Board Index | Search | Profile |
![]() ![]() |
Page 3 of 3 |
[ 44 posts ] | Go to page Previous 1, 2, 3 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The next time test is updated, there will be more changes in response to the feedback posted here and in Discord.
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Mon Dec 10, 2018 5:35 am |
![]() |
![]() |
|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Check the first post for more information.
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Mon Dec 10, 2018 6:11 pm |
![]() |
![]() |
|
Team:
Rank: Officer Main: Schuldiner Level: 3912 Joined: Wed Jul 18, 2007 6:05 am Posts: 342 |
HB burst doesn't work on mobile drones because the bullet inherit the velocity of the drone spin, that means that the bullets decay before hitting the target.
Make them stationary, i mean why did you changed to mobile in the first place? you though they were mobile on liberty and you just change them because you wanted. |
Tue Dec 11, 2018 6:22 am |
![]() |
![]() |
|
Team:
Rank: Main: BlackAlpha Level: 4794 Joined: Tue Aug 16, 2011 5:48 pm Posts: 22 |
General Feedback:
Burst Drones: Don't exist, everything is so lack lustre except for the top drones that it feels like im just going to be whittling everything down while most other classes will absolutely floor engineers damage output in just short burst windows, and sustained. Not-inspired: Every drone feels like 1/6th of a full drone, due to the rework taking all of the power from the drones, the only controllers that will be used at all will be Firing, and Damage and Off-Ops or full Gen-Ops setups shoehorning even another class into a "mandatory" setup to perform reasonably for the time investment that SS already forces you to commit to. Personal Feedback: Drones feel at least 20-30% under where they should be, but since you think doing 30k dps with 6 dps drones(Tech 22), and a 25% damage increase aura is fine I don't even know why you ask for feedback you clearly don't care and are apathetic to anyone who truly does love SS and wants to see it thrive. |
Tue Dec 11, 2018 8:25 am |
![]() |
![]() |
|
Team:
Rank: Officer Main: Spirit of the Healer Level: 10831 Joined: Thu Aug 26, 2010 6:21 pm Posts: 289 |
Twisted Superior Command & Controll drone seems to be suesidal
Twisted condemnations have a bit to high DPS Twisted Leech doesn't self heal and probably have a bit to strong of a healer Compact charge heals for less and isn't etherial compared to leech |
Tue Dec 11, 2018 8:32 am |
![]() |
![]() |
|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Dispatched wrote: HB burst doesn't work on mobile drones because the bullet inherit the velocity of the drone spin, that means that the bullets decay before hitting the target. Make them stationary, i mean why did you changed to mobile in the first place? you though they were mobile on liberty and you just change them because you wanted. kelly16 and a few other players had no issues with mobile Honey Badgers. I made all the Kidd drones mobile with lower recharge times as a way to make them more interesting choices. There was no other way to distinguish the drones from drones that had Incinerators before. Also, the reason why I said I "Thought" they were mobile was because I thought you were talking about some other drone (Hybrid Kidd Drone). I was tired when I responded to you, my apologies for making a mistatement. dirty003 wrote: General Feedback: Burst Drones: Don't exist, everything is so lack lustre except for the top drones that it feels like im just going to be whittling everything down while most other classes will absolutely floor engineers damage output in just short burst windows, and sustained. Not-inspired: Every drone feels like 1/6th of a full drone, due to the rework taking all of the power from the drones, the only controllers that will be used at all will be Firing, and Damage and Off-Ops or full Gen-Ops setups shoehorning even another class into a "mandatory" setup to perform reasonably for the time investment that SS already forces you to commit to. Personal Feedback: Drones feel at least 20-30% under where they should be, but since you think doing 30k dps with 6 dps drones(Tech 22), and a 25% damage increase aura is fine I don't even know why you ask for feedback you clearly don't care and are apathetic to anyone who truly does love SS and wants to see it thrive. I'm going to assume you have an Everlasting Ops setup. If you don't then this still applies. If you're only getting 30k DPS with 6 T22 drones you have a lot of space to grow, and the drones will power for a significantly longer amount of time. The point of these changes were to pull down the power of Engineer, we did not want to kill the class but to pull down over-performing outliers while also making sure that drones which may have been completely unusable had some use. kelly16 wrote: Twisted Superior Command & Controll drone seems to be suesidal Twisted condemnations have a bit to high DPS Twisted Leech doesn't self heal and probably have a bit to strong of a healer Compact charge heals for less and isn't etherial compared to leech C&C drones should be fixed next patch on test, Condemnations don't seem to have too high of a DPS. Twisted Leech should be fixed next patch, I'm not sure about the strength of the healer. Compact Charges are not supposed to be ethereal, they are supposed to have the highest HPS. I'll check them again. _________________ ![]() ![]() http://www.starsonata.com/suggestions |
Tue Dec 11, 2018 12:57 pm |
![]() |
![]() |
|
Main: Karnak
Level: 3941 Joined: Fri Dec 03, 2004 5:43 pm Posts: 5 |
Kegel, lvl 4219 Engineer
1 Twisted Tesla, 2x Heph Gen Guessing this has been stated, Mad Kidd+'s are hot garbage now. The -range has and +fire time has made it so everything hits the thorax before they shoot. Last edited by juty on Tue Dec 11, 2018 6:30 pm, edited 1 time in total. |
Tue Dec 11, 2018 4:56 pm |
![]() |
![]() |
|
![]()
Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
![]() |
Tue Dec 11, 2018 6:00 pm |
![]() |
![]() |
|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I have updated the first post once more.
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Wed Dec 12, 2018 2:29 am |
![]() |
![]() |
|
Team:
Rank: Officer Main: Schuldiner Level: 3912 Joined: Wed Jul 18, 2007 6:05 am Posts: 342 |
MasterTrader wrote: I have updated the first post once more. Gratz you finally killed engi class just to make your shm useful again. Reconsider what are you doing hober. |
Wed Dec 12, 2018 7:07 am |
![]() |
![]() |
|
Main: NeonSword
Level: 3197 Joined: Sun Apr 23, 2017 9:04 pm Posts: 10 |
|
Wed Dec 12, 2018 12:46 pm |
![]() |
![]() |
|
Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
Will Vervaardiger drones be made more accessible and or cheaper? The entire point of them was an exceedingly rare/expensive drone that did gobsmacking damage. Actually, thats the point of Vervaardiger equipment generally. If i can pick up jungle drones on the fly and have to build Vervaardiger drones at 20 million plus BP cost, no one is going to use them.
_________________ ![]() ![]() ![]() |
Thu Jan 03, 2019 2:36 am |
![]() |
![]() |
|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Vervaardiger's aren't exceedingly rare or expensive though.
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Thu Jan 03, 2019 11:55 am |
![]() |
![]() |
|
Team:
Rank: Councilor Main: Benuto Level: 5870 Joined: Sun Jun 08, 2008 12:15 am Posts: 15 |
No the catch on Verv drones was that they had abysmally short range, which meant that you had to hold the target over them. It's a nice reward to have a powerful, decently tanky, high sustain drone that required extra effort from the player to use.
Most engineers don't actually tractor or like using their tractor. |
Mon Jan 07, 2019 7:18 pm |
![]() |
![]() |
|
![]() ![]() |
Page 3 of 3 |
[ 44 posts ] | Go to page Previous 1, 2, 3 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 9 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |