Board Index | Search | Profile |
Page 1 of 1 |
[ 2 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
Client Changes
*The TSL tab should no longer show up on userbases (where it can't be used anyways) * Added a comma to the weight stat of items in tooltips * Added the option to add an item to the trade bay from the right click menu while docked or from the station inventory. * Added team skill descriptions to the client Server Changes * Added common tech 22 augmenters * Gave Infernal Darkness ubers drop tables * Added Chronos+ and Rhea+ Blueprints * Added Traction, Aggravation, Fading, and Resistance augs as requirements to aug combo missions * Added AI auto-use tags to the claw and krill device inbuilt items * Fix for unique parasites. * Fixed a bug preventing people from laying kits in unowned gals * Fix for the certain sun auras being broken * Made it so that if you use a superitem which launches fighters/missiles, it checks if you have all the required slots to launch them to stop you from wasting a charge/no slot event spam * Gave the robot for the player progression missions a robot portrait * Added static+dynamic XP reward information to mission descriptions instead of just saying 'Experience given' * Fixed a bug where missions would tell you that you were rewarded 0 xp (those missions didn't give xp anyway). * Fixed a typo in item stat strings 'Vulnerability from' to 'Vulnerability to' * Beefed the Krill Fighter/Claw Missile * Added One Dozen Roses Augmenter and Two Dozen Roses Augmenter and BP's * Fixed a bug where lasers would not get range boosts from tweaks/aura Discussion Topic _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Wed Jun 26, 2013 7:34 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
-- Quick fix client only patch --
* fix for the freeze when docking to your own base. * fix for the rare occurrence (hardware / os combination) where camera and particles would be extremely laggy even when the lagkiller was off and fps was high. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Thu Jun 27, 2013 1:45 pm |
|
Page 1 of 1 |
[ 2 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 1 guest |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |