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Patch http://forum.starsonata.com/viewtopic.php?f=11&t=13491 |
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Author: | JeffL [ Fri Sep 15, 2006 6:13 am ] |
Post subject: | Patch |
* Fixed item ID's so they renumber each time the server starts up as we were about to run out of item ID's after a year and a half * Death Striker now has a worse overloader and no longer has internal energy generation * Reduced the number of bags of coins that drop from enemies. (The total credits are the same.) (and thanks to our new programmers from Australia) * If you're killed by a player, when you get back into your ship you are invincible for a short period of time or until you fire, dock, warp, or tractor * Some items when scooped will now be auto-used - look for some new NT's that are more powerful but get used right when you scoop them * Fix to the ambush spawner * New ability on some passive radars - you can now use them to ping your surroundings, getting a temporary increase in radar strength and an increase in your visibility. (These radars aren't in yet, but the code is - look for this ability on all common passive radars soon.) * When you cap a ship, you instantly get all the credits it had onboard. |
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