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Team: Fireflies
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Post Eta on a fix?
So when are we getting a fix for the client freezes/crashes? Having a ss client open randomly freezes my pc once in a while, the more there are the more frequent the freezes are, not to mention how often the clients crash since the last patch. Could you fix it before my subs expire, because right now they're all getting wasted. There are many players who experience this "feature" and they probably also want to have this fixed quickly

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Tue Sep 20, 2016 4:09 pm
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Team: Eminence Front
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Post Re: Eta on a fix?
and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things.

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Tue Sep 20, 2016 4:17 pm
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Post Re: Eta on a fix?
Jey123456 wrote:
and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things.


I have been observing all chat for players with similiar issues and they indeed can't be bothered to send the dump files. Quoting most of them: "the dump files should be automatically sent". Quoting more: "I can't bother to send a dump file when my game crashes in the middle of a raid". I recently took a random player with me for a raid, he was running a single account and complained a lot about the crashes and dump files.

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Tue Sep 20, 2016 4:18 pm
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Post Re: Eta on a fix?
the white wizard wrote:
Jey123456 wrote:
and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things.


I have been observing all chat for players with similiar issues and they indeed can't be bothered to send the dump files. Quoting most of them: "the dump files should be automatically sent". Quoting more: "I can't bother to send a dump file when my game crashes in the middle of a raid"


the automatic dmpfile come with steam so if they cba to send them now, then they can just wait till we launch on steam and play using it. Altho that works both way, i cannot fix a problem i have no data on, if its so minor that they cant spend 10sec to send it once every other day then i guess it can wait.

I go through all dmps sent and fix all that can be fixed with the data i got every week but im not some kind of psychic, i cannot fix problems that i lack data on.

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Tue Sep 20, 2016 4:22 pm
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Post Re: Eta on a fix?
Fixing the freezes is more important than fixing crashes though, it's more destructive to have the entire PC frozen during a raid (completely handicapping the player for ~20 seconds) than having a single client crash for 10 seconds. If you say the dump files would tell you what's causing the freezes, then I don't mind wasting a lockout tommorow just to send you some.

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Tue Sep 20, 2016 4:24 pm
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Team: Eminence Front
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Post Re: Eta on a fix?
the white wizard wrote:
Fixing the freezes is more important than fixing crashes though, it's more destructive to have the entire PC frozen during a raid (completely handicapping the player for ~20 seconds) than having a single client crash for 10 seconds. If you say the dump files would tell you what's causing the freezes, then I don't mind wasting a lockout tommorow just to send you some.


if you get a system wide freeze, thats not something directly caused by the ss client but a side effect of something else. Those are hard to fix without a way to reproduce it on a test machine with a kernel debugger attached. they can be caused by all sort of things, from overheat to an undocumented change in a driver, passing by conflicts between multiple drivers. Usually anything "causing" a system wide freeze, is in reality caused by a kernel call while the kernel was frozen / waiting for something else to complete internally.

Unless your lucky and its something we already caught, in which case it would be in the starsonata.log. So id start with that, after the freeze, check your starsonata.log file, the last few lines could maybe be interesting.


If that didnt help and you can reproduce the freeze on demand, then you could use the profiler as a tool to help me identify which part of the code the system freeze in, if its constant or not etc. For that id need you to start the profiler before the freeze (/dp) get the freeze, then right after the freeze, type /dp again, copy paste the content of the box that popup into a text file somewhere, repeat it 3-4 times and it should at least include enough data for me to narrow it down.

At the very least, if the freeze is multiple seconds long, it should be pretty clear in which area of the code the freeze happened. If its constant then it helps tracking it down since i could then add extra profiling flag in that area, split it down and have you redo it until we can pinpoint the cause. This is one of the many reasons why those issues are so hard to fix. When they are global and affect everyone, then its easy i have plenty of machines setup here for that kind of debugging, i can just reproduce it on one of my client test machines and catch it as it happen in a kernel debugger, but when its something that only happen to a subset of the population and i cannot make it happen on any of my test machines, then were stuck with that method.

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Tue Sep 20, 2016 4:33 pm
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Post Re: Eta on a fix?
Code:
Log file created at: 2016/09/20 18:36:57
Running on machine: GOTOSLEEP-PC
Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg
E0920 18:36:57.782107  1636 main.cpp:105] Error Logs enabled
E0920 18:36:57.783107  1636 main.cpp:106] minor Error Logs enabled
E0920 18:36:57.786108  1636 generic_task_manager.cpp:36] GenericTaskManager created 6 threads out of 6 requested.
E0920 18:36:57.877113  1636 logging.h:1186] Adaptors List
E0920 18:36:57.877113  1636 logging.h:1186] adapter:0  NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906   NVIDIA Corporation
E0920 18:36:57.877113  1636 logging.h:1186] adapter:1  NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906   NVIDIA Corporation
E0920 18:36:58.318138  1636 logging.h:1186] Could not load sprite bank because the file does not exist: item_tooltip_sprites
E0920 18:36:58.364141  1636 logging.h:1186] Adaptors List
E0920 18:36:58.364141  1636 logging.h:1186] adapter:0  NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906   NVIDIA Corporation
E0920 18:36:58.365141  1636 logging.h:1186] adapter:1  NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906   NVIDIA Corporation
E0920 18:36:58.865170  1636 logging.h:1186] Could not load sprite bank because the file does not exist: item_tooltip_sprites
E0920 18:37:02.295366  1636 logging.h:1186] Resetting D3D9 device.
E0920 18:37:03.872457   964 logging.h:1186] Could not load texture: Textures/Background/desktop.ini
E0920 18:37:04.084468  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/Drones/hermesdrone.blend
E0920 18:37:04.174474  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/Effects/64plate.mtl
E0920 18:37:06.309595  5960 logging.h:1186] Could not load texture: Textures/background/desktop.ini
E0920 18:37:06.456604  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/effects/64plate.mtl
E0920 18:37:06.615613  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon01mesh.mtl
E0920 18:37:06.625613  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon02mesh.mtl
E0920 18:37:06.635614  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon03mesh.mtl
E0920 18:37:06.792623  6560 logging.h:1186] Could not load texture: Textures/moons/moons - shortcut.lnk
E0920 18:37:07.297652  6212 logging.h:1186] Could not load texture: UI/Images/chat/chat.txa
E0920 18:37:07.381656  6084 logging.h:1186] Could not load texture: UI/Images/cursor/turbinia_cursors.txa
E0920 18:37:07.810681  6212 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_large.txa
E0920 18:37:07.812681   964 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_medium.txa
E0920 18:37:07.815681  6084 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_small.txa
E0920 18:37:07.911687  6212 logging.h:1186] Could not load texture: UI/Images/items/iconlarge/test.chr
E0920 18:37:07.916687  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/astronomica.mtl
E0920 18:37:08.017693  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/butterfly.obj
E0920 18:37:08.027693  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/cepheid.mtl
E0920 18:37:08.037694  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/cosmologica.mtl
E0920 18:37:08.242707  6560 logging.h:1186] Could not load texture: UI/Images/items/readme.txt
E0920 18:37:08.267707  6212 logging.h:1186] Could not load texture: UI/Images/map/map_buttons.txa
E0920 18:37:08.320710  1624 logging.h:1186] Could not load texture: UI/Images/misc/buffs_small.txa
E0920 18:37:08.750735  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/latis recta.mtl
E0920 18:37:09.374770  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/pax.mtl
E0920 18:37:09.399772  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/paximinus.mtl
E0920 18:37:09.555781  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/selenologica.mtl
E0920 18:37:09.601783  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/sheliak.mtl
E0920 18:37:09.903801  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/spirit.txt
E0920 18:37:09.913801  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/tauri.mtl
E0920 18:37:09.980805  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/venaticora.mtl
E0920 18:37:10.127813  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/zebucart_gunship.mtl
E0920 18:37:10.139814  1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/zebucart_heavy.mtl
E0920 18:37:10.217819   964 logging.h:1186] Could not load texture: UI/Images/skin/skin.cfg
E0920 18:37:10.243820  6560 logging.h:1186] Could not load texture: UI/fonts/map_6px.xml
E0920 18:37:10.244820  6560 logging.h:1186] Could not load texture: UI/fonts/silkscreen_6px.xml
E0920 18:37:10.245820  6560 logging.h:1186] Could not load texture: UI/fonts/vera_ttf_copyright.txt
E0920 18:37:10.253821  6560 logging.h:1186] Could not load texture: UI/images/chat/chat.txa
E0920 18:37:10.262821  6560 logging.h:1186] Could not load texture: UI/images/cursor/turbinia_cursors.txa
E0920 18:37:10.288823  6212 logging.h:1186] Could not load texture: UI/images/items/atlases/items_large.txa
E0920 18:37:10.288823  6560 logging.h:1186] Could not load texture: UI/images/items/atlases/items_medium.txa
E0920 18:37:10.289824  5960 logging.h:1186] Could not load texture: UI/images/items/atlases/items_small.txa
E0920 18:37:10.305824  6560 logging.h:1186] Could not load texture: UI/images/items/iconlarge/test.chr
E0920 18:37:10.364827  6212 logging.h:1186] Could not load texture: UI/images/items/readme.txt
E0920 18:37:10.367827  6084 logging.h:1186] Could not load texture: UI/images/map/map_buttons.txa
E0920 18:37:10.371827  6560 logging.h:1186] Could not load texture: UI/images/misc/buffs_small.txa
E0920 18:37:10.435832  6084 logging.h:1186] Could not load texture: UI/images/skin/skin.cfg
E0920 18:37:10.439831  5960 logging.h:1186] Could not load texture: UI/xml/bindings.xml
E0920 18:37:10.439831  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/autopilot_text.xml
E0920 18:37:10.440831  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/blackbox.xml
E0920 18:37:10.440831  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/char_skills.xml
E0920 18:37:10.440831   964 logging.h:1186] Could not load texture: UI/xml/dialogs/chat.xml
E0920 18:37:10.440831  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/container_panel.xml
E0920 18:37:10.440831  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_agent.xml
E0920 18:37:10.440831  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_character.xml
E0920 18:37:10.441831   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_construction.xml
E0920 18:37:10.441831  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_colony.xml
E0920 18:37:10.441831  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_contacts.xml
E0920 18:37:10.441831  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_control_log.xml
E0920 18:37:10.441831  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_device_options.xml
E0920 18:37:10.441831   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_generic_list.xml
E0920 18:37:10.441831  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_friends.xml
E0920 18:37:10.441831  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_inventory.xml
E0920 18:37:10.441831  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_inventory_extended.xml
E0920 18:37:10.441831  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_goodsrecord.xml
E0920 18:37:10.442831  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_item_tooltip.xml
E0920 18:37:10.442831   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_items.xml
E0920 18:37:10.442831  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_keys.xml
E0920 18:37:10.442831  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_mission_viewer_context_menu.xml
E0920 18:37:10.442831  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_mission_viewer.xml
E0920 18:37:10.442831  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_new_bulletin.xml
E0920 18:37:10.443832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_new_vendible.xml
E0920 18:37:10.443832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_notification.xml
E0920 18:37:10.443832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_options.xml
E0920 18:37:10.443832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_possessions.xml
E0920 18:37:10.443832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_radar.xml
E0920 18:37:10.443832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_possessions_slavecommand_context_menu.xml
E0920 18:37:10.443832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_select_vendible.xml
E0920 18:37:10.443832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_skillz.xml
E0920 18:37:10.443832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_ships.xml
E0920 18:37:10.443832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_specialindicator.xml
E0920 18:37:10.444833  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_station_sheet.xml
E0920 18:37:10.444833  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_suicide.xml
E0920 18:37:10.444833  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_target_options.xml
E0920 18:37:10.444833  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_transwarp.xml
E0920 18:37:10.444833   964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_towing.xml
E0920 18:37:10.444833  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_untrain.xml
E0920 18:37:10.444833  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/floaty_container.xml
E0920 18:37:10.444833  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/faction_select.xml
E0920 18:37:10.444833  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/galaxy_map.xml
E0920 18:37:10.445832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/generic_entry.xml
E0920 18:37:10.445832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/instance_test.xml
E0920 18:37:10.445832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/item_context_menu.xml
E0920 18:37:10.445832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/lagkiller.xml
E0920 18:37:10.445832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/lagkiller_indicator.xml
E0920 18:37:10.445832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_base_layer.xml
E0920 18:37:10.445832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_dialog_layer.xml
E0920 18:37:10.445832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_overlay_layer.xml
E0920 18:37:10.446832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/holobook.xml
E0920 18:37:10.446832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/middle_base_layer.xml
E0920 18:37:10.446832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/middle_overlay_layer.xml
E0920 18:37:10.446832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/missiontracker.xml
E0920 18:37:10.446832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/moderator.xml
E0920 18:37:10.446832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/moderatorinfo.xml
E0920 18:37:10.446832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/notifications_grid.xml
E0920 18:37:10.446832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_alias.xml
E0920 18:37:10.446832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_select_cadet.xml
E0920 18:37:10.446832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_select_volcom.xml
E0920 18:37:10.447832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/slave_jump_galaxy_map.xml
E0920 18:37:10.447832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/social.xml
E0920 18:37:10.447832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/sound.xml
E0920 18:37:10.447832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/space_panel.xml
E0920 18:37:10.447832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/space_panel_shade.xml
E0920 18:37:10.447832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/tab_test.xml
E0920 18:37:10.447832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/table_test.xml
E0920 18:37:10.447832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/target_info.xml
E0920 18:37:10.447832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/test1.xml
E0920 18:37:10.448832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/test2.xml
E0920 18:37:10.448832  6560 logging.h:1186] Could not load texture: UI/xml/dialogs/topmost_layer.xml
E0920 18:37:10.448832  5960 logging.h:1186] Could not load texture: UI/xml/dialogs/tutorial.xml
E0920 18:37:10.448832  1624 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_base_layer.xml
E0920 18:37:10.448832  6212 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_dialog_layer.xml
E0920 18:37:10.448832   964 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_overlay_layer.xml
E0920 18:37:10.448832  6084 logging.h:1186] Could not load texture: UI/xml/dialogs/weapon_list.xml
E0920 18:37:10.448832  6560 logging.h:1186] Could not load texture: UI/xml/root.xml
E0920 18:37:10.448832  5960 logging.h:1186] Could not load texture: UI/xml/skin.xml
E0920 18:37:10.449832  1624 logging.h:1186] Could not load texture: UI/xml/startup.xml
E0920 18:37:10.859855  6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.859855  6212 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112
D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112
E0920 18:37:10.859855  6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.859855  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj
E0920 18:37:10.859855  6560 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112
D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112
E0920 18:37:10.860855  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj
E0920 18:37:10.860855  6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.860855  6560 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112
D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112
E0920 18:37:10.860855  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj
E0920 18:37:10.860855  6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.860855  6212 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112
D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112
E0920 18:37:10.860855  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj
E0920 18:37:11.260879  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.260879  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj
E0920 18:37:11.262878  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.262878  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj
E0920 18:37:11.268879  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.268879  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj
E0920 18:37:11.914916   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.914916   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh
E0920 18:37:11.915916  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.916916  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh
E0920 18:37:11.917917   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.917917   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh
E0920 18:37:11.929918   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.929918   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj
E0920 18:37:11.936918   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.936918   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj
E0920 18:37:11.939918  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.939918  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj
E0920 18:37:11.997920  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.998920  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj
E0920 18:37:11.998920  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.998920  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj
E0920 18:37:11.999922  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:11.999922  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj
E0920 18:37:12.169930  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.169930  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj
E0920 18:37:12.174932  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.174932  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj
E0920 18:37:12.175931  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.175931  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj
E0920 18:37:12.181931  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.181931  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj
E0920 18:37:12.183931  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.183931  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj
E0920 18:37:12.186931  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.186931  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj
E0920 18:37:12.292937  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.292937  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj
E0920 18:37:12.292937  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.292937  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj
E0920 18:37:12.293937  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.293937  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj
E0920 18:37:12.546952   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.546952   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj
E0920 18:37:12.566953   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.566953   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj
E0920 18:37:12.573953  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.573953  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj
E0920 18:37:12.575953  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.576954  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj
E0920 18:37:12.592954  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.592954  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj
E0920 18:37:12.593955  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.594955  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj
E0920 18:37:12.895972  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.895972  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj
E0920 18:37:12.897972   964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.897972   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj
E0920 18:37:12.899972  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:12.899972  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj
E0920 18:37:13.287994  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.287994  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj
E0920 18:37:13.289994  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.289994  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj
E0920 18:37:13.295995  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.295995  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj
E0920 18:37:13.466004  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.466004  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj
E0920 18:37:13.467005  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.467005  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj
E0920 18:37:13.467005  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.467005  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj
E0920 18:37:13.958034  6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.958034  6084 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107
D3DXValidIndices: A point(262) was found more than once in triangle 118
D3DXValidIndices: A point(310) was found more than once in triangle 125
D3DXValidIndices: A point(310) was found more than once in triangle 143
D3DXValidIndices: A point(412) was found more than once in triangle 170
D3DXValidIndices: A point(412) was found more than once in triangle 181
D3DXValidIndices: A point(455) was found more than once in triangle 186
D3DXValidIndices: A point(455) was found more than once in triangle 204
E0920 18:37:13.958034  6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.958034  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj
E0920 18:37:13.958034  6560 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107
D3DXValidIndices: A point(262) was found more than once in triangle 118
D3DXValidIndices: A point(310) was found more than once in triangle 125
D3DXValidIndices: A point(310) was found more than once in triangle 143
D3DXValidIndices: A point(412) was found more than once in triangle 170
D3DXValidIndices: A point(412) was found more than once in triangle 181
D3DXValidIndices: A point(455) was found more than once in triangle 186
D3DXValidIndices: A point(455) was found more than once in triangle 204
E0920 18:37:13.958034  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj
E0920 18:37:13.958034  6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.958034  6212 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107
D3DXValidIndices: A point(262) was found more than once in triangle 118
D3DXValidIndices: A point(310) was found more than once in triangle 125
D3DXValidIndices: A point(310) was found more than once in triangle 143
D3DXValidIndices: A point(412) was found more than once in triangle 170
D3DXValidIndices: A point(412) was found more than once in triangle 181
D3DXValidIndices: A point(455) was found more than once in triangle 186
D3DXValidIndices: A point(455) was found more than once in triangle 204
E0920 18:37:13.958034  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj
E0920 18:37:13.959033  6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.959033  6084 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107
D3DXValidIndices: A point(262) was found more than once in triangle 118
D3DXValidIndices: A point(310) was found more than once in triangle 125
D3DXValidIndices: A point(310) was found more than once in triangle 143
D3DXValidIndices: A point(412) was found more than once in triangle 170
D3DXValidIndices: A point(412) was found more than once in triangle 181
D3DXValidIndices: A point(455) was found more than once in triangle 186
D3DXValidIndices: A point(455) was found more than once in triangle 204
E0920 18:37:13.959033  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj
E0920 18:37:13.961033  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.961033  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj
E0920 18:37:13.961033  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.961033  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj
E0920 18:37:13.962033  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.962033  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj
E0920 18:37:13.968034   964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.968034   964 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6
D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2
D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2
D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34
E0920 18:37:13.968034   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj
E0920 18:37:13.970033  6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.970033  6212 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6
D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2
D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2
D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34
E0920 18:37:13.970033  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj
E0920 18:37:13.970033   964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.970033   964 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6
D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2
D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2
D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34
E0920 18:37:13.970033   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj
E0920 18:37:13.970033  6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:13.970033  6084 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6
D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2
D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2
D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34
E0920 18:37:13.970033  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj
E0920 18:37:14.283051  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.283051  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj
E0920 18:37:14.285051  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.285051  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj
E0920 18:37:14.285051  5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.285051  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj
E0920 18:37:14.523066  1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.523066  6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.523066  1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj
E0920 18:37:14.523066  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj
E0920 18:37:14.523066  6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.523066  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj
E0920 18:37:14.638072  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.638072  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj
E0920 18:37:14.640072  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.640072  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj
E0920 18:37:14.642072  6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.642072  6560 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87
D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87
E0920 18:37:14.642072  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj
E0920 18:37:14.645072  6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.645072  6084 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87
D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87
E0920 18:37:14.645072  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj
E0920 18:37:14.646072  6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.646072  6084 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87
D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87
E0920 18:37:14.646072  6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj
E0920 18:37:14.657073  6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.657073  6560 logging.h:1186] D3DXValidMesh: A bowtie was found.  Bowties can be fixed by call D3DXCleanMesh
D3DXValidMesh:     A bowtie is the usage of a single vertex by two separate fans of triangles.
D3DXValidMesh:     The fix is to duplicate the vertex so that each fan has its own vertex.
D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87
D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87
E0920 18:37:14.657073  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.657073  6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj
E0920 18:37:14.658073  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj
E0920 18:37:14.737077  5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.737077  5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1
E0920 18:37:14.738077  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj
E0920 18:37:14.738077  5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.738077  5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1
E0920 18:37:14.738077  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj
E0920 18:37:14.738077  5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.738077  5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1
E0920 18:37:14.738077  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj
E0920 18:37:14.738077  5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.738077  5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1
E0920 18:37:14.738077  5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj
E0920 18:37:14.820082   964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.820082   964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141
D3DXValidIndices: A point(79) was found more than once in triangle 145
D3DXValidIndices: A point(87) was found more than once in triangle 152
E0920 18:37:14.820082   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj
E0920 18:37:14.821082   964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.821082   964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141
D3DXValidIndices: A point(79) was found more than once in triangle 145
D3DXValidIndices: A point(87) was found more than once in triangle 152
E0920 18:37:14.821082   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj
E0920 18:37:14.821082   964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:14.821082   964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141
D3DXValidIndices: A point(79) was found more than once in triangle 145
D3DXValidIndices: A point(87) was found more than once in triangle 152
E0920 18:37:14.821082   964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj
E0920 18:37:14.822082  1624 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.184818   220 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141
D3DXValidIndices: A point(79) was found more than once in triangle 145
D3DXValidIndices: A point(87) was found more than once in triangle 152
E0920 18:37:10.184818   220 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj
E0920 18:37:10.186817   220 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.186817  6380 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.186817   220 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj
E0920 18:37:10.186817  6380 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj
E0920 18:37:10.186817  4536 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:10.186817  4536 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj
E0920 18:38:04.600929  2520 spaceobject.cpp:550] Deleted a sob improE0920 1E0920 18:38:04.610930  2520 spaceobject.cpp:550] Deleted a sob improperly
E0920 18:38:04.610930  2520 spaceobject.cpp:550] Deleted a sob improperly
E0920 18:38:04.610930  2520 spaceobject.cpp:550] Deleted a sob improperly
E0920 18:38:15.996582  2520 spaceobject.cpp:550] Deleted a sob improperly
E0920 18:38:24.592073  6820 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:38:24.592073  6820 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh
E0920 18:38:24.595073  6100 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:38:24.595073  6100 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh
E0920 18:38:24.595073  4536 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:38:24.595073E0920 18:42:38.373589  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:38.973623  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:40.576714  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:41.145747  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:41.240752  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:43.622889  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:43.875903  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
E0920 18:42:46.073029  6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj
bj
E0920 18:40:06.131880  6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:40:06.131880  6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj
E0920 18:41:27.523536  1636 logging.h:1186] Could not load mesh, because file could not be opened: : Models/Debris/
E0920 18:42:06.327755  1636 logging.h:1186] Resetting D3D9 device.
oint(248) was found more than once in triangle 494
D3DXValidIndices: A point(2) was found more than once in triangle 4337
D3DXValidIndices: A point(27) was found more than once in triangle 4363
D3DXValidIndices: A point(2) was found more than once in triangle 4364
D3DXValidIndices: A point(27) was found more than once in triangle 4391
D3DXValidIndices: A point(222) was found more than once in triangle 4392
D3DXValidIndices: A point(248) was found more than once in triangle 4419
D3DXValidIndices: A point(222) was found more than once in triangle 4421
D3DXValidIndices: A point(248) was found more than once in triangle 4446
E0920 18:37:45.103814  5400 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj
E0920 18:37:45.118815  4448 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:45.118815  4448 logging.h:1186] D3DXValidIndices: A point(2) was found more than once in triangle 1
D3DXValidIndices: A point(27) was found more than once in triangle 26
D3DXValidIndices: A point(2) was found more than once in triangle 156
D3DXValidIndices: A point(27) was found more than once in triangle 183
D3DXValidIndices: A point(222) was found more than once in triangle 312
D3DXValidIndices: A point(248) was found more than once in triangle 339
D3DXValidIndices: A point(222) was found more than once in triangle 469
D3DXValidIndices: A point(248) was found more than once in triangle 494
D3DXValidIndices: A point(2) was found more than once in triangle 4337
D3DXValidIndices: A point(27) was found more than once in triangle 4363
D3DXValidIndices: A point(2) was found more than once in triangle 4364
D3DXValidIndices: A point(27) was found more than once in triangle 4391
D3DXValidIndices: A point(222) was found more than once in triangle 4392
D3DXValidIndices: A point(248) was found more than once in triangle 4419
D3DXValidIndices: A point(222) was found more than once in triangle 4421
D3DXValidIndices: A point(248) was found more than once in triangle 4446
E0920 18:37:45.118815  4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj
E0920 18:37:45.122815  7052 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:37:45.122815  7052 logging.h:1186] D3DXValidIndices: A point(2) was found more than once in triangle 1
D3DXValidIndices: A point(27) was found more than once in triangle 26
D3DXValidIndices: A point(2) was found more than once in triangle 156
D3DXValidIndices: A point(27) was found more than once in triangle 183
D3DXValidIndices: A point(222) was found more than once in triangle 312
D3DXValidIndices: A point(248) was found more than once in triangle 339
D3DXValidIndices: A point(222) was found more than once in triangle 469
D3DXValidIndices: A point(248) was found more than once in triangle 494
D3DXValidIndices: A point(2) was found more than once in triangle 4337
D3DXValidIndices: A point(27) was found more than once in triangle 4363
D3DXValidIndices: A point(2) was found more than once in triangle 4364
D3DXValidIndices: A point(27) was found more than once in triangle 4391
D3DXValidIndices: A point(222) was found more than once in triangle 4392
D3DXValidIndices: A point(248) was found more than once in triangle 4419
D3DXValidIndices: A point(222) was found more than once in triangle 4421
D3DXValidIndices: A point(248) was found more than once in triangle 4446
E0920 18:37:45.122815  7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj
E0920 18:39:03.750313  7052 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:39:03.750313  7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh
E0920 18:39:03.752312  5168 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:39:03.752312  5168 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh
E0920 18:39:03.753312  4448 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:39:03.753312  4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh
E0920 18:49:17.916441  6284 logging.h:1186] Resetting D3D9 device.
E0920 18:51:47.238981  1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:51:47.238981  1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239
D3DXValidIndices: A point(1256) was found more than once in triangle 1240
D3DXValidIndices: A point(1256) was found more than once in triangle 1248
D3DXValidIndices: A point(1256) was found more than once in triangle 1249
D3DXValidIndices: A point(1256) was found more than once in triangle 1250
D3DXValidIndices: A point(1256) was found more than once in triangle 1251
D3DXValidIndices: A point(1256) was found more than once in triangle 1252
D3DXValidIndices: A point(1256) was found more than once in triangle 1253
D3DXValidIndices: A point(1256) was found more than once in triangle 1254
D3DXValidIndices: A point(1263) was found more than once in triangle 1258
D3DXValidIndices: A point(1263) was found more than once in triangle 1259
D3DXValidIndices: A point(1263) was found more than once in triangle 1260
D3DXValidIndices: A point(1263) was found more than once in triangle 1261
D3DXValidIndices: A point(1263) was found more than once in triangle 1262
D3DXValidIndices: A point(1263) was found more than once in triangle 1263
D3DXValidIndices: A point(1263) was found more than once in triangle 1264
D3DXValidIndices: A point(1263) was found more than once in triangle 1265
D3DXValidIndices: A point(1263) was found more than once in triangle 1266
D3DXValidIndices: A point(1320) was found more than once in triangle 1346
D3DXValidIndices: A point(1320) was found more than once in triangle 1347
E0920 18:51:47.238981  1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj
E0920 18:51:47.240981  1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:51:47.240981  1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239
D3DXValidIndices: A point(1256) was found more than once in triangle 1240
D3DXValidIndices: A point(1256) was found more than once in triangle 1248
D3DXValidIndices: A point(1256) was found more than once in triangle 1249
D3DXValidIndices: A point(1256) was found more than once in triangle 1250
D3DXValidIndices: A point(1256) was found more than once in triangle 1251
D3DXValidIndices: A point(1256) was found more than once in triangle 1252
D3DXValidIndices: A point(1256) was found more than once in triangle 1253
D3DXValidIndices: A point(1256) was found more than once in triangle 1254
D3DXValidIndices: A point(1263) was found more than once in triangle 1258
D3DXValidIndices: A point(1263) was found more than once in triangle 1259
D3DXValidIndices: A point(1263) was found more than once in triangle 1260
D3DXValidIndices: A point(1263) was found more than once in triangle 1261
D3DXValidIndices: A point(1263) was found more than once in triangle 1262
D3DXValidIndices: A point(1263) was found more than once in triangle 1263
D3DXValidIndices: A point(1263) was found more than once in triangle 1264
D3DXValidIndices: A point(1263) was found more than once in triangle 1265
D3DXValidIndices: A point(1263) was found more than once in triangle 1266
D3DXValidIndices: A point(1320) was found more than once in triangle 1346
D3DXValidIndices: A point(1320) was found more than once in triangle 1347
E0920 18:51:47.240981  1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj
E0920 18:51:47.243983  1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:51:47.243983  1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239
D3DXValidIndices: A point(1256) was found more than once in triangle 1240
D3DXValidIndices: A point(1256) was found more than once in triangle 1248
D3DXValidIndices: A point(1256) was found more than once in triangle 1249
D3DXValidIndices: A point(1256) was found more than once in triangle 1250
D3DXValidIndices: A point(1256) was found more than once in triangle 1251
D3DXValidIndices: A point(1256) was found more than once in triangle 1252
D3DXValidIndices: A point(1256) was found more than once in triangle 1253
D3DXValidIndices: A point(1256) was found more than once in triangle 1254
D3DXValidIndices: A point(1263) was found more than once in triangle 1258
D3DXValidIndices: A point(1263) was found more than once in triangle 1259
D3DXValidIndices: A point(1263) was found more than once in triangle 1260
D3DXValidIndices: A point(1263) was found more than once in triangle 1261
D3DXValidIndices: A point(1263) was found more than once in triangle 1262
D3DXValidIndices: A point(1263) was found more than once in triangle 1263
D3DXValidIndices: A point(1263) was found more than once in triangle 1264
D3DXValidIndices: A point(1263) was found more than once in triangle 1265
D3DXValidIndices: A point(1263) was found more than once in triangle 1266
D3DXValidIndices: A point(1320) was found more than once in triangle 1346
D3DXValidIndices: A point(1320) was found more than once in triangle 1347
E0920 18:51:47.243983  1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj
E0920 18:51:47.245982  1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 18:51:47.245982  1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239
D3DXValidIndices: A point(1256) was found more than once in triangle 1240
D3DXValidIndices: A point(1256) was found more than once in triangle 1248
D3DXValidIndices: A point(1256) was found more than once in triangle 1249
D3DXValidIndices: A point(1256) was found more than once in triangle 1250
D3DXValidIndices: A point(1256) was found more than once in triangle 1251
D3DXValidIndices: A point(1256) was found more than once in triangle 1252
D3DXValidIndices: A point(1256) was found more than once in triangle 1253
D3DXValidIndices: A point(1256) was found more than once in triangle 1254
D3DXValidIndices: A point(1263) was found more than once in triangle 1258
D3DXValidIndices: A point(1263) was found more than once in triangle 1259
D3DXValidIndices: A point(1263) was found more than once in triangle 1260


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Tue Sep 20, 2016 4:43 pm
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Team: Fireflies
Rank: Peon
Main: The White Wizard
Level: 4276

Joined: Wed Mar 13, 2013 8:28 am
Posts: 252
Post Re: Eta on a fix?
Code:
D3DXValidIndices: A point(1256) was found more than once in triangle 1254
D3DXValidIndices: A point(1263) was found more than once in triangle 1258
D3DXValidIndices: A point(1263) was found more than once in triangle 1259
D3DXValidIndices: A point(1263) was found more than once in triangle 1260
D3DXValidIndices: A point(1263) was found more than once in triangle 1261
D3DXValidIndices: A point(1263) was found more than once in triangle 1262
D3DXValidIndices: A point(1263) was found more than once in triangle 1263
D3DXValidIndices: A point(1263) was found more than once in triangle 1264
D3DXValidIndices: A point(1263) was found more than once in triangle 1265
D3DXValidIndices: A point(1263) was found more than once in triangle 1266
D3DXValidIndices: A point(1320) was found more than once in triangle 1346
D3DXValidIndices: A point(1320) was found more than once in triangle 1347
E0920 18:51:47.245982  1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj
E0920 19:01:30.594347  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:01:30.594347  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.036801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.037801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.037801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:23.037801  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:29.529173  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.827533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.828533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.828533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.828533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.828533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:35.828533  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.852936  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:10:42.853935  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:16:02.738231  4448 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:02.738231  4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj
E0920 19:16:02.744231  5520 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:02.744231  5520 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj
E0920 19:16:02.746232  1904 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:02.746232  1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj
E0920 19:16:40.078367  5168 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:40.078367  5168 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj
E0920 19:16:40.103368  5520 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:40.103368  5520 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj
E0920 19:16:40.103368  7052 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH  .. Invalid mesh
E0920 19:16:40.103368  7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj
E0920 19:41:56.877123  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:03.377496  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:03.377496  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:03.377496  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.941870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:09.942870  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:16.276232  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:16.277232  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:16.277232  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:42:16.277232  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:18.027060  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:24.843451  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:24.843451  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:46:24.844450  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:52:35.496650  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:53:49.167863  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:53:49.167863  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:53:49.167863  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:53:49.167863  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:53:49.167863  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:17.267334  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:17.267334  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:28.278964  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.809566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.809566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.809566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.810566  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.811568  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.811568  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 19:56:38.811568  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 20:04:27.227358  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 20:04:27.227358  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 20:04:27.227358  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 20:48:48.347566  6284 logging.h:1186] Resetting D3D9 device.
E0920 20:48:53.493860  6284 logging.h:1186] Resetting D3D9 device.
E0920 20:48:55.582980  6284 logging.h:1186] Resetting D3D9 device.
E0920 20:49:02.215359  6284 logging.h:1186] Resetting D3D9 device.
E0920 20:49:03.098409  6284 logging.h:1186] Resetting D3D9 device.
E0920 21:23:20.439083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.439083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.439083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.440083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.441083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:20.441083  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:23:30.994686  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:10.873603  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:10.874603  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:10.874603  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:10.874603  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:10.874603  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:21.634219  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:21.634219  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 21:44:21.634219  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:20.781102  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:20.782102  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:31.400709  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:31.400709  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:31.400709  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:07:31.401710  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.572808  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.572808  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.573807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.574807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.574807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.574807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.574807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:25:54.574807  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.248417  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:05.249418  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:15.998033  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.438259  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.439260  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.439260  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.439260  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:37.439260  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.148871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.148871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.148871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.148871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:48.149871  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.953490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.953490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.953490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.954489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.955489  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:26:58.956490  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.628100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.629101  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.630100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.630100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.630100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.630100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:09.630100  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.409716  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.410717  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.410717  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.411716  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.411716  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:20.411716  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:30.969321  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:30.969321  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:30.970320  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:27:30.970320  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.606393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:38.607393  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.151996  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.152997  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.152997  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.152997  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:49.152997  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.805606  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.805606  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
E0920 22:47:59.806607  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
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E0920 22:56:09.615622  6284 logging.h:1186] Resetting D3D9 device.
E0920 23:05:47.692685  6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885
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Tue Sep 20, 2016 4:44 pm
Profile
User avatar
Team: Fireflies
Rank: Peon
Main: The White Wizard
Level: 4276

Joined: Wed Mar 13, 2013 8:28 am
Posts: 252
Post Re: Eta on a fix?
Oh while we're talking about "not deleted", I often have star sonata processes running even after closing the client. Eh, I'll have to sacrifice myself and send you a dump file tommorow

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Tue Sep 20, 2016 4:46 pm
Profile
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Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Eta on a fix?
only the last few lines would have been more than enough :P.

The spam you get here is interesting and could be related tho.

Hows the client memory usage during that time (this message is because a node was leaked). If your system run out of memory while mcing it could very well cause a system lock while some stuff get put in or out of the pagefile.

also could you grab an ssrec of the scene and send it to dmpfile@starsonata.com ? this should allow me to get your node issue and fix it. The command is
"/record whatevernameyouwant.ssrec" this will create whatevernameyouwant.ssrec in your ssfolder, zip it and send it my way.

The memory being moved to pagefile would also be a reason why it takes a while before the starsonata.exe gets completely killed when you close it. It probably try to clear stuff that is in the swap so it end up having to wait for it to be moved back to ram before it can finalize.

_________________
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Visit our website: http://www.ef-team.com


Tue Sep 20, 2016 4:57 pm
Profile
User avatar
Team: Fireflies
Rank: Peon
Main: The White Wizard
Level: 4276

Joined: Wed Mar 13, 2013 8:28 am
Posts: 252
Post Re: Eta on a fix?
The processes were running for at least ~30 minutes when I noticed it today, I couldn't open any new clients after I went afk so had to check task manager. I don't know how's the memory usage when freezes happen because I'm too busy shooting stuff and such, but I have 16gb memory on this pc so just a few clients which take 450mb each shouldn't fill it all up. Curse also has 16gb but he freezes much more often than me with fewer clients. I'll do the /record tommorow.

Also, the freezes and crashes happen since the latest patch. Before that I never had anything freeze and crashed only sometimes.

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Tue Sep 20, 2016 5:05 pm
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Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Eta on a fix?
the white wizard wrote:
The processes were running for at least ~30 minutes when I noticed it today, I couldn't open any new clients after I went afk so had to check task manager. I don't know how's the memory usage when freezes happen because I'm too busy shooting stuff and such, but I have 16gb memory on this pc so just a few clients which take 450mb each shouldn't fill it all up. Curse also has 16gb but he freezes much more often than me with fewer clients. I'll do the /record tommorow.

Also, the freezes and crashes happen since the latest patch. Before that I never had anything freeze and crashed only sometimes.


if the new patch made them happen, it mean the problem always was here. the main change in the new client, is merely a more recent compiler. No actual changes were done yet. The new automatic optimization may (and most likely did) cause older undocumented problems to change in behavior tho. This is what happened with the crash when docking on the previous beta and the lights flashing more often on low graphics. This is why that client had been in beta for nearly a month before reaching live.

If your client only use 450mb, i assume your playing at low with low quality texture so yea, theres no way it would be memory related.

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Tue Sep 20, 2016 7:54 pm
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Team: Salt and Pepper
Rank: Officer
Main: Freakachu
Level: 4759

Joined: Mon Nov 17, 2014 1:21 pm
Posts: 104
Post Re: Eta on a fix?
Tbh, I have never sent a dump file cause I dont know how to.
And also, lunacy always crashes me when I warp in there.


Tue Sep 20, 2016 8:12 pm
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Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

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Posts: 3366
Location: who knows ?
Post Re: Eta on a fix?
Sypom3 wrote:
Tbh, I have never sent a dump file cause I dont know how to.
And also, lunacy always crashes me when I warp in there.


you know how to send an email ?

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Visit our website: http://www.ef-team.com


Tue Sep 20, 2016 10:57 pm
Profile
Team: Eminence Front
Rank: Officer
Main: Helius
Level: 3033

Joined: Tue Aug 11, 2015 6:58 am
Posts: 61
Post Re: Eta on a fix?
Im having same issues. Will send dmp file today.


Wed Sep 21, 2016 12:22 am
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