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Server and client patch for new universe March 14 http://forum.starsonata.com/viewtopic.php?f=11&t=32035 |
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Author: | JeffL [ Mon Apr 20, 2009 6:26 pm ] |
Post subject: | Server and client patch for new universe March 14 |
Additions: - Added team HQ Map sharing - Added team outposts back in - Added Adonis aug BP's to acropolis, ablative armor BP's to FM, removed Adonis base aug bp's from drops - Added subspace shortcuts between map layers - Added a tag to envelopments to make them immune to friendly fire - Added OL to Fuzzes - Added the missions for all the new fighters - Added trade slave evaporation to allow all slave to evaporate unless they are on following trade orders - Added trading slave immunity to secondary fire to prevent meat shield swarm exploits - Added UNEQUIPPEDONBOARD tag to pillboxes for a list of items to spawn on a drone that do not get equipped, for example a one-use envelopment just for deployment - Adding prefixes to gal names after we run out to avoid duplicates - Made it so everything with the same owner should always see each other (slave, fighters, drones, bases) - Made players level 5 and below start in the nexus for a new universe Changes: * Adjusted base combo aug stats * Beefed Adum's Closer (the main weapon that the police use) * Beefed base augs by 2x and made building them much easier * Boosted aug-type bonuses of UZ ships (most important for Panther) * Capped the colony extraction rate of ruin commodities * Changed pax overloader to a hybridized solar panel that will charge from any sun * Changed tech 19 sniper ship to HF * Changed the fleet commander bonus to 80% aura and 30% slaves. * Changed the shield 20 mission location. * Changes to Condor DG boss * Changes to DG Vultures * Changes to Drop missile generator * Changes to Shockwave, rad cone and RBP * Drones now only take 1/4th the momentum when hit. * Fixed blue research to make it unmapable (XML error), bumped up the DF * Fixed the darkguard and darkfighters having too much shield * Hull increase on Panther * Improved combat focus * Improved emperor’s wand * Improved shield monkey transference * Increased all the base shield regens * Increased the man hours cost on the ablative armor and increased its resists from 80% to 85% * Lowered base drone resists. * Lowered the juju fighter hull to 100 so its worthless as a player ship (some player got a few out of an error in a BP) * Made a slight tweak to guardian. * Made destroyed bases not get hit by secondary fire * Made it so that equipped sticky items take zero space * Made it so torpedoes (thorax), break when they start accelerating. so that they can’t be thrown at 700 speed to gain huge range * Made parasites equip on scoop to fix burger sludge * Made randomly created dungeons inherit their map layer. * Made roaming EF belong to the team Earthforce Patrol * Made some minor modifications to the termite spawners * Minimum level to build now 21 (no f2p building) * Minor changes to primal zebra life * Minor nerf to drop missile * Minor tweaking to Tech 19 bana ship and Jujuso'rka * Modified the stats of the Vazaha protector line of shields and the bionic rat shield * Moved micron to the Earthforce Layer * New stats on Silent Death * Prevented transfer of slaves to a player without enough piloting skill * Reduced AI radar bonus to help seers * Reduced chances for rare commodities now that universe is much larger. * Reduced costs on some ruin energies * Reduced size of Venu and Merc Mags * Reduced the AI dmg bonus. * Removed ethereal laser from Sawtooth and SawtoothX so they will use torpedoes and gremlin laser more. * Removed heat vulnerability on vazuk * Removed max workers on the combo base aug BP's * Removed the visibility from snowy diffuser * Saved production limits to XML * Shield rebalance around a 3 minute battle time (increased shield regens) * Space base weapon fire no longer imparts momentum to itself. Bug fixes: # Fixed a bug causing mining slave to evaporate ><. # Fixed a bug where drones only required ship hull tech while you were docked # Fixed a bug where galaxies weren't unowning if you lost all your bases in that galaxy # Fixed a bug with Guardian of the Lyceum # Fixed a bug with splash lasers that would cause the laser gfx to maybe not expire. # Fixed bug with aura generators/field projectors # Fixed building permissions in arena (allowing temp drones), added a force unequip to the item generated from split item. # Fixed client drift after undocking from a base that you docked at while moving # Fixed envelopment generators spawning envelopments too frequently # Fixed momentum being given to stasis'ed ships, hulls that are spirits and pod # Fixed some stuff in the fighters missions # Fixed the brood mother not firing (she had no energy) # Fixed the missiles/fighters getting AI bonuses # Fixed the multiple constructions not saving their quantity in the xml. # Fixed the zobitan # Nexus mission description correction # Spelling fixes |
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