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Server/Client Patch - December 22 http://forum.starsonata.com/viewtopic.php?f=11&t=49464 |
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Author: | bageese [ Thu Dec 22, 2011 12:07 am ] |
Post subject: | Server/Client Patch - December 22 |
Patch will be released at 11pm US-East on December 22nd. Discuss these patch notes here: viewtopic.php?f=9&t=49465 * New ship: Patrol Cadet * New ship: Ares Dog Sled * Cleaned up the Ares War Chariot texture map * Added glow to Ares War Chariot * Added glowmap for Hephaestus Machine * Added new look for James Watt * Added Interdiction Frigate texture and glow map * Added new ships: Hephaestus Crystal Machine, Demonic Wattage * Added in Global Christmas drops * Added some explore goals to some of the first missions in Nexus to better guide the new player to the next galaxy * Adjusted stats on Cadet's Firstline shield * Many client performance optimizations were added. * Improved the turning precision especially on low fps client. * Asynchronized the logic fps and render fps. (your CPU will keep doing logic frame while waiting after the GPU to finish drawing). * Removed frameskip from the lagkiller, since it was made pretty much deprecated by the async rendering. * Limited the number of floaties rendered per frame so that they spread more efficiently. * Tweaked medium quality so that its smaller increment from low quality performance wise. * Enabled the culling on just about everything * Some performance improvements in the client logic code. * Threaded some parts of the rendering * Items will not take any damage in arena galaxy anymore. * Removed Gear Glue from global drop lists * Replaced Ancient Pax Medal mission rewards/requirements with Paxian Medallions * Replaced gremlins with forced turn on Big Greenie bases * Made all common very low tech (0-4) pulse guns track better to help newer players hit stuff * Made all the very low level AI's (< lvl 20) have worse tracking on their weapons to compensate and make them easier to dodge * Made it so the message "Report back to [base name]" when you complete a mission will simply say "Report to [base name]" if the start and end bases are not the same for the mission to reduce some confusion * Made it so pinned chat tabs are now saved and loaded. (so if you disable them all, they won’t come back on client restart). * Made the target window use the same kind of rendering as the floaty, so that it can be rendered less often at lower quality settings. * Fixed a crash related to particles (mausoleum). * Fixed a bunch of warp effect bugs. * Fixed some scrollbar issue covering part of the tables. (inventory/tradebase). * Fixed the culling algorithm so that it work better for our needs * Fixed a bug that caused team flags to always be redownloaded. * Fixed the timer display error for the Imperial Coronation * Fixed a Paxian exploration mission * Fixed a bug causing error messages to not show on login. * Fixed a bug that caused mission indicator to not update when exploring a galaxy. * Fixed lots of server crashes. * Fixed an error with the overloaders sheet, only change is size, most are the same size though * Hopefully fixed the bug when undocking and ending up ultra far. * Attempted a fix on the multithread texture load (create a threadload.txt empty file in your ss2 folder to enable it for testing, be warned that it could crash your pc if there is still issues in it) * finally fixed (at least, i hope so !, wasnt able to reproduce it anymore) the ai issues that caused them to stop thinking (dg ai drifting/out of sync, mining slaves not working, fighters not returning and many more). |
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