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Server and Client Patch 5-17-08 http://forum.starsonata.com/viewtopic.php?f=11&t=25588 |
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Author: | JeffL [ Sat May 17, 2008 5:26 pm ] |
Post subject: | Server and Client Patch 5-17-08 |
* Added Undo to AI bases where you can undo sales to the base and got rid of the sale confirmation box * Added "/autopilot" or "/ap" command to autopilot to a galaxy * Fixed aura bug that was causing the field gens to not work on some ships * Fixed the base aggro bug after loading * New network optimizations to send multifire bullets in combined and smaller packets to save a bunch of bandwidth * Most Fighter Bays and Field Generators are now a lot smaller * Got rid of the double listing of vulnerabilities in item descriptions * Changed the "nothing to scoop" sound * New physical damage sounds * New money scooping sound * Improved autopilot code including recalculations if your weight changes and dynamic recalculation that doesn't stop you if you are already pointed the right way * Fixed notification for when fuel/rations/commods get used * Fixed Parasites * Fixed three server crashes * Fixed the new Zens allowing you to pilot engineless ships * New turret locations for multifiring * Fixed DG kickout on boss spawn to only affect players that are locked out * Ships in stasis will now be moved on unevaporation of owner * Fixed a problem with duped ships in bases when those bases get edited by admins * Fixed arena drone refund bug * Fixed target ring color bug * Fixed missing engine thrust trails while docked * Fixed multiple kill credits * Fixed a tractor bug having to do with mass calculations * Overloaders will now only blow up one weapon at a time and not your entire stack if you have stacked weapons * You can now undock if you have an equipped aug that requires a skill you don't have, but you won't get any aug bonuses from that aug * Fixed a minor display bug with the add trade good dialog * Fixed bug with Add Trade Goods dialog that was updating the window on every item notification * Double kill count for slaves bug fixed |
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