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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
So when are we getting a fix for the client freezes/crashes? Having a ss client open randomly freezes my pc once in a while, the more there are the more frequent the freezes are, not to mention how often the clients crash since the last patch. Could you fix it before my subs expire, because right now they're all getting wasted. There are many players who experience this "feature" and they probably also want to have this fixed quickly
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Tue Sep 20, 2016 4:09 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 4:17 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
Jey123456 wrote: and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things. I have been observing all chat for players with similiar issues and they indeed can't be bothered to send the dump files. Quoting most of them: "the dump files should be automatically sent". Quoting more: "I can't bother to send a dump file when my game crashes in the middle of a raid". I recently took a random player with me for a raid, he was running a single account and complained a lot about the crashes and dump files. _________________ |
Tue Sep 20, 2016 4:18 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the white wizard wrote: Jey123456 wrote: and yet, out of all those players who experience this "feature" only 1 bothered to send dmpfiles to me in the past 2 weeks. So either theres less players affected than you claim, or they aren't bothered enough to actually send in the data i need to fix those things. I have been observing all chat for players with similiar issues and they indeed can't be bothered to send the dump files. Quoting most of them: "the dump files should be automatically sent". Quoting more: "I can't bother to send a dump file when my game crashes in the middle of a raid" the automatic dmpfile come with steam so if they cba to send them now, then they can just wait till we launch on steam and play using it. Altho that works both way, i cannot fix a problem i have no data on, if its so minor that they cant spend 10sec to send it once every other day then i guess it can wait. I go through all dmps sent and fix all that can be fixed with the data i got every week but im not some kind of psychic, i cannot fix problems that i lack data on. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 4:22 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
Fixing the freezes is more important than fixing crashes though, it's more destructive to have the entire PC frozen during a raid (completely handicapping the player for ~20 seconds) than having a single client crash for 10 seconds. If you say the dump files would tell you what's causing the freezes, then I don't mind wasting a lockout tommorow just to send you some.
_________________ |
Tue Sep 20, 2016 4:24 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the white wizard wrote: Fixing the freezes is more important than fixing crashes though, it's more destructive to have the entire PC frozen during a raid (completely handicapping the player for ~20 seconds) than having a single client crash for 10 seconds. If you say the dump files would tell you what's causing the freezes, then I don't mind wasting a lockout tommorow just to send you some. if you get a system wide freeze, thats not something directly caused by the ss client but a side effect of something else. Those are hard to fix without a way to reproduce it on a test machine with a kernel debugger attached. they can be caused by all sort of things, from overheat to an undocumented change in a driver, passing by conflicts between multiple drivers. Usually anything "causing" a system wide freeze, is in reality caused by a kernel call while the kernel was frozen / waiting for something else to complete internally. Unless your lucky and its something we already caught, in which case it would be in the starsonata.log. So id start with that, after the freeze, check your starsonata.log file, the last few lines could maybe be interesting. If that didnt help and you can reproduce the freeze on demand, then you could use the profiler as a tool to help me identify which part of the code the system freeze in, if its constant or not etc. For that id need you to start the profiler before the freeze (/dp) get the freeze, then right after the freeze, type /dp again, copy paste the content of the box that popup into a text file somewhere, repeat it 3-4 times and it should at least include enough data for me to narrow it down. At the very least, if the freeze is multiple seconds long, it should be pretty clear in which area of the code the freeze happened. If its constant then it helps tracking it down since i could then add extra profiling flag in that area, split it down and have you redo it until we can pinpoint the cause. This is one of the many reasons why those issues are so hard to fix. When they are global and affect everyone, then its easy i have plenty of machines setup here for that kind of debugging, i can just reproduce it on one of my client test machines and catch it as it happen in a kernel debugger, but when its something that only happen to a subset of the population and i cannot make it happen on any of my test machines, then were stuck with that method. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 4:33 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
Code: Log file created at: 2016/09/20 18:36:57 Running on machine: GOTOSLEEP-PC Log line format: [IWEF]mmdd hh:mm:ss.uuuuuu threadid file:line] msg E0920 18:36:57.782107 1636 main.cpp:105] Error Logs enabled E0920 18:36:57.783107 1636 main.cpp:106] minor Error Logs enabled E0920 18:36:57.786108 1636 generic_task_manager.cpp:36] GenericTaskManager created 6 threads out of 6 requested. E0920 18:36:57.877113 1636 logging.h:1186] Adaptors List E0920 18:36:57.877113 1636 logging.h:1186] adapter:0 NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906 NVIDIA Corporation E0920 18:36:57.877113 1636 logging.h:1186] adapter:1 NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906 NVIDIA Corporation E0920 18:36:58.318138 1636 logging.h:1186] Could not load sprite bank because the file does not exist: item_tooltip_sprites E0920 18:36:58.364141 1636 logging.h:1186] Adaptors List E0920 18:36:58.364141 1636 logging.h:1186] adapter:0 NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906 NVIDIA Corporation E0920 18:36:58.365141 1636 logging.h:1186] adapter:1 NVIDIA GeForce GTX 960 nvd3dum.dll 10.18.13.5906 NVIDIA Corporation E0920 18:36:58.865170 1636 logging.h:1186] Could not load sprite bank because the file does not exist: item_tooltip_sprites E0920 18:37:02.295366 1636 logging.h:1186] Resetting D3D9 device. E0920 18:37:03.872457 964 logging.h:1186] Could not load texture: Textures/Background/desktop.ini E0920 18:37:04.084468 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/Drones/hermesdrone.blend E0920 18:37:04.174474 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/Effects/64plate.mtl E0920 18:37:06.309595 5960 logging.h:1186] Could not load texture: Textures/background/desktop.ini E0920 18:37:06.456604 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/effects/64plate.mtl E0920 18:37:06.615613 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon01mesh.mtl E0920 18:37:06.625613 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon02mesh.mtl E0920 18:37:06.635614 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/misc/spacecheesemoon03mesh.mtl E0920 18:37:06.792623 6560 logging.h:1186] Could not load texture: Textures/moons/moons - shortcut.lnk E0920 18:37:07.297652 6212 logging.h:1186] Could not load texture: UI/Images/chat/chat.txa E0920 18:37:07.381656 6084 logging.h:1186] Could not load texture: UI/Images/cursor/turbinia_cursors.txa E0920 18:37:07.810681 6212 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_large.txa E0920 18:37:07.812681 964 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_medium.txa E0920 18:37:07.815681 6084 logging.h:1186] Could not load texture: UI/Images/items/atlases/items_small.txa E0920 18:37:07.911687 6212 logging.h:1186] Could not load texture: UI/Images/items/iconlarge/test.chr E0920 18:37:07.916687 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/astronomica.mtl E0920 18:37:08.017693 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/butterfly.obj E0920 18:37:08.027693 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/cepheid.mtl E0920 18:37:08.037694 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/cosmologica.mtl E0920 18:37:08.242707 6560 logging.h:1186] Could not load texture: UI/Images/items/readme.txt E0920 18:37:08.267707 6212 logging.h:1186] Could not load texture: UI/Images/map/map_buttons.txa E0920 18:37:08.320710 1624 logging.h:1186] Could not load texture: UI/Images/misc/buffs_small.txa E0920 18:37:08.750735 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/latis recta.mtl E0920 18:37:09.374770 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/pax.mtl E0920 18:37:09.399772 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/paximinus.mtl E0920 18:37:09.555781 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/selenologica.mtl E0920 18:37:09.601783 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/sheliak.mtl E0920 18:37:09.903801 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/spirit.txt E0920 18:37:09.913801 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/tauri.mtl E0920 18:37:09.980805 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/venaticora.mtl E0920 18:37:10.127813 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/zebucart_gunship.mtl E0920 18:37:10.139814 1636 logging.h:1186] Could not load mesh, file format seems to be unsupported: Models/ships/zebucart_heavy.mtl E0920 18:37:10.217819 964 logging.h:1186] Could not load texture: UI/Images/skin/skin.cfg E0920 18:37:10.243820 6560 logging.h:1186] Could not load texture: UI/fonts/map_6px.xml E0920 18:37:10.244820 6560 logging.h:1186] Could not load texture: UI/fonts/silkscreen_6px.xml E0920 18:37:10.245820 6560 logging.h:1186] Could not load texture: UI/fonts/vera_ttf_copyright.txt E0920 18:37:10.253821 6560 logging.h:1186] Could not load texture: UI/images/chat/chat.txa E0920 18:37:10.262821 6560 logging.h:1186] Could not load texture: UI/images/cursor/turbinia_cursors.txa E0920 18:37:10.288823 6212 logging.h:1186] Could not load texture: UI/images/items/atlases/items_large.txa E0920 18:37:10.288823 6560 logging.h:1186] Could not load texture: UI/images/items/atlases/items_medium.txa E0920 18:37:10.289824 5960 logging.h:1186] Could not load texture: UI/images/items/atlases/items_small.txa E0920 18:37:10.305824 6560 logging.h:1186] Could not load texture: UI/images/items/iconlarge/test.chr E0920 18:37:10.364827 6212 logging.h:1186] Could not load texture: UI/images/items/readme.txt E0920 18:37:10.367827 6084 logging.h:1186] Could not load texture: UI/images/map/map_buttons.txa E0920 18:37:10.371827 6560 logging.h:1186] Could not load texture: UI/images/misc/buffs_small.txa E0920 18:37:10.435832 6084 logging.h:1186] Could not load texture: UI/images/skin/skin.cfg E0920 18:37:10.439831 5960 logging.h:1186] Could not load texture: UI/xml/bindings.xml E0920 18:37:10.439831 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/autopilot_text.xml E0920 18:37:10.440831 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/blackbox.xml E0920 18:37:10.440831 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/char_skills.xml E0920 18:37:10.440831 964 logging.h:1186] Could not load texture: UI/xml/dialogs/chat.xml E0920 18:37:10.440831 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/container_panel.xml E0920 18:37:10.440831 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_agent.xml E0920 18:37:10.440831 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_character.xml E0920 18:37:10.441831 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_construction.xml E0920 18:37:10.441831 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_colony.xml E0920 18:37:10.441831 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_contacts.xml E0920 18:37:10.441831 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_control_log.xml E0920 18:37:10.441831 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_device_options.xml E0920 18:37:10.441831 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_generic_list.xml E0920 18:37:10.441831 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_friends.xml E0920 18:37:10.441831 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_inventory.xml E0920 18:37:10.441831 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_inventory_extended.xml E0920 18:37:10.441831 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_goodsrecord.xml E0920 18:37:10.442831 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_item_tooltip.xml E0920 18:37:10.442831 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_items.xml E0920 18:37:10.442831 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_keys.xml E0920 18:37:10.442831 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_mission_viewer_context_menu.xml E0920 18:37:10.442831 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_mission_viewer.xml E0920 18:37:10.442831 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_new_bulletin.xml E0920 18:37:10.443832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_new_vendible.xml E0920 18:37:10.443832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_notification.xml E0920 18:37:10.443832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_options.xml E0920 18:37:10.443832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_possessions.xml E0920 18:37:10.443832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_radar.xml E0920 18:37:10.443832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_possessions_slavecommand_context_menu.xml E0920 18:37:10.443832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_select_vendible.xml E0920 18:37:10.443832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_skillz.xml E0920 18:37:10.443832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_ships.xml E0920 18:37:10.443832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_specialindicator.xml E0920 18:37:10.444833 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_station_sheet.xml E0920 18:37:10.444833 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_suicide.xml E0920 18:37:10.444833 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_target_options.xml E0920 18:37:10.444833 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_transwarp.xml E0920 18:37:10.444833 964 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_towing.xml E0920 18:37:10.444833 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/dlg_untrain.xml E0920 18:37:10.444833 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/floaty_container.xml E0920 18:37:10.444833 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/faction_select.xml E0920 18:37:10.444833 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/galaxy_map.xml E0920 18:37:10.445832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/generic_entry.xml E0920 18:37:10.445832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/instance_test.xml E0920 18:37:10.445832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/item_context_menu.xml E0920 18:37:10.445832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/lagkiller.xml E0920 18:37:10.445832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/lagkiller_indicator.xml E0920 18:37:10.445832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_base_layer.xml E0920 18:37:10.445832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_dialog_layer.xml E0920 18:37:10.445832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/lower_overlay_layer.xml E0920 18:37:10.446832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/holobook.xml E0920 18:37:10.446832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/middle_base_layer.xml E0920 18:37:10.446832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/middle_overlay_layer.xml E0920 18:37:10.446832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/missiontracker.xml E0920 18:37:10.446832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/moderator.xml E0920 18:37:10.446832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/moderatorinfo.xml E0920 18:37:10.446832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/notifications_grid.xml E0920 18:37:10.446832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_alias.xml E0920 18:37:10.446832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_select_cadet.xml E0920 18:37:10.446832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/ship_select_volcom.xml E0920 18:37:10.447832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/slave_jump_galaxy_map.xml E0920 18:37:10.447832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/social.xml E0920 18:37:10.447832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/sound.xml E0920 18:37:10.447832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/space_panel.xml E0920 18:37:10.447832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/space_panel_shade.xml E0920 18:37:10.447832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/tab_test.xml E0920 18:37:10.447832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/table_test.xml E0920 18:37:10.447832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/target_info.xml E0920 18:37:10.447832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/test1.xml E0920 18:37:10.448832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/test2.xml E0920 18:37:10.448832 6560 logging.h:1186] Could not load texture: UI/xml/dialogs/topmost_layer.xml E0920 18:37:10.448832 5960 logging.h:1186] Could not load texture: UI/xml/dialogs/tutorial.xml E0920 18:37:10.448832 1624 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_base_layer.xml E0920 18:37:10.448832 6212 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_dialog_layer.xml E0920 18:37:10.448832 964 logging.h:1186] Could not load texture: UI/xml/dialogs/upper_overlay_layer.xml E0920 18:37:10.448832 6084 logging.h:1186] Could not load texture: UI/xml/dialogs/weapon_list.xml E0920 18:37:10.448832 6560 logging.h:1186] Could not load texture: UI/xml/root.xml E0920 18:37:10.448832 5960 logging.h:1186] Could not load texture: UI/xml/skin.xml E0920 18:37:10.449832 1624 logging.h:1186] Could not load texture: UI/xml/startup.xml E0920 18:37:10.859855 6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.859855 6212 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112 D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112 E0920 18:37:10.859855 6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.859855 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj E0920 18:37:10.859855 6560 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112 D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112 E0920 18:37:10.860855 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj E0920 18:37:10.860855 6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.860855 6560 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112 D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112 E0920 18:37:10.860855 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj E0920 18:37:10.860855 6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.860855 6212 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 79 shared by faces 113 and 112 D3DXValidMesh: Bowtie found around vertex 110 shared by faces 113 and 112 E0920 18:37:10.860855 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Debris/alien_debris4.obj E0920 18:37:11.260879 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.260879 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj E0920 18:37:11.262878 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.262878 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj E0920 18:37:11.268879 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.268879 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/Drones/bpturretbottom.obj E0920 18:37:11.914916 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.914916 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh E0920 18:37:11.915916 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.916916 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh E0920 18:37:11.917917 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.917917 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/Effects/wormhole.irrmesh E0920 18:37:11.929918 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.929918 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj E0920 18:37:11.936918 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.936918 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj E0920 18:37:11.939918 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.939918 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/bottom1_t22.obj E0920 18:37:11.997920 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.998920 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj E0920 18:37:11.998920 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.998920 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj E0920 18:37:11.999922 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:11.999922 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/drotor1_mzungu.obj E0920 18:37:12.169930 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.169930 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj E0920 18:37:12.174932 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.174932 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj E0920 18:37:12.175931 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.175931 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop1_ada.obj E0920 18:37:12.181931 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.181931 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj E0920 18:37:12.183931 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.183931 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj E0920 18:37:12.186931 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.186931 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/dtop_bana.obj E0920 18:37:12.292937 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.292937 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj E0920 18:37:12.292937 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.292937 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj E0920 18:37:12.293937 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.293937 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/expander1_vazaha.obj E0920 18:37:12.546952 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.546952 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj E0920 18:37:12.566953 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.566953 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj E0920 18:37:12.573953 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.573953 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/rotor1_mzungu.obj E0920 18:37:12.575953 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.576954 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj E0920 18:37:12.592954 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.592954 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj E0920 18:37:12.593955 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.594955 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/plate2.obj E0920 18:37:12.895972 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.895972 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj E0920 18:37:12.897972 964 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.897972 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj E0920 18:37:12.899972 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:12.899972 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_bana.obj E0920 18:37:13.287994 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.287994 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj E0920 18:37:13.289994 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.289994 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj E0920 18:37:13.295995 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.295995 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/shop_mzungu.obj E0920 18:37:13.466004 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.466004 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj E0920 18:37:13.467005 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.467005 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj E0920 18:37:13.467005 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.467005 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/UserBases/top_bana.obj E0920 18:37:13.958034 6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.958034 6084 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107 D3DXValidIndices: A point(262) was found more than once in triangle 118 D3DXValidIndices: A point(310) was found more than once in triangle 125 D3DXValidIndices: A point(310) was found more than once in triangle 143 D3DXValidIndices: A point(412) was found more than once in triangle 170 D3DXValidIndices: A point(412) was found more than once in triangle 181 D3DXValidIndices: A point(455) was found more than once in triangle 186 D3DXValidIndices: A point(455) was found more than once in triangle 204 E0920 18:37:13.958034 6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.958034 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj E0920 18:37:13.958034 6560 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107 D3DXValidIndices: A point(262) was found more than once in triangle 118 D3DXValidIndices: A point(310) was found more than once in triangle 125 D3DXValidIndices: A point(310) was found more than once in triangle 143 D3DXValidIndices: A point(412) was found more than once in triangle 170 D3DXValidIndices: A point(412) was found more than once in triangle 181 D3DXValidIndices: A point(455) was found more than once in triangle 186 D3DXValidIndices: A point(455) was found more than once in triangle 204 E0920 18:37:13.958034 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj E0920 18:37:13.958034 6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.958034 6212 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107 D3DXValidIndices: A point(262) was found more than once in triangle 118 D3DXValidIndices: A point(310) was found more than once in triangle 125 D3DXValidIndices: A point(310) was found more than once in triangle 143 D3DXValidIndices: A point(412) was found more than once in triangle 170 D3DXValidIndices: A point(412) was found more than once in triangle 181 D3DXValidIndices: A point(455) was found more than once in triangle 186 D3DXValidIndices: A point(455) was found more than once in triangle 204 E0920 18:37:13.958034 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj E0920 18:37:13.959033 6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.959033 6084 logging.h:1186] D3DXValidIndices: A point(262) was found more than once in triangle 107 D3DXValidIndices: A point(262) was found more than once in triangle 118 D3DXValidIndices: A point(310) was found more than once in triangle 125 D3DXValidIndices: A point(310) was found more than once in triangle 143 D3DXValidIndices: A point(412) was found more than once in triangle 170 D3DXValidIndices: A point(412) was found more than once in triangle 181 D3DXValidIndices: A point(455) was found more than once in triangle 186 D3DXValidIndices: A point(455) was found more than once in triangle 204 E0920 18:37:13.959033 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/anachron.obj E0920 18:37:13.961033 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.961033 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj E0920 18:37:13.961033 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.961033 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj E0920 18:37:13.962033 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.962033 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ares.obj E0920 18:37:13.968034 964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.968034 964 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6 D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2 D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2 D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34 E0920 18:37:13.968034 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj E0920 18:37:13.970033 6212 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.970033 6212 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6 D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2 D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2 D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34 E0920 18:37:13.970033 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj E0920 18:37:13.970033 964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.970033 964 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6 D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2 D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2 D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34 E0920 18:37:13.970033 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj E0920 18:37:13.970033 6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:13.970033 6084 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 4 shared by faces 2 and 6 D3DXValidMesh: Bowtie found around vertex 6 shared by faces 3 and 2 D3DXValidMesh: Bowtie found around vertex 5 shared by faces 161 and 2 D3DXValidMesh: Bowtie found around vertex 33 shared by faces 163 and 34 E0920 18:37:13.970033 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/broken/pipe01.obj E0920 18:37:14.283051 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.283051 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj E0920 18:37:14.285051 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.285051 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj E0920 18:37:14.285051 5960 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.285051 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/hepheastus.obj E0920 18:37:14.523066 1624 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.523066 6084 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.523066 1624 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj E0920 18:37:14.523066 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj E0920 18:37:14.523066 6560 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.523066 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/massif01c.obj E0920 18:37:14.638072 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.638072 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj E0920 18:37:14.640072 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.640072 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj E0920 18:37:14.642072 6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.642072 6560 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87 D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87 E0920 18:37:14.642072 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj E0920 18:37:14.645072 6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.645072 6084 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87 D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87 E0920 18:37:14.645072 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj E0920 18:37:14.646072 6084 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.646072 6084 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87 D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87 E0920 18:37:14.646072 6084 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj E0920 18:37:14.657073 6560 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.657073 6560 logging.h:1186] D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles. D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex. D3DXValidMesh: Bowtie found around vertex 209 shared by faces 94 and 87 D3DXValidMesh: Bowtie found around vertex 210 shared by faces 94 and 87 E0920 18:37:14.657073 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.657073 6560 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/ragnarok.obj E0920 18:37:14.658073 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/poseidon.obj E0920 18:37:14.737077 5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.737077 5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1 E0920 18:37:14.738077 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj E0920 18:37:14.738077 5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.738077 5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1 E0920 18:37:14.738077 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj E0920 18:37:14.738077 5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.738077 5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1 E0920 18:37:14.738077 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj E0920 18:37:14.738077 5960 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.738077 5960 logging.h:1186] D3DXValidIndices: A point(4) was found more than once in triangle 1 E0920 18:37:14.738077 5960 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/spearhead.obj E0920 18:37:14.820082 964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.820082 964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141 D3DXValidIndices: A point(79) was found more than once in triangle 145 D3DXValidIndices: A point(87) was found more than once in triangle 152 E0920 18:37:14.820082 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj E0920 18:37:14.821082 964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.821082 964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141 D3DXValidIndices: A point(79) was found more than once in triangle 145 D3DXValidIndices: A point(87) was found more than once in triangle 152 E0920 18:37:14.821082 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj E0920 18:37:14.821082 964 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:14.821082 964 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141 D3DXValidIndices: A point(79) was found more than once in triangle 145 D3DXValidIndices: A point(87) was found more than once in triangle 152 E0920 18:37:14.821082 964 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj E0920 18:37:14.822082 1624 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.184818 220 logging.h:1186] D3DXValidIndices: A point(79) was found more than once in triangle 141 D3DXValidIndices: A point(79) was found more than once in triangle 145 D3DXValidIndices: A point(87) was found more than once in triangle 152 E0920 18:37:10.184818 220 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/wyrm.obj E0920 18:37:10.186817 220 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.186817 6380 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.186817 220 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj E0920 18:37:10.186817 6380 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj E0920 18:37:10.186817 4536 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:10.186817 4536 logging.h:1186] Could create low poly mesh, see errors above:: Models/ships/zeus.obj E0920 18:38:04.600929 2520 spaceobject.cpp:550] Deleted a sob improE0920 1E0920 18:38:04.610930 2520 spaceobject.cpp:550] Deleted a sob improperly E0920 18:38:04.610930 2520 spaceobject.cpp:550] Deleted a sob improperly E0920 18:38:04.610930 2520 spaceobject.cpp:550] Deleted a sob improperly E0920 18:38:15.996582 2520 spaceobject.cpp:550] Deleted a sob improperly E0920 18:38:24.592073 6820 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:38:24.592073 6820 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh E0920 18:38:24.595073 6100 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:38:24.595073 6100 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh E0920 18:38:24.595073 4536 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:38:24.595073E0920 18:42:38.373589 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:38.973623 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:40.576714 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:41.145747 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:41.240752 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:43.622889 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:43.875903 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj E0920 18:42:46.073029 6208 logging.h:1186] Could not load mesh, because file could not be opened: : Models/UserBases/plate3.obj bj E0920 18:40:06.131880 6212 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:40:06.131880 6212 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj E0920 18:41:27.523536 1636 logging.h:1186] Could not load mesh, because file could not be opened: : Models/Debris/ E0920 18:42:06.327755 1636 logging.h:1186] Resetting D3D9 device. oint(248) was found more than once in triangle 494 D3DXValidIndices: A point(2) was found more than once in triangle 4337 D3DXValidIndices: A point(27) was found more than once in triangle 4363 D3DXValidIndices: A point(2) was found more than once in triangle 4364 D3DXValidIndices: A point(27) was found more than once in triangle 4391 D3DXValidIndices: A point(222) was found more than once in triangle 4392 D3DXValidIndices: A point(248) was found more than once in triangle 4419 D3DXValidIndices: A point(222) was found more than once in triangle 4421 D3DXValidIndices: A point(248) was found more than once in triangle 4446 E0920 18:37:45.103814 5400 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj E0920 18:37:45.118815 4448 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:45.118815 4448 logging.h:1186] D3DXValidIndices: A point(2) was found more than once in triangle 1 D3DXValidIndices: A point(27) was found more than once in triangle 26 D3DXValidIndices: A point(2) was found more than once in triangle 156 D3DXValidIndices: A point(27) was found more than once in triangle 183 D3DXValidIndices: A point(222) was found more than once in triangle 312 D3DXValidIndices: A point(248) was found more than once in triangle 339 D3DXValidIndices: A point(222) was found more than once in triangle 469 D3DXValidIndices: A point(248) was found more than once in triangle 494 D3DXValidIndices: A point(2) was found more than once in triangle 4337 D3DXValidIndices: A point(27) was found more than once in triangle 4363 D3DXValidIndices: A point(2) was found more than once in triangle 4364 D3DXValidIndices: A point(27) was found more than once in triangle 4391 D3DXValidIndices: A point(222) was found more than once in triangle 4392 D3DXValidIndices: A point(248) was found more than once in triangle 4419 D3DXValidIndices: A point(222) was found more than once in triangle 4421 D3DXValidIndices: A point(248) was found more than once in triangle 4446 E0920 18:37:45.118815 4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj E0920 18:37:45.122815 7052 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:37:45.122815 7052 logging.h:1186] D3DXValidIndices: A point(2) was found more than once in triangle 1 D3DXValidIndices: A point(27) was found more than once in triangle 26 D3DXValidIndices: A point(2) was found more than once in triangle 156 D3DXValidIndices: A point(27) was found more than once in triangle 183 D3DXValidIndices: A point(222) was found more than once in triangle 312 D3DXValidIndices: A point(248) was found more than once in triangle 339 D3DXValidIndices: A point(222) was found more than once in triangle 469 D3DXValidIndices: A point(248) was found more than once in triangle 494 D3DXValidIndices: A point(2) was found more than once in triangle 4337 D3DXValidIndices: A point(27) was found more than once in triangle 4363 D3DXValidIndices: A point(2) was found more than once in triangle 4364 D3DXValidIndices: A point(27) was found more than once in triangle 4391 D3DXValidIndices: A point(222) was found more than once in triangle 4392 D3DXValidIndices: A point(248) was found more than once in triangle 4419 D3DXValidIndices: A point(222) was found more than once in triangle 4421 D3DXValidIndices: A point(248) was found more than once in triangle 4446 E0920 18:37:45.122815 7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/Stratos.obj E0920 18:39:03.750313 7052 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:39:03.750313 7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh E0920 18:39:03.752312 5168 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:39:03.752312 5168 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh E0920 18:39:03.753312 4448 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:39:03.753312 4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Misc/sphereHigh.irrmesh E0920 18:49:17.916441 6284 logging.h:1186] Resetting D3D9 device. E0920 18:51:47.238981 1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:51:47.238981 1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239 D3DXValidIndices: A point(1256) was found more than once in triangle 1240 D3DXValidIndices: A point(1256) was found more than once in triangle 1248 D3DXValidIndices: A point(1256) was found more than once in triangle 1249 D3DXValidIndices: A point(1256) was found more than once in triangle 1250 D3DXValidIndices: A point(1256) was found more than once in triangle 1251 D3DXValidIndices: A point(1256) was found more than once in triangle 1252 D3DXValidIndices: A point(1256) was found more than once in triangle 1253 D3DXValidIndices: A point(1256) was found more than once in triangle 1254 D3DXValidIndices: A point(1263) was found more than once in triangle 1258 D3DXValidIndices: A point(1263) was found more than once in triangle 1259 D3DXValidIndices: A point(1263) was found more than once in triangle 1260 D3DXValidIndices: A point(1263) was found more than once in triangle 1261 D3DXValidIndices: A point(1263) was found more than once in triangle 1262 D3DXValidIndices: A point(1263) was found more than once in triangle 1263 D3DXValidIndices: A point(1263) was found more than once in triangle 1264 D3DXValidIndices: A point(1263) was found more than once in triangle 1265 D3DXValidIndices: A point(1263) was found more than once in triangle 1266 D3DXValidIndices: A point(1320) was found more than once in triangle 1346 D3DXValidIndices: A point(1320) was found more than once in triangle 1347 E0920 18:51:47.238981 1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj E0920 18:51:47.240981 1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:51:47.240981 1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239 D3DXValidIndices: A point(1256) was found more than once in triangle 1240 D3DXValidIndices: A point(1256) was found more than once in triangle 1248 D3DXValidIndices: A point(1256) was found more than once in triangle 1249 D3DXValidIndices: A point(1256) was found more than once in triangle 1250 D3DXValidIndices: A point(1256) was found more than once in triangle 1251 D3DXValidIndices: A point(1256) was found more than once in triangle 1252 D3DXValidIndices: A point(1256) was found more than once in triangle 1253 D3DXValidIndices: A point(1256) was found more than once in triangle 1254 D3DXValidIndices: A point(1263) was found more than once in triangle 1258 D3DXValidIndices: A point(1263) was found more than once in triangle 1259 D3DXValidIndices: A point(1263) was found more than once in triangle 1260 D3DXValidIndices: A point(1263) was found more than once in triangle 1261 D3DXValidIndices: A point(1263) was found more than once in triangle 1262 D3DXValidIndices: A point(1263) was found more than once in triangle 1263 D3DXValidIndices: A point(1263) was found more than once in triangle 1264 D3DXValidIndices: A point(1263) was found more than once in triangle 1265 D3DXValidIndices: A point(1263) was found more than once in triangle 1266 D3DXValidIndices: A point(1320) was found more than once in triangle 1346 D3DXValidIndices: A point(1320) was found more than once in triangle 1347 E0920 18:51:47.240981 1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj E0920 18:51:47.243983 1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:51:47.243983 1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239 D3DXValidIndices: A point(1256) was found more than once in triangle 1240 D3DXValidIndices: A point(1256) was found more than once in triangle 1248 D3DXValidIndices: A point(1256) was found more than once in triangle 1249 D3DXValidIndices: A point(1256) was found more than once in triangle 1250 D3DXValidIndices: A point(1256) was found more than once in triangle 1251 D3DXValidIndices: A point(1256) was found more than once in triangle 1252 D3DXValidIndices: A point(1256) was found more than once in triangle 1253 D3DXValidIndices: A point(1256) was found more than once in triangle 1254 D3DXValidIndices: A point(1263) was found more than once in triangle 1258 D3DXValidIndices: A point(1263) was found more than once in triangle 1259 D3DXValidIndices: A point(1263) was found more than once in triangle 1260 D3DXValidIndices: A point(1263) was found more than once in triangle 1261 D3DXValidIndices: A point(1263) was found more than once in triangle 1262 D3DXValidIndices: A point(1263) was found more than once in triangle 1263 D3DXValidIndices: A point(1263) was found more than once in triangle 1264 D3DXValidIndices: A point(1263) was found more than once in triangle 1265 D3DXValidIndices: A point(1263) was found more than once in triangle 1266 D3DXValidIndices: A point(1320) was found more than once in triangle 1346 D3DXValidIndices: A point(1320) was found more than once in triangle 1347 E0920 18:51:47.243983 1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj E0920 18:51:47.245982 1904 logging.h:1186] Error validating the mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 18:51:47.245982 1904 logging.h:1186] D3DXValidIndices: A point(1256) was found more than once in triangle 1239 D3DXValidIndices: A point(1256) was found more than once in triangle 1240 D3DXValidIndices: A point(1256) was found more than once in triangle 1248 D3DXValidIndices: A point(1256) was found more than once in triangle 1249 D3DXValidIndices: A point(1256) was found more than once in triangle 1250 D3DXValidIndices: A point(1256) was found more than once in triangle 1251 D3DXValidIndices: A point(1256) was found more than once in triangle 1252 D3DXValidIndices: A point(1256) was found more than once in triangle 1253 D3DXValidIndices: A point(1256) was found more than once in triangle 1254 D3DXValidIndices: A point(1263) was found more than once in triangle 1258 D3DXValidIndices: A point(1263) was found more than once in triangle 1259 D3DXValidIndices: A point(1263) was found more than once in triangle 1260 _________________ |
Tue Sep 20, 2016 4:43 pm |
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Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
Code: D3DXValidIndices: A point(1256) was found more than once in triangle 1254 D3DXValidIndices: A point(1263) was found more than once in triangle 1258 D3DXValidIndices: A point(1263) was found more than once in triangle 1259 D3DXValidIndices: A point(1263) was found more than once in triangle 1260 D3DXValidIndices: A point(1263) was found more than once in triangle 1261 D3DXValidIndices: A point(1263) was found more than once in triangle 1262 D3DXValidIndices: A point(1263) was found more than once in triangle 1263 D3DXValidIndices: A point(1263) was found more than once in triangle 1264 D3DXValidIndices: A point(1263) was found more than once in triangle 1265 D3DXValidIndices: A point(1263) was found more than once in triangle 1266 D3DXValidIndices: A point(1320) was found more than once in triangle 1346 D3DXValidIndices: A point(1320) was found more than once in triangle 1347 E0920 18:51:47.245982 1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/kalthistinger.obj E0920 19:01:30.594347 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:01:30.594347 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.036801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.037801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.037801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:23.037801 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:29.529173 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.827533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.828533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.828533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.828533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.828533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:35.828533 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.852936 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:10:42.853935 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:16:02.738231 4448 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:02.738231 4448 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj E0920 19:16:02.744231 5520 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:02.744231 5520 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj E0920 19:16:02.746232 1904 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:02.746232 1904 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/wattage_rear.obj E0920 19:16:40.078367 5168 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:40.078367 5168 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj E0920 19:16:40.103368 5520 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:40.103368 5520 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj E0920 19:16:40.103368 7052 logging.h:1186] Unable to gemerate the simplified mesh.D3DXERR_INVALIDMESH .. Invalid mesh E0920 19:16:40.103368 7052 logging.h:1186] Could create low poly mesh, see errors above:: Models/Ships/VahazaPrototype.obj E0920 19:41:56.877123 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:03.377496 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:03.377496 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:03.377496 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.941870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:09.942870 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:16.276232 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:16.277232 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:16.277232 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:42:16.277232 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:18.027060 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:24.843451 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:24.843451 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:46:24.844450 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:52:35.496650 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:53:49.167863 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:53:49.167863 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:53:49.167863 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:53:49.167863 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:53:49.167863 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:17.267334 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:17.267334 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:28.278964 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.809566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.809566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.809566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.810566 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.811568 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.811568 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 19:56:38.811568 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 20:04:27.227358 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 20:04:27.227358 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 20:04:27.227358 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 20:48:48.347566 6284 logging.h:1186] Resetting D3D9 device. E0920 20:48:53.493860 6284 logging.h:1186] Resetting D3D9 device. E0920 20:48:55.582980 6284 logging.h:1186] Resetting D3D9 device. E0920 20:49:02.215359 6284 logging.h:1186] Resetting D3D9 device. E0920 20:49:03.098409 6284 logging.h:1186] Resetting D3D9 device. E0920 21:23:20.439083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.439083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.439083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.440083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.441083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:20.441083 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:23:30.994686 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:10.873603 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:10.874603 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:10.874603 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:10.874603 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:10.874603 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:21.634219 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:21.634219 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 21:44:21.634219 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:20.781102 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:20.782102 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:31.400709 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:31.400709 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:31.400709 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:07:31.401710 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.572808 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.572808 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.573807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.574807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.574807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.574807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.574807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:25:54.574807 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.248417 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:05.249418 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:15.998033 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:37.438259 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:37.438259 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 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object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.148871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:48.149871 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.953490 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.953490 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.953490 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.954489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.955489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:26:58.955489 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 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object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.628100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.628100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.628100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.628100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.628100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.629101 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.630100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.630100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.630100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.630100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:09.630100 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.409716 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.410717 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.410717 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.411716 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.411716 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:20.411716 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:30.969321 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:30.969321 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:30.970320 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:27:30.970320 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.606393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:38.607393 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.151996 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.152997 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.152997 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.152997 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:49.152997 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.805606 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.805606 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.806607 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:47:59.807606 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:48:10.356209 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:48:10.356209 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:48:10.356209 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 22:56:09.615622 6284 logging.h:1186] Resetting D3D9 device. E0920 23:05:47.692685 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:47.692685 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:47.692685 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:05:54.029048 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.527420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:00.528420 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.093852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.093852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.093852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.094852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.094852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.094852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:08.094852 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.443215 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:14.444216 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:21.028592 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.628970 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.628970 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.628970 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.628970 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.628970 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.629971 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:27.629971 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:06:34.127341 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:32.429426 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:32.429426 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:32.429426 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:32.429426 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.628780 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.628780 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.628780 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.628780 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.628780 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.629781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.630781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:38.631781 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.579179 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.580178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:18:45.581178 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:30:53.479812 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:30:53.479812 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:30:59.578161 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.579741 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.579741 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.579741 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.579741 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.579741 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:29.580740 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:36.329126 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.279525 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.279525 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.279525 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.279525 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:43.280524 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.646888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.647888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.648888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:49.648888 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.329270 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.330271 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.330271 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:33:56.330271 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 E0920 23:34:02.378617 6284 object_scene_graph.cpp:1309] Node was not deleted. code 5885 _________________ |
Tue Sep 20, 2016 4:44 pm |
|
Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
Oh while we're talking about "not deleted", I often have star sonata processes running even after closing the client. Eh, I'll have to sacrifice myself and send you a dump file tommorow
_________________ |
Tue Sep 20, 2016 4:46 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
only the last few lines would have been more than enough .
The spam you get here is interesting and could be related tho. Hows the client memory usage during that time (this message is because a node was leaked). If your system run out of memory while mcing it could very well cause a system lock while some stuff get put in or out of the pagefile. also could you grab an ssrec of the scene and send it to dmpfile@starsonata.com ? this should allow me to get your node issue and fix it. The command is "/record whatevernameyouwant.ssrec" this will create whatevernameyouwant.ssrec in your ssfolder, zip it and send it my way. The memory being moved to pagefile would also be a reason why it takes a while before the starsonata.exe gets completely killed when you close it. It probably try to clear stuff that is in the swap so it end up having to wait for it to be moved back to ram before it can finalize. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 4:57 pm |
|
Team:
Rank: Peon Main: The White Wizard Level: 4276 Joined: Wed Mar 13, 2013 8:28 am Posts: 252 |
The processes were running for at least ~30 minutes when I noticed it today, I couldn't open any new clients after I went afk so had to check task manager. I don't know how's the memory usage when freezes happen because I'm too busy shooting stuff and such, but I have 16gb memory on this pc so just a few clients which take 450mb each shouldn't fill it all up. Curse also has 16gb but he freezes much more often than me with fewer clients. I'll do the /record tommorow.
Also, the freezes and crashes happen since the latest patch. Before that I never had anything freeze and crashed only sometimes. _________________ |
Tue Sep 20, 2016 5:05 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
the white wizard wrote: The processes were running for at least ~30 minutes when I noticed it today, I couldn't open any new clients after I went afk so had to check task manager. I don't know how's the memory usage when freezes happen because I'm too busy shooting stuff and such, but I have 16gb memory on this pc so just a few clients which take 450mb each shouldn't fill it all up. Curse also has 16gb but he freezes much more often than me with fewer clients. I'll do the /record tommorow. Also, the freezes and crashes happen since the latest patch. Before that I never had anything freeze and crashed only sometimes. if the new patch made them happen, it mean the problem always was here. the main change in the new client, is merely a more recent compiler. No actual changes were done yet. The new automatic optimization may (and most likely did) cause older undocumented problems to change in behavior tho. This is what happened with the crash when docking on the previous beta and the lights flashing more often on low graphics. This is why that client had been in beta for nearly a month before reaching live. If your client only use 450mb, i assume your playing at low with low quality texture so yea, theres no way it would be memory related. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 7:54 pm |
|
Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
Tbh, I have never sent a dump file cause I dont know how to.
And also, lunacy always crashes me when I warp in there. |
Tue Sep 20, 2016 8:12 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Sypom3 wrote: Tbh, I have never sent a dump file cause I dont know how to. And also, lunacy always crashes me when I warp in there. you know how to send an email ? _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Sep 20, 2016 10:57 pm |
|
Team:
Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61 |
Im having same issues. Will send dmp file today.
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Wed Sep 21, 2016 12:22 am |
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