Star Sonata
http://forum.starsonata.com/

8/10/2007 Server Patch
http://forum.starsonata.com/viewtopic.php?f=11&t=19170
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Author:  JeffL [ Fri Aug 10, 2007 4:37 am ]
Post subject:  8/10/2007 Server Patch

(including stuff that was patched in with the universe reset)

- New AI

- New behavior for "pirate" type AI's

- Some fighters can retarget if they lose their first target

- crash bug fix

- peasant price more stable at colonies

- colonies on worse planets will pay more for rations

- commodity prices no longer lower at colonies with low suitability

- ships that go into stasis can drop a small portion of commodities that they are carrying even with GG

- new fighter bay related items in the DG drop lists

- fixed a bug where fighters were not re-docking at ships above a certain radius

- changed the prices on the luxurious line of capacitors to more reflect their build costs (in anticipation of new code that will let you sell anything to an AI base)

- nerf to the Barbe Rouge whatever NT that was too powerful

- new screen shots page: http://www.starsonata.com/screens.html

- some new art made by Calypso on some of the other web pages: http://www.starsonata.com/download.html and http://www.starsonata.com/skills.html

- Alternative gate into Iq' Bana

Author:  JackFrost [ Fri Aug 10, 2007 5:23 pm ]
Post subject: 

Also in this patch or on the universe reset:

- Base gear magcannons should now have an actual range very close to the listed range. Before, the lifespan of the projectiles was set to reach the listed range at the launch speed of the bullet which is quite a lot lower than the average speed the bullet travels. This gave the base magcannons about three to five times more range than they should have had and also caused some bugs in the graphics, often creating ghost bullets at ranges beyond the listed range of the magcannon.

- Decrease to the tracking on several weapons to compensate for the new tracking codes. Most noticeably the titan torpedo and titan torpedo+. If there are any weapons which had the tracking reduced too much or that still need their tracking reduced, PM me on the forums.

- The team score for stations is no longer based on the raw statistics of individual bases. It is now a simple formula of base tech cubed. This means it is always beneficial for team score to have fewer bases of higher tech than it is to have more bases of smaller tech.

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