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Site Admin / Dev Team
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Team: Admins
Rank: Director
Main: Jeff_L
Level: 1969

Joined: Wed Mar 23, 2005 2:21 am
Posts: 3894
Location: Santa Clara, CA
Post Server Patches 6-26, 6-27 and earlier in June
Updates for the new universe:

- Fixed SM17-20 missions
- added a check for healing xp on fighters
- Made artifacts cheaper and beefed some artifact items
- Stasis ships don't trigger ambushes.
- Added additional juxtas
- Changed Radar on Stalker from Adums to Flarite as they are cappable and can be used in The Dark

Previous Updates in June:

- Improved Mining Laser Supreme, Condemned Ion Jade Laser, and Doomed Ion Jade Laser.
- Adjusted the stats on all the base superlasers
- Improved some mission text in some of nexus missions
- Fixed a typo in the SBG kill mission.
- Fixed the hack about clogged fighterbays to only work with bays that fire missiles.
- Reduced all the firing recoils for the physical weapons by half
- Added Flaming Swingarm Catapult weapon and BP
- Fixed the bug in autopilot where sometimes the engine would never stop running due to floating point approximation error
- Fixed bugged experience display to use the actual delta experience
- When transferring slaves, check pilot skill before equipped item skill reqs
- Changes to commodities to allow for a different name to display when scanning a planet with that commodity
- Prevent aggressive bases in earthforce space
- Prevent police from shooting indiscrimately at team or squad mates of a criminal
- Report imperial tithe to the players when scooping credits in a squad
- Fixed a bug where mass sometimes wasn't updated correctly
- Fixed a bug where missions were timing out while docked and the mission list wasn't being updated properly allowing the player to still complete the failed mission.
- Slaves now get same station permissions as their owner
- Fixed a bug where illumination source visibility was being taken into account when figuring out how much to reduce the base visibility of an object with a percentage buff.
- Vulture changes: Removed built in elec, 5% less resist to laser damage, lowered weight. Also lowered weight on Death Striker, Death Striker+ and Spider Striker so the difference wont be so much.
- Creation of Wattage ship
- Modified Vicar ship slightly
- Fixed Cardinal Ring (rof aura reversed)
- Added new Watt Chain Laser (Player wep)
- Added new Watt Battery (Built in Energy on Wattage)
- Added new Watt Capacitor (Built in Capacitor on Wattage)
- Beefed Lion by increasing its resistances to match zebra's, replacing inbuilt bonuses with electric tempering bonus and transference vulnerability and giving it a special tweak generator. It now fits the balance sheet.
- Fixed MF diffusers that required a non-existent skill.
- Nerfed Ismail's presence to be worse than Santa's so it matches its rarity.
- Doubled inbuilt shield bonuses on primal ships.
- small aura changes to Calypso's and Ismail's presence
- Added a 24 hour timer to unconnected galaxies unowning
- Added in the server side docking distance check
- Fixed zero damage weapons (or negative damage weapons) from gaining damage from control skills
- Removed bonus hull space from temporary auras from the check to make sure a slave has enough space to equip a bot.
- New Wattage Aug (T19)
- New Flicker Aug (T14)
- Replaced turning bonus on emperor's propulsor with more speed bonus, scaled using gamebalance_globals/statweights.
- Replaced shield bank bonuses on certain high end shields with equivalent in resistance bonus (emperor's protector, primal lion armor, ada protector)
- Changed stats on emperor's protector to give it 18,000 bank for less regen, hopefully making it useful.
- Lowevered drop rate on carcasses from wild vultures to 0.01
- Edited some Hive Shouts.
- Gave panthers a hazard dissipator, rhinos an advanced hazard dissipator and lions lead blankets, making them somewhat less susceptible to radiation.
- Gave UZ bosses and mini bosses lead blankets and energy diffuser 3+s.
- Gave Baron Duma Kilrathi and inferno lions a volatile energy diffuser to make them less vulnerable.
- Reduced Venu Ray from tech 20 to Tech 19 (All other Venu gear is tech 19)
- Beefed merc emmission a little and matched its tracking with the Venu ray
- Spirits can no longer takeover abandoned bases
- Restored Ismail's, beefed Santa's to have the same cargo bonus
- Slaves get some bonus shields after being captured
- Updated sell item error messages to include name of the item.
- Fixed shield charger so it doesn't regenerate shields of an ownerless ship
- Fixes to group experience multipliers
- Fixes to slave XP distribution
- Wrote a script for King Khan Kilrathi
- Updated resistances on Primal Lion to match the new lion resists
- Reduced the damage tweak duration on lion maul
- Gave Armada Tractor and Bloodshed overloader (equipped when the boss is at 10% shields) to King Khan Kilrathi
- Beefed the Vazaha Kiss, Embrace and Caress.
- Beefed the base super lasers, some AI only gear, and some UZ/primal UZ gear
- Made it so pods AND spirits cannot claim abandoned bases or reset the abandoned base timer
- Remove the Lyceum signet requirement for fleet focus, since there's no way to get that anymore

_________________
For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Sat Jun 27, 2009 6:25 pm
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