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Dev Team ![]()
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
http://dl.dropbox.com/u/4966230/FAL_005.jpg
Current state of the mod. As you can see there are quite a few bugs that need working out. The main target and secondary targets don't render right. For some odd reason the hotkeys change size at times. The galaxy button and chat have hard coded appearances. There are numerous cases wear tinting cannot be edited. It is 'playable' as is but allot of work left in it. Will hopefully be available within a month or so. The concept, hopefully wear I can take this. http://dl.dropbox.com/u/4966230/FAL_Mod_0_1.png http://dl.dropbox.com/u/4966230/FAL_Mod_0_2.png http://dl.dropbox.com/u/4966230/FAL_Mod_0_4.png http://dl.dropbox.com/u/4966230/FAL_Mod_0_7.png _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." Last edited by Feathers on Thu May 10, 2012 10:37 pm, edited 1 time in total. |
Thu May 10, 2012 10:13 pm |
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Team:
Rank: Councilor Main: Cpt Lunarion Level: 2062 Joined: Wed Dec 15, 2010 9:48 pm Posts: 213 Location: Sydney, Australia |
It looks good, I especially like the circular radar, is it possible just to use the modded radar on the curent client?
_________________ The Voomy One wrote: Quote: the players are not just bitching about nothing yes they are. Blue Dwarf wrote: I've been informed otherwise, and thus made a bit of a tit of myself again. |
Thu May 10, 2012 10:21 pm |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
That is part of JeffML currently
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Thu May 10, 2012 10:30 pm |
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Dev Team ![]()
Main: Xipe Totec
Level: 2 Joined: Sat Aug 29, 2009 11:10 am Posts: 400 |
http://dl.dropbox.com/u/4966230/FAL_006.jpg
http://dl.dropbox.com/u/4966230/FAL_007.jpg http://dl.dropbox.com/u/4966230/FAL_008.jpg http://dl.dropbox.com/u/4966230/FAL_012.jpg Got all the station dialogues finished, above are some examples. Last one shows the inventory and gal map. Ignore tinting issues, gal map still has allot of hard coded appearance. Got rid of the ship dialog, going to shove most of that in the avatar tab of the character dialog. Will probably reorder that one to have the missions tab show up first. Item tool tips are hard coded or else I would have something nice and new for them. Got allot of little dialogues still to go. Mod is progressing well though. If you got questions about certain changes ask, and please give feedback on what you want from a UI. Remember I am building this with 1680x1050+ (probably still ok on 1440x900 anything lower would be hard, 720p looks cramped) resolutions and players familiar with SS in mind. _________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth." |
Sun May 13, 2012 3:33 pm |
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Member
Joined: Thu Nov 29, 2007 9:53 pm Posts: 696 Location: South-Western Germany |
I'm looking forward to use or test this GUI skin.
I don't like the color of the windows (station background, inventory) much. In general this GUI mod looks like a very promising approach to a GUI with a much higher usability. I hope you keep the work up and finisht the mod. |
Sun May 20, 2012 4:55 pm |
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Team:
Rank: Officer Main: Shavarath Level: 3624 Joined: Fri Dec 30, 2011 8:26 am Posts: 95 |
This is extremely good, please finish this
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Thu Jun 21, 2012 2:44 am |
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Team:
Rank: Main: Radia Level: 1100 Joined: Wed Oct 10, 2007 6:04 pm Posts: 6410 Location: q3dm17 |
I would love to hear anything about this, even if its just "not complete yet."
_________________ Jey123456 wrote: That will happen in a future closer than most futures. No Context. Idaten. bageese wrote: We've been against saying any solid dates until we know for sure when something is coming in. ![]() |
Thu Nov 01, 2012 1:42 pm |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
Have got most of the GUI working with the current UI. Hotkeys now fully functional, woo that was a hard one. Not much i can do currently with the Inventory, Social and Character dialogs as they seem to have hard coded dimensions due to text sizing or some such thing.
Will post link to new files once I get a few more of the dialogs working. |
Tue Jul 30, 2013 9:57 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Trouser23 wrote: Have got most of the GUI working with the current UI. Hotkeys now fully functional, woo that was a hard one. Not much i can do currently with the Inventory, Social and Character dialogs as they seem to have hard coded dimensions due to text sizing or some such thing. Will post link to new files once I get a few more of the dialogs working. Wrong account? _________________ Lemon/Meo |
Tue Jul 30, 2013 11:33 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I like that Capitalists flag more.
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Tue Jul 30, 2013 11:40 pm |
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Main: Turbinia
Level: 3134 Joined: Sat Sep 08, 2007 2:32 pm Posts: 603 |
https://dl.dropboxusercontent.com/u/4966230/FAL_Mod_0.zip
Just put it in your Content/Default directory. Should be fully usable in combat, some stuff like construction for bases etc. are not fully explored. There are still quite a few issues, if you see something let me know. Known issues: Targets don't render right in the action bar. The inventory, social and character dialogs now have hard coded sizes. Haven't gotten around to updating the settings dialog yet, thats next on the menu. **You will need to delete your cache in order for this to work properly. |
Wed Jul 31, 2013 9:19 pm |
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Team:
Rank: Peon Main: Curse Level: 5572 Joined: Wed Aug 08, 2012 7:37 pm Posts: 1479 Location: Equestria |
lolgreat
_________________ http://tiny.cc/9hbj3w derpy is best pony most fun to play with wings ^_^ |
Sat Aug 17, 2013 11:02 pm |
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