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Team: Ungers Energy Augs
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Post The Zebucart and Roam spawn
In the perilous space, we sometimes see the Zebucart spawn. Perhaps it confuses us to why they are there, and most of all why do they search out other Zebucart roamers and kill them in a kind of strange ritual?

I am of the belief that this Zebu could have been one of many things. How far this goes, however, I am not so sure; yet sometimes applying Ockham's razor and accepting the simplest solution is best.

That it is on a weighted table with an emphasis on worthless things such as zebu-vs-zebu~

Next up are things like UnForgones, roaming Reavers and Olympus AI.

Finally trotting up to things such as Stellas and Icepick hunters.

So the theory goes thus, killing Zebus = more shinys in game.

I could be wrong, and probably am on some counts (if not all) - but worth a mention.


Tue Feb 26, 2019 5:04 pm
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Team: Star Revolution X
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Main: SunDog60
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Post Re: The Zebucart and Roam spawn
Spawners are all separated - UrQa'qa Qu'ishi's spawn isn't limited by the number of Zebucarts in existance. The only case where this is true is what we can call 'universal spawners' or something fancy like that, where all the AI in a layer are in a single spawner. But, the only case of that is in Subspace, where each petal has a single spawner that controls all the roaming Aveksaka - their evolution paths are randomized by items and their genetics are determined by their initial configs at spawn, which are random and weighted (though I think equally). But, there are no zebucarts in Subspace.

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Tue Feb 26, 2019 5:31 pm
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Team: Ungers Energy Augs
Rank: Director
Main: Tako
Level: 4426

Joined: Sun Jul 09, 2017 7:28 am
Posts: 62
Post Re: The Zebucart and Roam spawn
My gambler's fallacy strikes again!

I'm sure I'll win the next one. :lol:


Tue Feb 26, 2019 6:00 pm
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