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Main: Asheil
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Joined: Wed Jul 05, 2017 10:48 am
Posts: 1
Post Return or nein
So i used to be ashta the 2nd but quit because there seemed to be about 10 people playing the game for 10 mins a day a couple year ago.

Is the playerbase more active now?
Are bases still shit?
Is t22 stupid alien ships still end game?
How long does it take to get a fresh account back up to being a viable end game player again?


Wed Jul 05, 2017 10:50 am
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Team: Traders
Rank: Director
Main: enkelin
Level: 5593

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11078
Post Re: Return or nein
Hello, nice to see an old player returning. The community is small but decently active at the moment, I think. Bases are pretty good – it's not too easy to kill them with player ships. T22 Alien ships are still in use but there are some new Kalthi-themed ships that are better in some cases, plus some other new content besides.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

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Wed Jul 05, 2017 11:12 am
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Team: Star Revolution X
Rank: Operator
Main: Septagons Titan
Level: 2312

Joined: Wed Jul 27, 2011 3:37 pm
Posts: 653
Location: Floof
Post Re: Return or nein
Bases got rebalanced recently, PVB is really hard now while BVB has some glaring problems from what I've heard.

For the fresh account bit, well, define 'viable end gamer'. If you mean T20, I suppose you can just sit in Copper a bit, then camp a DG to get levels quickly. T20 missions and stuff would be problematic if you don't have a team, I haven't seen the LFG chat used ever.

As for how active the game is, you might have to judge that yourself. It doesn't feel very active to me.


Wed Jul 05, 2017 12:51 pm
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Team: Resident Evil
Rank: Officer
Main: Masterful
Level: 4259

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: Return or nein
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.

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Thu Jul 06, 2017 2:54 am
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Team: Eminence Front
Rank: Soldier
Main: Bracek-
Level: 5064

Joined: Thu Mar 20, 2008 1:57 pm
Posts: 294
Post Re: Return or nein
Masterful wrote:
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.


Says the guy that hasn't played in 6 months. Get lost man, you're just a salty pleb cause you couldn't be fucked adapting to a meta change.

Hober, hand me the salt GIF if you'd be so kind.


Thu Jul 06, 2017 3:38 am
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Team: Resident Evil
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Main: Masterful
Level: 4259

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: Return or nein
DarkSteel wrote:
Masterful wrote:
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.


Says the guy that hasn't played in 6 months. Get lost man, you're just a salty pleb cause you couldn't be fucked adapting to a meta change.

Hober, hand me the salt GIF if you'd be so kind.

You didn't actually refute my points.

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Last edited by Masterful on Thu Jul 06, 2017 6:43 am, edited 1 time in total.

Thu Jul 06, 2017 4:11 am
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Team: Eminence Front
Rank: Soldier
Main: Bracek-
Level: 5064

Joined: Thu Mar 20, 2008 1:57 pm
Posts: 294
Post Re: Return or nein
My point being you can't know what you're talking about since you haven't been active in half a year.


Thu Jul 06, 2017 4:22 am
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Team: Resident Evil
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Main: Masterful
Level: 4259

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: Return or nein
I've been playing intermittently for the last 4 months. Please don't make things up.

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Thu Jul 06, 2017 4:26 am
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Team: Fireflies
Rank: Peon
Main: The White Wizard
Level: 4276

Joined: Wed Mar 13, 2013 8:28 am
Posts: 252
Post Re: Return or nein
Masterful wrote:
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.

This scrub is right, give up komek there's no point denying this game's downfall even if you're in a dev team

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Thu Jul 06, 2017 5:51 am
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Team: Death Mental
Rank: Officer
Main: Schuldiner
Level: 3858

Joined: Wed Jul 18, 2007 6:05 am
Posts: 337
Location: Chile
Post Re: Return or nein
Komek+ wrote:
Masterful wrote:
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.


Says the guy that hasn't played in 6 months. Get lost man, you're just a salty pleb cause you couldn't be fucked adapting to a meta change.

Hober, hand me the salt GIF if you'd be so kind.

The epic Hober salt meme epic xD!!!


Thu Jul 06, 2017 7:22 am
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Main: Curse
Level: 3894

Joined: Fri Feb 28, 2014 12:51 pm
Posts: 54
Location: London - United Kingdom
Post Re: Return or nein
Dispatched wrote:
The epic Hober salt meme epic xD!!!


ecksdee kys


Thu Jul 06, 2017 7:27 am
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Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2061

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Return or nein
Sub count is at 604.

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Mon Jul 17, 2017 10:40 am
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Team: Resident Evil
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Main: Masterful
Level: 4259

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: Return or nein
Blue Dwarf wrote:
Sub count is at 604.

Can you provide the sub counts for the last 24 months?

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Mon Jul 17, 2017 10:43 am
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Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2061

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3336
Post Re: Return or nein
Our highest in the last 2 years was September 2014 at around 725.

We had a spike around March this year at 680, but last year in September it got as low as 500.

So, we've got ups and downs (from uni resets, I'd imagine, as there's spikes every 3 months or so. The spike at the end of March died off early April and we've hovered around 610 since then. The last few weeks have since a bit of fall off.

There seems to be a bit of trend of drop offs around September (at least the last 4 years), so maybe that low number is just people thinking "Time to quit SS and school hard"?

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Mon Jul 17, 2017 11:20 am
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Team: Commonwealth
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Main: Count Daedalus
Level: 9245

Joined: Mon Feb 02, 2009 2:57 pm
Posts: 4729
Location: Kuratovo, Russia
Post Re: Return or nein
Komek+ wrote:
Masterful wrote:
Playerbase is virtually non existent compared to any time in SS history and endgame players are quitting all the time. Game has some pretty massive balance issues.


Says the guy that hasn't played in 6 months. Get lost man, you're just a salty pleb cause you couldn't be fucked adapting to a meta change.

Hober, hand me the salt GIF if you'd be so kind.


Says the weasel of a developer hiding on an alt.

Hey, Steam! Take a look at how the developers respond to players who have concerns about the game! :lol:


Blue Dwarf wrote:
Our highest in the last 2 years was September 2014 at around 725.

We had a spike around March this year at 680, but last year in September it got as low as 500.


That's actually quite depressing when you think about how many of those are just alts that only get used at the beginning and end of universes for base slots or for MCing. :|

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Tue Jul 18, 2017 5:20 am
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