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Post Re: Prawn Nerf
Will pps rebalancing be looked into before or after this nerf?

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Thu Sep 01, 2016 6:33 am
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Post Re: Prawn Nerf
sabre198 wrote:
wel I will be interested to see what the inbuilt bonus will have to look like to end up as "susbtantial" on the output side. where do inbuilts come in the dps equation I cant remember.


Easy to answer: whatever the inbuilt is, divide by 2 and then just imagine adding it onto one of your augs. For example, +20% Range on the ship is equivalent to turning one of your Emp augs into +35% Range instead of +25%.

Anyway, the point is that for the past several years, everything the dev team has done with this kind of bonus has been balanced out using actual setups, not just the gear in isolation. So we know exactly how much to throw on the ship to have the end result we are looking for.

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Thu Sep 01, 2016 6:40 am
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Post Re: Prawn Nerf
redalert150 wrote:
Will pps rebalancing be looked into before or after this nerf?


Good question. Unless people want to suggest alternatives, we will probably aim to do this at the same time as the Hydra gear revamp, which is going to take place shortly after we rebalance PPS.

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Thu Sep 01, 2016 6:41 am
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Post Re: Prawn Nerf
I honestly dont see the prawn being relevant anymore at end game if the 4th aug is removed. Which i dont think is necessarily a bad thing, will be nice experimenting with other ships. However the prawn is a huge hassle to build maybe change the build requirements depending on how much its nerfed?

I personally would like to keep the niche of a 4 aug high dps, high range but paper thin ship. So something like 20% resist across the board and a whole lot more hostility so that it really becomes a liability in squad runs if your squad isnt setup properly.

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Thu Sep 01, 2016 6:42 am
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Post Re: Prawn Nerf
redalert150 wrote:
I honestly dont see the prawn being relevant anymore at end game if the 4th aug is removed. Which i dont think is necessarily a bad thing, will be nice experimenting with other ships. However the prawn is a huge hassle to build maybe change the build requirements depending on how much its nerfed?

I personally would like to keep the niche of a 4 aug high dps, high range but paper thin ship. So something like 20% resist across the board and a whole lot more hostility so that it really becomes a liability in squad runs if your squad isnt setup properly.


Correct, we don't want it to be relevant in the endgame. T22 is supposed to be endgame. I am open to cutting down the number of Prawn Pieces required in the build, or some other suitable nerf to the build cost, if this is supported by the players.

It's out of the question to keep the 4 aug, high DPS setup in exchange for paper thin resistances. As I've explained before, balancing one very strong stat with one very weak stat is bad practice and has been demonstrated as such time and time again in this game. Most recently we've seen it with the Anger aug. What happens with items that are balanced that way is the players figure out how to use those items in a context where the negative stat is made irrelevant. The net result is that they come away with a super strong stat with no relevant negatives to counterbalance it.

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Thu Sep 01, 2016 6:49 am
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Post Re: Prawn Nerf
RIP Prawn then. I am excited to see what the player base comes up for end game snipers now. Might see LF snipers become a thing again or all snipers come to their senses and reclass to the fun combat class :twisted:

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Thu Sep 01, 2016 6:54 am
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Post Re: Prawn Nerf
i'm excited to see them make a piece of code that un-equips the 4 augs in the live DB :)


Thu Sep 01, 2016 7:02 am
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Post Re: Prawn Nerf
redalert150 wrote:
RIP Prawn then. I am excited to see what the player base comes up for end game snipers now. Might see LF snipers become a thing again or all snipers come to their senses and reclass to the fun combat class :twisted:

Shut up you.

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Thu Sep 01, 2016 7:02 am
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Post Re: Prawn Nerf
sabre198 wrote:
i'm excited to see them make a piece of code that un-equips the 4 augs in the live DB :)



They are just going to destroy one of your 4 augs at random.

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Thu Sep 01, 2016 7:12 am
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Post Re: Prawn Nerf
redalert150 wrote:
sabre198 wrote:
i'm excited to see them make a piece of code that un-equips the 4 augs in the live DB :)



They are just going to destroy one of your 4 augs at random.


That sounds… like SS circa 2005. DOCKING FEES

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Thu Sep 01, 2016 8:00 am
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Post Re: Prawn Nerf
This is offtopic but I recall hearing that some admin equipped minor docking on someone's Izer back when there was not a single way to remove augs. :D


Thu Sep 01, 2016 8:45 am
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Post Re: Prawn Nerf
anilv wrote:
redalert150 wrote:
I honestly dont see the prawn being relevant anymore at end game if the 4th aug is removed. Which i dont think is necessarily a bad thing, will be nice experimenting with other ships. However the prawn is a huge hassle to build maybe change the build requirements depending on how much its nerfed?

I personally would like to keep the niche of a 4 aug high dps, high range but paper thin ship. So something like 20% resist across the board and a whole lot more hostility so that it really becomes a liability in squad runs if your squad isnt setup properly.


Correct, we don't want it to be relevant in the endgame. T22 is supposed to be endgame. I am open to cutting down the number of Prawn Pieces required in the build, or some other suitable nerf to the build cost, if this is supported by the players.

It's out of the question to keep the 4 aug, high DPS setup in exchange for paper thin resistances. As I've explained before, balancing one very strong stat with one very weak stat is bad practice and has been demonstrated as such time and time again in this game. Most recently we've seen it with the Anger aug. What happens with items that are balanced that way is the players figure out how to use those items in a context where the negative stat is made irrelevant. The net result is that they come away with a super strong stat with no relevant negatives to counterbalance it.


redalert150 wrote:
RIP Prawn then. I am excited to see what the player base comes up for end game snipers now. Might see LF snipers become a thing again or all snipers come to their senses and reclass to the fun combat class :twisted:


Oh my god. Music to my fucking ears! Four years of constantly saying these exact things and pushing and shouting for this and finally it's happening.

#Prexit

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Thu Sep 01, 2016 9:47 am
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Post Re: Prawn Nerf
So what will the new role of the prawn be? If not glass cannon DPS?

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Thu Sep 01, 2016 11:56 am
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Post Re: Prawn Nerf
ELITE wrote:
So what will the new role of the prawn be? If not glass cannon DPS?


Close combat specialist. Lower range than Wattage/Delquad but more DPS.

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Thu Sep 01, 2016 11:57 am
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Post Re: Prawn Nerf
anilv wrote:
ELITE wrote:
So what will the new role of the prawn be? If not glass cannon DPS?


Close combat specialist. Lower range than Wattage/Delquad but more DPS.


Hmkay. Can we get more weapon slots and better resists then? I'd like another zerker option.

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Thu Sep 01, 2016 11:58 am
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