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Team: Eminence Front
Rank: Director
Main: Jey123456
Level: 4358

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Server-Client Patch - November 28
* added a scrollbar in the construction tab blueprint description.
* Fixed the pause/cancel buttons in construction tab.
* Fixed the Shrimp+ (hopefully)
* made it so slaves obtained by abuses will be forced into stasis and set to expire on next server restart
* Fixed the controlbot bug allowing for any tech/qty of ship to be slaved.
* made it so any slaves obtained using bugs/exploit will be forced into stasis and set to expire next server restart.
* Fixed a bug where AI ships would only use super items when they got out of weapon range and then got back into weapon range
* Made it so AI ships won't always use super items as soon as they can, but add a bit of controlled randomness in there. (So hopefully when you enter a DG full of guys with charged supers, they don't all let loose on you simultaneously, but will stagger it a bit.)
* Changed the aggro zebu's in Contracosta so that they don't leave the galaxy and kill new players
* Slightly increased the diameters of many small drones to make them a bit more visible in C2
* Fixed the collision bug with smallish things in high lag situations
* added /LKL and /LKU commands to the chat that set the minimum and maximum laglevel (for people who want to always have the lagkiller at level 8 for instance, just type /LKL 8 and /LKL 8 and the laglevel will always be 8 no matter your other setting/fps.
* added a scrollbars in the slave edit orders dialog.
* made the ambient light affect ships rendered in floaty and target.
* fixed a bug that prevented the lagkiller upper value from being set.
* made it so typing in the chat wont undo firing/braking/thrusting lock anymore.
* fixed the thrusting lock (alt+w)
* made it so alt-tab wont change target
* tweaked the lag killer greatly, now work in 2 "global" stage. lvl 0 to 5 are things that arent too noticeable (slower update on particules, lower quality projectiles, slower z position update, slower ship animation etc. ), 6-10 are the more extreme measures (not rendering transparences, skipping extra frames etc).
* fixed a possible desync issue on solarbody.
* tweaked the lagkiller to reduce the projectiles quality as it increase (lagkiller lvl 5 = 2d projectiles)
* tweaked userbase glow to be a bit brighter
* fixed a bug that allowed workers to be tossed from a base even tho they were working.
* improved the floaty/targetmanager render of a userbase.
* made the glow on userbases more visible especially on low visibility.
* fixed a bug that caused the userbase glow color to not display at all in target window.
* fixed a crash if a player sent a message longer than 3900ish characters. (applied the same limit c1 was to avoid spam. which was 200 characters per line max.
* fixed a wordwrapping bug in the chat that caused it to not cut single word even if they were longer than the width.
* fixed a bug that caused huge amount of bandwidth to be used if you had the "my possession" tab open.
* added a 500 line cap to the number of lines displayed in the chat buffer.
* Fixed a bug where the ship list in a station wouldn't refresh properly when you switch characters.
* fixed the white glow on destroyed bases.
* fixed a bug that allowed workers to be tossed from a base even tho they were working.
* improved the floaty/targetmanager render of a userbase.
* made the glow on userbases more visible especially on low visibility.
* fixed non owner of a base being unable to toss even tho they have permission.
* fixed non owner of a base being unable to use item even tho they had permission.
* optimised the network code to reduce the ammount of message sent to the player without actually affecting the players. (what this mean is that player who experience disconnection in intense fight, wont get as many problems) Players on slow connection should also notice an improvement.
* made it so you cant toss an equiped scoop.
* fixed a bug that caused Spaceship to not rotate for other players unless they were also moving.
* fixed another server crash.
* fixed a server crash.
* Orca and Orca+ ships
* New App Ward+ glow map
* New Bule Stealth Trader graphic

(Discuss this patch here)

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Mon Nov 28, 2011 10:45 pm
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