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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Simple question, should you be able to contest the current ownership of Bio at any given time? As we all know Bio is massively profitable and controls the easiest method of progression with base building. It was originally put in Perilous so that it would always be susceptible to attack, however with the current system PvB is no longer an option vs a properly built galaxy. So, yes or no?
I also personally feel that since Bio is meant to be a test of building capability (hence the mites that used to actually be able to kill bases) any player should be able to "test" your building at anytime by attempting a hostile takeover. If you vote no, or if you just have something to add and voted yes, feel free to throw it in. Discussions and debate are fun. |
Thu Sep 15, 2016 10:43 pm |
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Team:
Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
Yes but not by having all said gals unowned while tractorships aren't as big as issue now with team msg warnings having it unowned will basicaly let any team setup kits right next to the current and be able to slaughter doing so
, Maybe a 2nd gal off of emp bio/bio/hyper that can be used to stage a bvb, But then you have the issue of what if one team outposts both |
Fri Sep 16, 2016 8:26 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
potato2 wrote: Yes but not by having all said gals unowned while tractorships aren't as big as issue now with team msg warnings having it unowned will basicaly let any team setup kits right next to the current and be able to slaughter doing so , Maybe a 2nd gal off of emp bio/bio/hyper that can be used to stage a bvb, But then you have the issue of what if one team outposts both This^, RE can then just own emp bio bio and hyper with the gal before it (6 outpost slots ftw! (wasn't enough anyway this uni)). And im sure EF (whats left of them) and traders (maybe SRX) can do the same if they work to it. Maybe make it be hard coded that both gals can't be owned by the same team (pre bio and bio for example). _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Fri Sep 16, 2016 10:56 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
lordjeroen wrote: potato2 wrote: Yes but not by having all said gals unowned while tractorships aren't as big as issue now with team msg warnings having it unowned will basicaly let any team setup kits right next to the current and be able to slaughter doing so , Maybe a 2nd gal off of emp bio/bio/hyper that can be used to stage a bvb, But then you have the issue of what if one team outposts both This^, RE can then just own emp bio bio and hyper with the gal before it (6 outpost slots ftw! (wasn't enough anyway this uni)). And im sure EF (whats left of them) and traders (maybe SRX) can do the same if they work to it. Maybe make it be hard coded that both gals can't be owned by the same team (pre bio and bio for example). Time to revive Dark Traders to hold the pre gal... _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Sep 16, 2016 11:29 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Yeah we aren't doing a pre-gal or doing any team-based hard coding limitations. I don't think there is any problem with being able to be BvBed without warning. In the old days it was possible to PvB it without warning and no one complained. BvB is the new PvB.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 16, 2016 11:34 am |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
heylo wrote: lordjeroen wrote: potato2 wrote: Yes but not by having all said gals unowned while tractorships aren't as big as issue now with team msg warnings having it unowned will basicaly let any team setup kits right next to the current and be able to slaughter doing so , Maybe a 2nd gal off of emp bio/bio/hyper that can be used to stage a bvb, But then you have the issue of what if one team outposts both This^, RE can then just own emp bio bio and hyper with the gal before it (6 outpost slots ftw! (wasn't enough anyway this uni)). And im sure EF (whats left of them) and traders (maybe SRX) can do the same if they work to it. Maybe make it be hard coded that both gals can't be owned by the same team (pre bio and bio for example). Time to revive Dark Traders to hold the pre gal... Wanted to say that would still be possible, just didn't want to give people ideas. _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Sat Sep 17, 2016 11:50 am |
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Team:
Rank: Officer Main: Isaiah Level: 7005 Joined: Tue May 18, 2004 2:49 pm Posts: 4 |
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Sat Sep 17, 2016 12:32 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
I'm definitely in favor of bio (and other gals like it) being bvb-able. I also agree that a "pre-gal" isn't a good option.
I could potentially add a "bvb warzone" type flag, that lets anyone bvb gals marked with it (by devs) ignoring the adjacent owned gal rule (while keeping other rules in place, like the time limit). _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Tue Sep 20, 2016 3:59 am |
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