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Team: Resident Evil
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Post Re: Small announcement
the white wizard wrote:
Lately I've been thinking about making a suggestion to let players choose the difficulty of the boss just like WoW raids, but who would bother to make suggestions here? I for sure would not.

That makes this game too much MMO, enkelin doesn't like going the MMO way, it would get ignored for sure.


Fri Oct 14, 2016 7:23 am
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Team: Eminence Front
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Post Re: Small announcement
KonanCruss2 wrote:
the white wizard wrote:
Lately I've been thinking about making a suggestion to let players choose the difficulty of the boss just like WoW raids, but who would bother to make suggestions here? I for sure would not.

That makes this game too much MMO, enkelin doesn't like going the MMO way, it would get ignored for sure.


Sounds like a crapload of work that no volunteer would be able to do within a reasonable amount of time.

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Fri Oct 14, 2016 7:29 am
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Post Re: Small announcement
DarkSteel wrote:
Sounds like a crapload of work that no volunteer would be able to do within a reasonable amount of time.

You won't be able to make this change in XML anyway, so get out of here rofl.


Fri Oct 14, 2016 7:29 am
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Post Re: Small announcement
KonanCruss2 wrote:
DarkSteel wrote:
Sounds like a crapload of work that no volunteer would be able to do within a reasonable amount of time.

You won't be able to make this change in XML anyway, so get out of here rofl.


...... Can you stop being rude?

We won't be able to do the code part, no, that's true. What we can do and probably would have to do (since it's incredibly codedev time inefficient) is make different difficulties for every boss that would have this mechanic.

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Fri Oct 14, 2016 7:31 am
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Post Re: Small announcement
Rounder wrote:
Fyi, Jeff is secretly choosing which runs should drop what. When he sees a try-hard noob squad come in and barely make it, he is impressed, and dispenses phat loot.

On the other hand, face-rolling the boss means it is almost very likely you will probably but not definitely not get lewt. There are serious facts behind this pretty much proven hypothesis - i.e., I have tested it many times, and my data is statistically significant.


Rhys's cleverly controlled trials hinge on the fact that he's a tryhard noob

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Fri Oct 14, 2016 11:42 am
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Post Re: Small announcement
Actually, we do have an ongoing project to make harder versions of all T20 bosses that endgamers could have some fun with.

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Fri Oct 14, 2016 11:43 am
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Post Re: Small announcement
Void Mad Scienctist/Anaconda/Copper Blob/Bana Queen! Make em just do crazy things and drop the same loot or the built items/missions; like Void Anaconda could have a low % chance of dropping "Protection of Tobal" so it could be modded but not neurobounded!


Fri Oct 14, 2016 2:09 pm
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Post Re: Small announcement
Would not be that hard to have a "Choose your own difficulty" function. At the appropriate AI station in the lobby level of a dungeon (Lunacy, Serengeti Blockade, Lavanite, etc), you would pick a mission that warps you into a specific difficulty version of the dungeon.

Obviously, some dungeons need to be redesigned, such as Infernal Tempest, because the technical "lobby" galaxy hub is inside the dungeon, rather than outside.

Then it becomes XML grunt work. Not hard, but can be boring rebuilding 50 odd dungeons 2-3 times over.

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Fri Oct 14, 2016 3:09 pm
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