Post new topic Reply to topic  [ 1 post ] 
Author Message
Site Admin / Dev Team
User avatar
Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Server and Client Patch 8-06
* Modified the Big Green capital ship slightly, reducing its shield and damage and giving it a fighter generator so it won't run out of fighters.

* Fixed a bug involving the palace

* Fixed a bug with the Epiphany not giving skill points correctly

* Fixed a bug that allowed some ambush spawns to be captured and docked when they shouldn't

* Fixed a bug with the weapon that Ambush Drone was using

* Fixed the bastion base launchers so they can be equipped on a base

* Nerfed the launching times on HF and LF missile launchers

* Decreased damage and tech on the small missiles, boosted the damage on large missiles, and vastly boosted the damage on base missiles

* Reduced the size on larger missiles

* Fixed the warps in Volcom Outpost for next uni

* Improvements to the admin panel

* Improved the /maxacc and /maxturn commands

* Permanent drones now get bonuses from station mastery rather than drone mastery

* Drones no longer lose all their bonuses if the player has no ship and the drones get their hardware recalculated

* Fixed the slave turning around on jump. Now if the target changes galaxies, the chase order will cancel

* Increased the decay rate of large stacks of debris floating in space

* Improved the AI for mining slaves for when they are flying to the debris to pick it up

* Unteamed mining slaves will now no longer attempt to dump goods on teamed bases that aren't owned by their master, and they are now able to dump goods on their masters base.

* Fixed a bug that would allow you to gain extra shield generation by unequipping and equipping shield chargers

* Added wreckage tag to asteroids so we can have custom asteroid visages without them taking on the properties of wreckage.

* Changed the spawn rate for randomly generated asteroid belts.

* Fixed a bug with the pirate despawn in asteroid belts

* Added an option for increasing spawn rates of asteroids for belts that have been heavily mined.

* Added some missing items and skills to their galaxy XML.

* Changed the boss hate to clear when its shield reach max rather than relying on the galaxy to go to sleep.

* Fixed a bug that mixed up trading and loyalty.

* Fixed the weight formula for spaceships to cap out at 2b rather than resetting to 100 when it rolls over into the negative during the calculations.

* Fighters now use different AI when they're trying to return to their ship, hopefully keeping them from circling so much

* Fixed a bug with transference weakness

* Fixed a bug with slaves guarding an object without an object selected

* Made slaves wait for their fighters to return before they jump through wormholes

* Made it so slaves won't jump into concourse unless they have a key or someone else opens up the gate for them

* Added new command "/resetslave" to make all your slaves in the same galaxy cancel what they're doing and change their orders to follow

* Fixed an exploit that allowed combat slaves to be used for trading

* Added a minimum range for auras and field generators so that they can make donut-shaped fields if we want

* Capturing a ship now breaks all tractors to avoid aggro problems

* Added logging for mutes

* Removed the drops of souls / ghosts from the main world

* Added extra checking for when slaves fire to make sure they are allowed to fire at what they're about to shoot at

* Slight increase in the TAF stats

* Fixed a typo in the OS enzyme thrust

* Modification to the carcass missile to use a different hull

* Added a new item attribute to make some items such as the Carcass Missile so they can't be sold

* Added some census information so the admins can see a count on how many players of different level ranges have each skill. Turns out, there are a *lot* of DM's out there!

* Some miscellaneous fixes to mission texts

* Fixed it so flight controller skill doesn't increase the number of missiles you can launch

* Slaves won't follow around enemies that they don't have the right damage type to hurt

* Fix to the socket closing code

* Changes to some fleet commander field generators

* Added a message on help chat when new players log in that tells them how many other people are watching help and to ask questions there

* Fixed some minor bugs with Evaporated stuff that didn't quite work right.

* Fixed Midas spawner when palace is unclaimed.

* Prevent stasis timeout while a spirit or pod is still in the same galaxy

* Fixed a small bug when AI didn't have any weapon in range but could still launch fighters

* Made it so you can't capture Space Rat Kittens

* Added incoming traffic statistics to the admin panel

* Added "/warn" command for moderators and admins

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Wed Aug 06, 2008 9:04 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.