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Server Patch 9-4 http://forum.starsonata.com/viewtopic.php?f=11&t=27864 |
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Author: | JeffL [ Thu Sep 11, 2008 5:24 pm ] |
Post subject: | Server Patch 9-4 |
- Made the guard drones in the gangbones galaxy spawn less frequently - Fixed a bug in the character creation - Fixed the missing userteam score entries on server load - Changed the mutex logging code, increasing server performance - Fixed a UDP bug with multiple people connecting from the same IP - Fixed a bug that was causing abandoned base timers to not get set properly on server load - Ambush spawners will despawn even if some ships don't have full shields if the galaxy they're in goes to sleep - Removed people of level > 1000 from help chat and added the number of moderatorss (sic) listed in the help welcome message - Fix to prevent non-equippable sticky items (such as carcass missile) from dropping when a ship dies - Fixed a peace keeping scanner power skill rounding error - Functionality to reset some instance specific data on item creation to prevent abuse of some items like factories when equipping/unequipping them - Extended the duration of the emperor bonus aura so that it should apply evenly rather than going on and off during poor server frame rates. - Fixed some server crashes - Only Councilor / Director can claim throne now - fixed bug with stacking critical hits on multifired lasers - Fixed a display bug for colony growth - reduced famine cap to 5% instead of 90% - Changes to upgrade code for AIs: It is now cheaper to increase level, AIs can gain higher level with a given ship, and they need higher level to use non-ship gear. Previously, most upgrade paths were blocked at some point due to too-large jumps in the ship tech. - Fixed missing player attack warning generated by a Userbase from missile damage from a player. - "/resetslave" now no longer shows up to other players when you type it - added a few more swear words to the swear filter |
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