Guilder
Team: Rank: Councilor Main: Eddie Level: 1001 Joined: Sat Sep 08, 2012 11:04 am Posts: 16 Location: Earth (Sol System - Milky Way)
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True Ballance - An Example of Weapons Technology
PROPER Example of Weapons Statistics according to Technology Level
Description for "Basic Blaster - Series of Weapons": A fundamental nuclear pulse weapon. Plutonium Pellet is dispached into chamber where Cascade is initiated via detonation (electromagnetic excitation) until critical containment factor is achieved, then the appature opens letting out a ventri-focused pulse of nuclear fission! Limited Rage but comparatively devestating.
Description: Tech, Size, Eng-Use, Damage, Rof, Range, Type Basic Blaster; 0,15, 30, 15, 1, 100gm, Pulse Basic Blaster II; 1,13, 45, 25, 0.8, 125gm, Pulse Basic Blaster III; 2, 10, 60, 40, 0.65, 160gm, Pulse Basic Blaster IV; 3, 8, 75, 65, 0.5, 200gm, Pulse Basic Blaster V; 4, 5, 85, 90, 0.4, 260gm, Pulse Basic Blaster VI; 5, 3, 90, 115, 0.3, 340gm, Pulse
NB: "gm" = Galactic Meters. (True Meter outside any gravitational influence - Normal Space)
Fundamentally: The higher revision of technological evolution the smaller and more efficient a device can be made for more successfull output!!! As the tech level of the device gets higher, so does the efficiency level; meaning that from a research perspective, achieving the highest levels of device revision requires the most amounts of research, time and funding to attain!
Note: Having a basic reversal of this doesnt make technological sense, and is therefore an absolute imballance for gaming experience and authenticity!
Simple as that - Its what technological achievement is all about, anything opposing that is unrealistic!
PS: I tried to tabulate the statistics all nice and neat and easy to read, and tried even spacing, but it didnt happen.
_________________ Someone once said, "S.S. Rules!"... It Does!
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