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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
Can we get it this week, I'd like to do my lockouts
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Fri Nov 11, 2016 8:11 am |
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Main: darklord
Level: 3881 Joined: Wed Feb 10, 2010 6:13 pm Posts: 32 |
whats wrong with the aggro currently?
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Fri Nov 11, 2016 8:26 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
dadadad wrote: whats wrong with the aggro currently? "aggro rollover" or simply tanks being completely ignored by ais after they do enough damage |
Fri Nov 11, 2016 8:32 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
I have never experienced this issue.
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Fri Nov 11, 2016 8:39 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Nov 11, 2016 8:58 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Wow such feature : DD
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Fri Nov 11, 2016 9:15 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
DarkSteel wrote: It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch. And when is the next patch? I can't do my lockouts until this is fixed so can you do the patch some time this week. And fyi it doesn't go to 0, once my zerk gets too much aggro then it's completely ignored by bosses and some other AIs. They will kill the squad but they won't touch the zerk even though they appear hostile to the zerk, then no matter how much I shoot it won't change |
Fri Nov 11, 2016 9:40 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
The White Wizard2 wrote: DarkSteel wrote: It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch. And when is the next patch? I can't do my lockouts until this is fixed so can you do the patch some time this week. And fyi it doesn't go to 0, once my zerk gets too much aggro then it's completely ignored by bosses and some other AIs. They will kill the squad but they won't touch the zerk even though they appear hostile to the zerk, then no matter how much I shoot it won't change Thats not up to me. You'd have to ask Jey. You could temporarily decrease your hostility a little, that will slow down the hate building. And yeah it does roll over to 0, which means every other character in your squad has much more hate to the boss from healing and DPSing the boss than your zerker does. That's why it targets everything else before the zerker. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Nov 11, 2016 9:44 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
In the meantime, just don't fire constantly with you Zerk. That should do the job?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 11, 2016 9:49 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while.
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Fri Nov 11, 2016 9:58 am |
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Main: darklord
Level: 3881 Joined: Wed Feb 10, 2010 6:13 pm Posts: 32 |
you could do a screen capture (video) to show them what happens so they can see. as it sounds different to what they are saying
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Fri Nov 11, 2016 10:18 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The White Wizard2 wrote: After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while. I wonder if Hostility is a signed int. If so, you could have rolled over to max negative hostility, which would probably make the AI uninterested in shooting you. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Nov 11, 2016 10:22 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
anilv wrote: The White Wizard2 wrote: After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while. I wonder if Hostility is a signed int. If so, you could have rolled over to max negative hostility, which would probably make the AI uninterested in shooting you. It was, but then Jey fixed the hostility thing (it's already live). However, AI use a prioritising target/goal system (including bosses), where your priority (for high hostility) is: priority = Max(HowHated(sob->owner()), 350.0); the Max function would return a double (floating point number, up to 10*300 or so), but priority is a 32 bit int (-2^31 to 2^31-1, or -2.147b to 2.147b in range). Jey fixed that as well this week, so that might be soon? _________________ "What you mean you killed him cha cha cha?!" Support |
Fri Nov 11, 2016 1:02 pm |
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