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Post Re: I Don't Think Things Are As Bad As You Think They Are
the white wizard wrote:
sabre198 wrote:
how is the economy fucked up oh shitlord, please elaborate?


the white wizard wrote:
too long; cba to type, just go read my old posts related to this


Did you miss your reading lessons in elementary school, or did you not get them yet?


I did there was no actual analysis, like the contents of your calculator..empty


Mon Jul 10, 2017 7:51 am
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Post Re: I Don't Think Things Are As Bad As You Think They Are
Player Devs were a mistake :lol:


Mon Jul 10, 2017 7:57 am
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Post Re: I Don't Think Things Are As Bad As You Think They Are
Septagon wrote:
Player Devs were a mistake :lol:

We tend to call it "cheap labour".

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Mon Jul 10, 2017 8:18 am
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Post Re: I Don't Think Things Are As Bad As You Think They Are
sabre198 wrote:
how is the economy fucked up oh shitlord, please elaborate?

Hyper inflation.

Multiple exploits which dumped 50t+ into the economy.

"Balanced" content like ICs being originally broken as fuck and bringing in 200b/day before being nerfed.

Colonies.

Since these things get nerfed, players who benefited from them in the broken state will always have a massive advantage. There are multiple players in game with 10t+ each.

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Mon Jul 10, 2017 9:20 am
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Post Re: I Don't Think Things Are As Bad As You Think They Are
Those are just words
You think there's hyper inflation when you're just seeing bad pricing due to an imperfect market due to extremely low n.

50t of cash injected due to exploits? Well probably 50t been removed from the money supply due to bannings or people leaving. again inflation isn't too much an actual problem.

Ic's and colonies , again n too low, this money is normal earnings and m growth to a normally populated economy. To solve up n!

It's all n, n and more n I'm afraid, everything else is just pulling and pushing levers on the bridge of the titanic!


Mon Jul 10, 2017 11:27 am
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Post Re: I Don't Think Things Are As Bad As You Think They Are
Tomzta09 wrote:
cej1120con wrote:
Also, as far as the graphics goes, C2 has always felt like the screen is really, really busy for some reason, compared to C1.

Old image from C1: http://i.imgur.com/RDaLYpL.png

The background is pretty clearly depicted, all ships, drones, and bases are bright and stand out clearly, there's no background nonsense like clouds, or multiple layers of stars to confuse what's going on. It looks pretty but it's too busy for a game.

Better ambient lighting, and less bullshit in the background would really help this game's on-screen appearance and emulate what was good about C1 graphics without leaving what's good about C2 graphics.


Please make this happen. The cloudy background BS is awful.

MasterTrader wrote:
I didn't make the augs because I couldn't get a Nightfury's Anger... Raging Dio is already pretty close to a Night Fury's Anger as it is. These augs just gave you access to really powerful stats without the other utility stats like Shield Bank, Range, etc. :roll: I don't even use those augs because I prefer utility stats... :lol:


Of course you didn't. Just like The Vert *cough* Thermal *cough didn't create PPS entirely for his own benefit as a mass MCer. Just like the Twisted Death aug wasn't touched in the same way the Reaver and the Hantr Psu were in the most recent patch due to the gentlemen behind the nerf coincidently happen to use them... :roll:


Only one of those things can even remotely be considered true, or even to appear true. DS has already shown that the Twisted Death Augmenter had 20% from jump... I never used any of the DPS augmenters I made. In fact, I don't like sacrificing stats for bigger bonuses in one area. The only augmenter I used was the Reviving Augmenter on my ShM. I purposefully didn't use any of the content I made, and other than the Pax Stratos (Which I finally grabbed months later once I saved up enough Commendations) I still don't use any of it.

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Mon Jul 10, 2017 11:36 am
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