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Post Aggro patch
Can we get it this week, I'd like to do my lockouts


Fri Nov 11, 2016 8:11 am
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Post Re: Aggro patch
whats wrong with the aggro currently?


Fri Nov 11, 2016 8:26 am
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Post Re: Aggro patch
dadadad wrote:
whats wrong with the aggro currently?


"aggro rollover" or simply tanks being completely ignored by ais after they do enough damage


Fri Nov 11, 2016 8:32 am
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Post Re: Aggro patch
I have never experienced this issue.

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Fri Nov 11, 2016 8:39 am
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Post Re: Aggro patch
It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch.

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Fri Nov 11, 2016 8:58 am
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Post Re: Aggro patch
Wow such feature : DD


Fri Nov 11, 2016 9:15 am
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Post Re: Aggro patch
DarkSteel wrote:
It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch.

And when is the next patch? I can't do my lockouts until this is fixed so can you do the patch some time this week. And fyi it doesn't go to 0, once my zerk gets too much aggro then it's completely ignored by bosses and some other AIs. They will kill the squad but they won't touch the zerk even though they appear hostile to the zerk, then no matter how much I shoot it won't change


Fri Nov 11, 2016 9:40 am
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Post Re: Aggro patch
The White Wizard2 wrote:
DarkSteel wrote:
It happens when a zerker gets to 2 billion hate, it rolls over back to 0 hate. Something to do with a 2 bil limit with 32 bits, Ryan said (same reason why bases have maximum of 2 bil hullspace). Bobbo has fixed the aggro rollover for next patch.

And when is the next patch? I can't do my lockouts until this is fixed so can you do the patch some time this week. And fyi it doesn't go to 0, once my zerk gets too much aggro then it's completely ignored by bosses and some other AIs. They will kill the squad but they won't touch the zerk even though they appear hostile to the zerk, then no matter how much I shoot it won't change


Thats not up to me. You'd have to ask Jey. You could temporarily decrease your hostility a little, that will slow down the hate building.

And yeah it does roll over to 0, which means every other character in your squad has much more hate to the boss from healing and DPSing the boss than your zerker does. That's why it targets everything else before the zerker.

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Fri Nov 11, 2016 9:44 am
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Post Re: Aggro patch
In the meantime, just don't fire constantly with you Zerk. That should do the job?

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Fri Nov 11, 2016 9:49 am
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Post Re: Aggro patch
After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while.


Fri Nov 11, 2016 9:58 am
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Post Re: Aggro patch
you could do a screen capture (video) to show them what happens so they can see. as it sounds different to what they are saying


Fri Nov 11, 2016 10:18 am
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Post Re: Aggro patch
The White Wizard2 wrote:
After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while.


I wonder if Hostility is a signed int. If so, you could have rolled over to max negative hostility, which would probably make the AI uninterested in shooting you.

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Fri Nov 11, 2016 10:22 am
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Post Re: Aggro patch
anilv wrote:
The White Wizard2 wrote:
After it kills all alts other than zerk it doesn't shoot the zerk. I can hit it on the zerk as much as I want and it won't shoot back. I tried decreasing the hostility back to 15k% but it didn't change anything, the zerk would still be completely ignored by ais after a short while.


I wonder if Hostility is a signed int. If so, you could have rolled over to max negative hostility, which would probably make the AI uninterested in shooting you.

It was, but then Jey fixed the hostility thing (it's already live).

However, AI use a prioritising target/goal system (including bosses), where your priority (for high hostility) is:
priority = Max(HowHated(sob->owner()), 350.0);
the Max function would return a double (floating point number, up to 10*300 or so), but priority is a 32 bit int (-2^31 to 2^31-1, or -2.147b to 2.147b in range).

Jey fixed that as well this week, so that might be soon?

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Fri Nov 11, 2016 1:02 pm
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