 5:17 pm
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Post Re: Prawn Nerf
anilv wrote:
redalert150 wrote:
I honestly dont see the prawn being relevant anymore at end game if the 4th aug is removed. Which i dont think is necessarily a bad thing, will be nice experimenting with other ships. However the prawn is a huge hassle to build maybe change the build requirements depending on how much its nerfed?

I personally would like to keep the niche of a 4 aug high dps, high range but paper thin ship. So something like 20% resist across the board and a whole lot more hostility so that it really becomes a liability in squad runs if your squad isnt setup properly.


Correct, we don't want it to be relevant in the endgame. T22 is supposed to be endgame. I am open to cutting down the number of Prawn Pieces required in the build, or some other suitable nerf to the build cost, if this is supported by the players.

It's out of the question to keep the 4 aug, high DPS setup in exchange for paper thin resistances. As I've explained before, balancing one very strong stat with one very weak stat is bad practice and has been demonstrated as such time and time again in this game. Most recently we've seen it with the Anger aug. What happens with items that are balanced that way is the players figure out how to use those items in a context where the negative stat is made irrelevant. The net result is that they come away with a super strong stat with no relevant negatives to counterbalance it.


I've previously heard that T22 player gear was intended to be an alternative to T21, not a straight upgrade.
Was I misinformed, or has this position changed?


Thu Sep 01, 2016 5:57 pm
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Post Re: Prawn Nerf
anilv wrote:
Nothing is decided on the Prawn's Claw yet. It's not even decided whether to change it from an aura to a super item, or replace it entirely with something else, or leave it like it is. Although I should note that since the -vuln affects transference damage, it actually is the exact same as buffing your shield bank.

But technically it stacks with a shield aura ;D


Thu Sep 01, 2016 6:10 pm
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Post Re: Prawn Nerf
iwnh01 wrote:
I've previously heard that T22 player gear was intended to be an alternative to T21, not a straight upgrade.
Was I misinformed, or has this position changed?


I see some space between being a side-grade and a straight upgrade. T22 is not designed to be a straight improvement to all things T21, but you should be able to find ways to make it better than T21, depending on what you do with it.

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Thu Sep 01, 2016 6:53 pm
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Post Re: Prawn Nerf
anilv wrote:
iwnh01 wrote:
I've previously heard that T22 player gear was intended to be an alternative to T21, not a straight upgrade.
Was I misinformed, or has this position changed?


I see some space between being a side-grade and a straight upgrade. T22 is not designed to be a straight improvement to all things T21, but you should be able to find ways to make it better than T21, depending on what you do with it.


Prawn FCs exist, so the claw should probably be left as is.


Thu Sep 01, 2016 9:16 pm
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Post Re: Prawn Nerf
ShawnMcCall wrote:
anilv wrote:
iwnh01 wrote:
I've previously heard that T22 player gear was intended to be an alternative to T21, not a straight upgrade.
Was I misinformed, or has this position changed?


I see some space between being a side-grade and a straight upgrade. T22 is not designed to be a straight improvement to all things T21, but you should be able to find ways to make it better than T21, depending on what you do with it.


Prawn FCs exist, so the claw should probably be left as is.


Yeah I know they exist. With everything else being up for debate I figure this might as well be.

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Thu Sep 01, 2016 9:30 pm
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Post Re: Prawn Nerf
ShawnMcCall wrote:
anilv wrote:
iwnh01 wrote:
I've previously heard that T22 player gear was intended to be an alternative to T21, not a straight upgrade.
Was I misinformed, or has this position changed?


I see some space between being a side-grade and a straight upgrade. T22 is not designed to be a straight improvement to all things T21, but you should be able to find ways to make it better than T21, depending on what you do with it.


Prawn FCs exist, so the claw should probably be left as is.


Two of them. Prawn SDs exist, so we can't remove the 4th aug.

Fuck off :P.

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Thu Sep 01, 2016 9:30 pm
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Post Re: Prawn Nerf
While were discussing FC and nerfs how about some FC nerfs...

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