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Server & Client Patch July 19 http://forum.starsonata.com/viewtopic.php?f=11&t=46222 |
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Author: | JeffL [ Tue Jul 19, 2011 11:16 pm ] |
Post subject: | Server & Client Patch July 19 |
Gameplay fixes/changes: * Fixed the range-dependent critical hit bug * Fixed the bug where quickly injecting parasites could pause shield regen * Fixed the bug where multi-firing lasers could chain critical hit damage multipliers * Added /autotractor toggle * Fixed a bug with chain lasers * Made it so that people who have the wrong number of SP for whatever reason will gain either 4 or 6 SP per level until their balance is correct (rollbacks can cause extra SP sometimes) * Made it so you get a tiny bit of extra XP when leveling so that you get 1 level for killing 5 things of your same level, despite rounding issues * Made it so the reported amount of XP still to go rounds instead of truncates so it looks correct given the above * Upgraded our internal timers to 64 bit, so that the server can run for months without having to be restarted if we want * Made it so that if you target a specific enemy and kill him with a laser, your autofire turns off. Content fixes/changes/additions: * Seer mines added to the game (watch out!) * Added new common MagCannons * Made Boss Controller in Olympus invisible * Commander's Apprenticeship aura stat fix * Changed East Vindia to sell Trade Controlbots instead of Controlbots * Changed respawn time on Red Photon turret back to 30 minutes * Zeus' Launch Tubes added (inbuilt on Zeus Throne) * Red Photon Drones made neurobound and sticky * Changes to Serpica AI * Made Uncloaked Heph Drone AI immobile * Gave Serpica ships their own missiles and missile generators * Hopefully fix the turrets teleporting around. * Added in-built Super Items to: Sidhe, Sidhe+, Bule Super Sidhe, Bule Abadi Spectre. (use /outfithull to get your new built in items) * Added in-built Mobile Factories to: Eyezer of Light, Zauron's Floating Izer, Christmas Spirit. * Changed Heavy Bloodstained Ares Sapper BP to only take 1 Ares Sapper * Upgraded the cop aura Some older stuff from a previous patch that had no notes: * Added account slot info to /baseslots command * Fixed a bug where the number of parasites in your ship wasn't immediately updating when you get shot with an additional one * Added some new optional parameters for future missile shotguns: self damage percent with self-damaging parasite, random weapon spray, bullet size change over distance, damage change over distance * Added multifiring, angle overrides, and variable delays and damage multipliers to super items * Added Super Items for App Ward, Ragnarok, and Kasper * Fixed the bug that allowed capacitance item to be used multiple times in a frame (press 2 hotkey to the same stack at the same time, and you used 2 for the cost of 1 energy worth). * Added super items to Zeus throne, Ares war chariot and Poseidon Wave * Gave the wave an extra weapon slot * Added base reboot module * Added drone generators for temporary buff drones to RP ShM and engi ship Please discuss this update here: viewtopic.php?f=9&t=46223 |
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