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Server patch - Nov 25th, 2009 http://forum.starsonata.com/viewtopic.php?f=11&t=35635 |
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Author: | JonC [ Wed Nov 25, 2009 4:28 pm ] |
Post subject: | Server patch - Nov 25th, 2009 |
Patch Notes: *Added ship deceleration: 'S' key or Down-arrow key *Moved Cloaking key to 'B' key *Fixed bug where active missions weren't showing up as active at the mission's destination space station *Unholy Laser changed to Laser damage type *Checks if new owner has enough programming slots to transfer the slave *Fixed slaves will no longer use their tractor after their death *Players can no longer kill themselves through negative shield transference *Added decay of visibility from your engine over time so ships don't look like they blink on and off, they will fade out instead *Dark suns will be generating with a 5%/10% increase in shield regeneration instead of +500/+1000 shield bank aura *Surgical weapons and piracy skill affects the dropping of augs, reduced normal rate to 4.5%, adds 0-1% for piracy and 3% for using surgical damage to finish it off *Planetary constructions can't be built twice accidentally *More improvements to the current visibility system *Fixed Psionic Wave Amplifier Beta so that it reduced weapon rate of fire instead of increasing rate of fire *Fixed torpedoes not critting properly *Unactivated ships will be jettisoned and put into stasis when a user base is killed instead of deleting the ship *Active fighters should restore back to their owner's inventory if the server crashes |
Author: | JeffL [ Fri Nov 27, 2009 7:03 pm ] |
Post subject: | Re: Server patch - Nov 25th, 2009 |
* Engine visibility decays with time rather than instantly turning off * Reflectivity of objects toward dark suns muted * Visibility of asteroids increased * Reflectivity of asteroids decreased and scaled by the asteroids size * Visibility of debris slightly increased * Radars in Nihilite drones replaces with Rat Eyes |
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